Now starting.
Hello,
welcome to officer.
I hope you enjoyed the two minutes of Path of exile there that you had.
Um,
let's move on to questions.
So the usual,
what's the dog doing?
Um,
dog had a good,
good night's sleep.
Uh,
we just went out on a walk.
I grabbed the biggest big gulp that 7-Eleven has,
is,
uh,
$2.41
for like,
I don't know,
it's something like 2 litres of soda.
So it's,
it's,
it's cheaper than a 2 litre bottle
at like a regular grocery store and that's why I do it.
Um,
asks me like all day,
but it's like
incredibly unhealthy,
so don't,
so don't make,
don't make a habit of it if I've just like cursed you.
Also depending on your local 7-Eleven,
they may allow dogs inside,
which is the entire reason I'm like
so dependent on big gulps now
is that the local 7-Eleven allows dogs and actually quite like seeing fatter,
so you know,
like,
ah.
Uh,
but now he's,
uh,
chilling out on the couch.
We're transitioning away from summer into like
autumn winter area now.
Uh,
I say when it's like 31 degrees out here right now,
um.
And that means that Feder likes spending more time on the couch.
When it's too hot,
he'll hide in the bedroom cause there's,
I don't know,
it's cooler in there or whatever.
I think he says,
what am I up to this week?
I
don't really know.
Uh,
Monday I was just like finishing up stuff that was left
over from the last week and this is like the first,
the first thing today I've done
that's work related.
And everyone's like,
it's 4 p.m. in your time zone.
I'm like,
yeah,
uh,
who's gonna be working the entire evening on like resonate stuff?
Me.
Who's gonna spend like
the hours of like midnight to 4 a.m. like staring at or watching YouTube videos,
me.
Your like hours of working are different from my hours of working basically.
Mine are like
when I feel like it's in any 24 hour period when I feel like it,
I'll do like 8 hours of work.
Um,
Luki says what interests you in the game that you're showing,
it's very difficult to like figure out in terms of gaming like what I'm liking
because I'm,
I'm basically doing like
dopamine farming or dopamine mining,
um,
cos it's kind of in the name of do
dopa mine.
Uh,
which is like,
OK,
I'm enjoying playing this game.
I can feel dopamine in my brain.
I will continue,
and then abruptly and randomly,
without a warning,
the dopamine will just be like,
yeah,
um,
there's there's none left,
and you'll have to go find something else.
And like maybe that'll be
a,
a game of similar genre,
or maybe it won't be.
I,
I have no idea.
Currently though,
uh,
I was showing off Path of Exile 2 for like 2 minutes.
It's the dopamine farm right now.
Um,
I was calculating my damage
per second earlier,
um,
and it is quarter of a million per
per second,
which is quite good.
Uh,
not as good as some of the top players who have managed to sort of figure
out the mathematics of the game and get it up to like 5 million a second,
but
oh well,
Noki says,
what aspects of that game might you like to see him resonate?
Uh,
the art is like kind of cool.
Uh,
everything else isn't suitable for resonate or is terrible.
One of the biggest problems that Pub XL 2 has is
actually from a UI perspective,
I think right now.
Um,
there's a lot of sort of cryptic esoteric knowledge that you
need to understand the various things that are going on.
And they,
they never quite
finish the UI enhancements there to to make that logical.
I'll talk about some and maybe share my screen again if if if we run out of time.
um,
on the note of sharing screen,
I was going to this week,
but then I didn't have time,
so I haven't set it up,
but I'm,
I'm making movements
to make this into like an audio visual experience this prime time.
Um,
it won't be inside resinite,
I still like the whole like
office desk kind of like.
A setup,
but I will probably like live
in Excaly Draw and I'll paste in your questions,
like I'll,
I'll grab like an image of them and paste them onto the Excalara um canvas,
and that way like there's a visual record of it
and I might even put like one of my avatars
as a as a Ver using one of the VTubber
applications in the bottom right there and it'd be like,
welcome,
welcome to Prime's office.
If you ask a question,
I will put you on my table.
Moving forwards to.
Uh,
lapis lad,
he says,
what are the most,
what are you most excited for with the splitting out,
um,
active,
uh,
strangely this week,
and that's because,
you know,
like slightly grumpy this week or whatever,
um,
I'm always slightly grumpy.
Uh,
I want
to stop talking about it.
Like it's a phenomenal achievement,
of course,
but now it's just like
part of the game.
But like it,
it permeates every conversation,
but like eventually it's just gonna be like,
hey,
this is just
part of the game now,
we don't need to talk about it,
it's just
like
there.
So that's one of the most exciting things because
uh particularly like when working internally on like a,
a,
you know,
a feature release team at like any company but especially one this small,
it's all you talk about,
it's just like
every meaning,
every like moment.
It's like,
oh,
I've gotta go tie my shoelaces and say the word splitting in like 4 or 5 times.
I hate repeated phrases,
particularly if I'm forced to say them or other
people are forced to say them in my presence.
Um,
it's like a drill into my brain.
You should see me in a corporate league where the
corporate buzzwords come out and people aren't actually saying anything,
but they've been talking for like 5 minutes
and just like randomly springing in buzzwords.
It's horrible.
But I am very excited about it,
but like the most exciting thing is now we get to move on to like other things.
All right,
moving forwards,
uh,
lots of comments about Yosh both being here and not being here,
but I think they're here.
I don't,
I don't know.
Josh,
if you'd like more dog stuff,
like,
eventually,
and this is like more like.
You know,
2 to 5 years,
I want to like
get back into video game streaming.
I've got to like move
places again before doing that.
And,
and when I do that,
when I do that,
I guarantee I'll have a dog cam.
You know people like usually have like cat cams or something,
I'll just have like a dog cam.
And if it's popular enough,
I'll get like enough cameras to cover like
every one of Fetta's um like sleeping positions,
and maybe we'll add like chat commands where you can swap between the camera feeds.
It'll be like,
Where's Fetta?
Are they in the bedroom
um sleeping area?
No.
Are they in their bed?
Nope.
Are they on the couch?
Nope.
You need to do exclamation mark fridge.
They've decided to sleep in the fridge today.
Anyway,
that's like a a a longer term plan for a variety of things.
Uh,
Noki says thoughts on electrical connection puzzles and resonate.
I always wanted,
I want this to happen
like eventually.
The problem is like the amount of standards that would appear.
So like maybe it's something that like resonant itself needs to make or something,
but like I've always thought that there could be
an official system or or some sort of
at least smooth experience that exists
above the layer of protoflux and above the layer of um components
that is easy to use.
Uh,
like little big planet style or like wire mod style,
you know,
like,
uh,
you'd have like
a set of standard assets
like a door
and a button and you'd be able to link them together
with a customised tool
that
doesn't expose you to the words boolean or node or anything like that.
You shoot the button,
you shoot the door,
it works.
The button opens the door
because at that point.
You can then sort of
templatize that system,
and so the first button you produce might be sci-fi or it might be dawn themed,
um,
that's the sort of name of the art style for our cloud home.
But because it's templatized,
you'll have like a steampunk door,
like a futuristic door,
like an Elvin wooden fantasyland door,
right?
And they'll all work with the same tool,
shoot button shoot door they open,
great.
What do you need to make portal?
We already have a portal gun.
We've had a portal gun since 2019.
The thing that's been lacking is actually
pressure plates,
cubes,
physics by proxy,
and doors and buttons,
right?
There,
there you go.
You can make so many experiences with these like lightweight
components that just sort of
logically make sense,
you know,
like
button light.
You don't need Protoflux or or develop a tool tip for that.
You just need like the,
we'll call it the prime tool,
right?
Yeah,
you shoot the,
the light switch,
you shoot the light,
and they,
they turn each other off,
it like just figures it out.
I'd I'd love that.
Like provided it's like,
I mean it would basically be like.
In some technical way I don't know,
but like when you shoot the first object it like says
what can this first object do?
And it was like,
oh,
it's got an on off output,
right?
And then you shoot the second object and the
second object's like I expect an on off input
and then you can just figure out how to link those up.
Like there's no need to do any more technicalities there.
And then imagine people building their cloud home and their local
home and their whatevers using this set of templatized things,
you know,
they're like,
hey,
I want a room,
I want it to be this big,
and I want it to have these doors.
That's another one that's kind of needed here is
like a better way to make volumetric spaces.
Um,
you can of course do volumetric spaces.
Volumetric space is easy and blender.
What I mean by volumetric spaces is like different from a cube.
Like let's say you add a cube to resonate,
but you wanted a room.
You don't get a room.
You get a cube,
right,
which is
outside facing.
What I want is like
uh
like a box really,
right?
I want
the interior to be the cube,
not the exterior to be the cube,
um,
so that it's a quote room
and then I want to be able to punch a hole in that room where I want windows,
where I want doors,
where I want,
um,
you know,
any other sort of like port of the room,
and you can't
really do that easily and resonate right now.
So what you'll see a lot of people do is they'll they'll
build the sort of modular pieces that they can snap together,
um,
which works out really well,
but
you know what,
what about more free forming
it.
As for the comments in the chat regarding circuit simulator and spatial variables,
no,
I,
I don't mean any of that.
Like look at,
um,
what's that like steam game that's about castles
doesn't make any sense.
Um,
like a townscaper.
Townscaper was like an older one.
Um,
but I don't older I don't mean bad.
I just mean like an older idea about it.
Uh,
there's a new one about castles,
but I'll link
Tosca you can sort of get an idea of what I'm doing.
So Toscaper,
uh,
figures out how to render the town
based on like the proximity of objects towards each other.
Like those objects adjust and adapt what they look like.
That's different from
um the like modular linking that you get,
um.
And it,
it's
different from
something you'd get in like the Sims where you're building like
walls.
Instead you're like,
I've built a room and I want a door here and the engine figures out,
oh,
so we'll need to cut a hole in the room here,
uh,
cos it just like it would just like speed up like environment creation a lot.
If you look at games,
um,
for the most part,
what they do is they'll mix terrain systems and then.
Uh,
like the templatized sort of cut out pieces like
the dawn set that you'll see and also if you
just look for like pack on
on um sketch.
What's it called?
I don't want to say sketch fab.
Is that correct?
Yes,
sketch fab.
Um,
you know,
you look at sketch fab for like pack
and you'll see like,
you know,
it's,
it's almost like a model kit of like,
here's 50 pieces of wall that you can kind of snap together,
and that's just sort of how modern gaming goes,
but
there we go,
anyway,
that was a.
tangent on this one.
David,
this is 24 hour work session on compressorn just to
take a break to go to compress code 25.
No,
no more compressor ator work has occurred.
We are looking still into some asset stuff.
The latest asset problem that I'm having
is
over in Convex whole land.
So when you upload a mesh to our
our systems,
we often will,
I don't know the exact logic,
that's why I'm just saying we often will.
I don't,
I don't know.
We offered will compute using the asset variant system a uh
compressed
convexhole collider for it just to like
speed things up,
you know,
how good to have one on in in the in the asset bank.
And those are failing sometimes because
the convex hole that is generated
results in like an empty convex hole.
So you're like,
hey,
give me a con.
hole of this mesh and it goes like,
here's an empty complex hole,
and that makes the asset worker crash.
And so I put a fix in for that that prevents the crash,
but in like code of view of the team,
it was like,
hey,
why are these empty?
We should figure out why they're empty.
So now I need to look at the meshes that are causing
empty convex holes and figure out
should these meshes be labelled as invalid so they don't even make it
to the um
convex hull generation system,
or is there something else going on?
It's like a a good example here is like sometimes you get like really tiny meshes,
like maybe something subdivided crazily or whatever,
but like the
the mesh that you're looking at
is I don't know,
let's say like,
not a light switch cos that's too big and you
could you could you could convex how the light switch,
but maybe like the,
the,
the screw.
That goes into the light fixture,
right,
the light switch fixture,
that screw might end up in the asset variant system and it'll be like,
Yo,
can we have a convex hull of this screw,
and the model is just like too small and too less of a polygon,
uh,
that the convex hole creator goes like,
Nah man,
you can't,
and the asset worker goes like I I just asked for it.
You didn't give it to me,
I'm gonna crash.
So it's a more complicated problem,
but there we go.
I have,
however,
used the analogy of me being like included in a space
at the back of the room drooling.
It's like a a bit now,
it's like a defined bit.
If anyone doesn't know,
I was like,
due to all my work on compressor data,
if there was a compressor data convention,
I would be there.
I might not be speaking,
but I'll be at least at the back of the room drooling.
And it was like,
you know,
I,
I wanted the in crowd,
not very far into the compressor data community cos I'm just drilling at the back,
but there we go.
I used it tangentially cos like I'm,
I'm in on a bunch of crowds,
but at at a similar level,
you know,
like free image
drooling at the back of free image compression,
crunch compression,
drilling at the back of it,
you know.
I at least know what I'm doing a little bit.
Oh,
it was licking the walls,
yeah,
licking the walls,
drooling,
same thing.
It's probably not
politically correct these days to say it,
um,
but
one of my English teachers always had a problem.
She was like,
I don't mind kids that are,
you know,
rowdy,
um,
wouldn't stop talking.
I don't mind if they don't do their work.
I don't mind if they don't have their pencils.
I don't mind anything like that.
What I can't stand are the window lickers like.
And she went on to describe in detail.
She's like,
they're like at the back of the classroom licking the windows
or like in some cases just like licking their ruler.
I don't know why.
And then like another one is at the back and
they're like making a seesaw using like an eraser and
then they put the the ruler on top of the
eraser and then they're like balancing it and like flinging
paper at each other and it's just like she just
had no time for that particular type of disruption.
It's funny cos like I knew exactly what she meant.
It was like
cos the people who are rowdy or or rude or or don't want to work in class at school,
like that's fine,
you get it,
you get what they're about.
They're like,
they're very clearly signalling
school is not for me,
this lesson is not for me,
I don't care.
But the people that she was referring to,
they're like half signalling.
It's like,
yeah,
I'm doing the work,
and then you like turn around,
you turn back and they're like licking the windows and it's like,
what?
Anyway,
moving forward,
so that was in the 90s.
Just to
time stamp that conversation.
It is about the performance.
I,
I like it.
One of the problems I'm having right now though is every single large instance,
we're talking like even ones that aren't advertised,
but especially the ones that are advertised,
the moment I join them and by the time I've joined them,
they're so big that I'm gonna crash,
and I still,
even with this foot inning,
have that sort of um thought in the back of my head,
well there's no point trying.
Like if I join a session and it crashes once,
it's like,
oh,
there's no point trying.
Like it would be more effective for me
if I like went,
oh,
I just tried to join a big session and crashed.
All right,
I'll go look at the crash log and and and
figure out if I can do anything about that crash
then then trying again.
It's a problem I'm dealing with.
Smaller instances work out better that way.
Also in large instances I just like I can't like audio process the whole thing.
All right,
moving forwards,
bla blah.
On uh issue about Discord Rich presidency,
mentioned how they worked earlier on a branch for indicating the new social SDK.
Yeah,
so the social SDK
is what
Discord would like us to use.
Uh,
I agree
that we should be using the most up to-date,
officially licenced
Discord,
um,
SDK.
Uh,
last when I was looking at it though,
uh,
the new Social SDK used a bunch of like structures.
I don't particularly remember what,
hence why I'm just saying structures with like quotes around it
that weren't compatible with unity that we were running in,
or at least the Unity version that we used.
But now that the Discord functionality would be hosted
in our .NET 9 process due to the splittering.
Let's talk about the splittering for like 5 minutes again.
Um,
no,
uh,
due to the splitting.
We should now be able to integrate the uh the social SDK.
Uh,
I would recommend that
for everywhere over using the,
the current recommended uh like
uh third party client for RPC simply because uh it isn't clear to me
if that RPC layer will work going forwards because of the social SDK.
So yeah,
look at the social SDK.
I think there should be like GetUp issues linked where I talk more about it.
One of the other issues I was having was like,
I don't know why Discord do this,
but they like,
they always give their SDKs as like zip downloads.
I'm like,
please,
just,
just
give us a nougat,
or like,
I,
I don't like
whatever whatever package like provider you want,
like I don't care.
Some people are like anti-establishment towards Nougat for some reason.
So they're like,
oh yeah,
let's use my get,
which is like a federated you get or something I don't,
uh,
plus is the SDK requires an app on.
I remember now.
So the reason why it's a zip download
and the reason why you need an Apple organisation
is because to download it,
you need
to agree to their terms of service,
which is like
more than a licence,
right?
But then the downloaded Zip with the code doesn't actually have a licence file in it.
And I tried to talk to the team about it,
but they weren't like the Discord team weren't understanding.
I used to have like a a contact at Discord where
I could like I never I never um reached out to them
but like
I was gonna because of all this nonsense.
Uh,
and then I looked and they,
they've left the company and I was just like,
oh,
OK,
I guess that avenue of conversation is over.
But I'm just like,
just put it somewhere version controlled.
I don't,
I literally do not care where,
but it's like,
hey,
how do you check if there's a new version of the Discord Social SDK?
You have to be in the Discord developers's Discord,
which the terminology on this gets crazy.
And then they act tag you and then you go back to the same place and it's like
social SDKsco slightly different version number.
It's crazy.
Uh,
next up we've got a question um from Ny that
says how to make a pressure plate players stand on.
So players standing on
them is actually
relatively easy if they aren't in no clip,
which they should not be for a pressure plate style scenario.
If they're not in no clip,
just use a collider us a tracker,
um,
and you'll be good to go.
For
cubes and stuff like that,
in the absence of rigid body physics,
which
is kind of like the only thing stopping me from doing like a,
you know,
portal-esque game at some point,
whatever,
um,
in the absence of that,
something like grabable parenter.
Uh,
snapper,
snappy,
what's it called,
grabable receiver surface
or or snapper might be suitable.
You could also do it with raw colliders,
that would be easy to do,
just do on collision
start or end to flag whether it's inside the,
the pressure plates volume.
I guess you could do spatial variables,
but I would kill that
that overkill.
Moving forwards to Venport's question.
Vennport,
do you know why NSA sessions have no
way to reference the parent session in WorldSpace?
Probably just oversight,
and if you,
if you want that,
go ahead and,
and,
and
ask for it.
Like that,
that particular thing,
like the parent world
sounds like a really good component.
Like I don't know if it would go in an existing component or a new component,
but like it would be like
parent world info or something like that,
and it would only be populated if there was a parent
world there and you know we wouldn't have to like,
there would be no like querying or like
anything like that,
it would just be like boom,
here's the deal.
I think I'm up to date on questions.
Yeah,
we're done on questions,
so if anyone has any more,
do uh do you get them typed.
Uh it is 1626.
Maybe we'll be able to end without an hour.
So what else is really complicated,
or I start talking about recycling.
I think I answered that question.
Did I miss it?
Oh,
I do have a,
going back to the social dis
disco social SDK just for a moment.
I do have
a uh like nougat feed of that SDK
that I just went ahead and published.
I probably shouldn't have done that,
like reading the guidelines,
but
they also have the same.
Guidelines for the previous SDK,
the game SDK,
that someone took it upon themselves to also publish as nougat,
and they never did anything,
so
I don't know.
The one that I published on Nougat has,
uh,
no,
there's this one where they took like the actual
official SDK and just like shoved it on Nga.
I did make like the the one that I've got on Nougat,
I,
I made edits to it to make it work and like .net giant generic stuff.
Cos there are a bunch of like edits to it that would make it only
work in unity.
Uh,
Mizzy has picked up with a question.
They also gave me the name that I was thinking of,
the castle Builder.
It is Tiny Glade.
Now I know the name of that game.
I can go ahead and and and grab it from Steam.
But yeah,
Tiny Glade was exactly what I was thinking of.
Tiny Glade is like such a beautiful game,
and I'm so glad it exists,
but I would also never buy it,
cos I would like.
I love the technology.
I love the tools.
I love the design.
I love everything about it,
but I would get bored in 5 minutes and not play it.
But it's a great game,
and if you are like,
if you want to make your own little tiny blade,
go for it.
I just onto Mizzy's actual question though,
is there a good up to date world to look into the world,
get into the swing of learning protocox?
I think there's a good up to date,
complete dedicated world for it,
but I know that there are a couple of worlds that sort of do
um areas of protofox or have an attempt at educating on protofox.
I just,
I don't think that there's a one that I would call like
complete or official or recommended,
but,
but check out the ones that do exist.
You might have uh
some good luck.
I can't wait for when we have rigid body physics and someone does make a portalest,
you know,
test chamber style game,
and then someone says,
oh,
it's not working.
It's like,
are you a no clip?
and they're like,
yeah,
OK,
well it just,
it won't work then.
Uh no,
the embedded one is just for activities and the embedded one is,
uh,
I don't wanna say the word horrendous,
but like horrendous.
So the embedded one
is if you're making one of those like basically mini
click games that you can put into Discord channels.
And the reason I say horrendous is because they
only work with like HTML and JavaScript.
And so if you play one of those like Discord activity games and it appears to be 3D.
No,
it's actually running JavaScript.
Yeah,
let me,
um,
uh,
it's called developer portal.
Maybe they've changed it.
Yeah,
this is a JavaScript project that is uh used within a HTML Canvas,
the embedded app SDK.
So if you look at,
uh,
here,
yeah,
this,
this link here is the embedded app used within a
uh
JavaScriptty thing.
And while,
agree,
yep,
you should probably use this if you want to make one of those activities.
We we don't want to.
So I'm just trying to get to the download page,
the Discord
SDK,
uh,
oh yeah,
here we are,
Discord Social SDK
download.
So what I did,
um,
what I did David in is I downloaded the Unity plugin.
And then I exported the code from a Unity plugin to like a C basic project
and then I put that onto N Nougat,
but I,
I,
I can't open source it,
like I don't have the licence permission to do so,
and
depending on how you read it,
I don't have the licence to put it on Tnuga either.
I don't want to speak badly of Discord cos I quite like them as a platform.
We're on here doing office hours in Discord,
but I did once interview to
do the.
Um,
I would be the project manager for the
the user facing side of the of the developer experience.
I got confused and didn't realise this to the interview.
I thought I was interviewing to be a project manager
for the developer side of the developer experience of Discord.
Um,
no,
that role was already filled.
I don't know if it's changed hands,
but whoever filled that role
should be publishing this SDK on it.
And if I was actually in that role,
it would have happened.
But,
but there we go.
Because you can put custom licences into like a Ni.
Like if you download like some of the random Microsoft packages,
it'll be like,
hey,
do you accept this licence?
And you have to click like accept.
Anyway,
I don't know
currently
how healthy Discord is as a communi like as a company.
Didn't they just change like leadership quite significantly?
Cos I remember they had um like the original CEO
was still the original CEO which is is usually like
rare
for companies this big.
And I think he like
gave up and there's a new CEO now,
I don't know.
And when I say it's rare,
like I have a like perfect example,
um,
the CEO of Linus Tech Tips is no longer Linus.
You see like it's common,
but that happens.
And the reason is because like business owners usually
don't actually want to be CEO they want,
they want to be
like more like a
like architect idea person.
David says yeah Jason Jason stepped down in April.
Yeah,
see,
told you.
Something in my peripheral brain was like,
I don't think there's a leadership change somewhere.
Oh,
we have another question from
uh,
from Fluffy here.
Do you have any plans to resonate tutorials place now from
uh near tutorials?
Yes.
I don't know when,
but at some point I would love to get back into making tutorials again.
I'm just,
I'm very busy
and
I I just haven't managed to do it.
Cheeverin has linked the new
uh Discord
uh CEO.
Yeah.
He looks so familiar.
I might have like this new CEO,
um,
I'm probably gonna butcher this name.
Uh,
who man?
He looks so familiar.
He has an IMDB page.
Why do you have an IMDB page?
You wouldn't in anything.
EVP corporate strategy,
Business Development,
Blizzard,
um,
Chief Financial Officer King,
president of the company overseeing
operational management,
including
Candy Crush saga,
interesting.
I got a very large rant right now,
but I'm not going to.
Um,
OK,
Benport says,
did you want to ask about business stuff yet?
Nope,
no business questions have been
levied so far.
Uh,
and then
Grant has a question about the binding generator.
Sorry about that one,
I want to get that fixed up.
I just
also want to get like 400 other things done.
But Gran says,
I managed to get the binding generators to work.
Uh,
from
making custom protoflux plug-ins,
but I don't like how it works because the process is build pop,
pop,
bib babi ba boba.
Build plugin,
copy some protofox Protofox code next to build plugin,
generate bindings,
rebuild,
plug in with bindings.
It's kind of awkward and needs a fair bit of work to use,
which is why most haven't
used it.
Uh,
everything that Grand is asking for is yes.
Make sure that there is a GitHub issue if there's not,
create one,
but do double check cause it sounds like there might already be one.
And
you have express permission
to direct message me a link to that GitHub issue at some point between now and
heat death of the universe
so that I can like mentally add that to my mental model
of issues I wish to fix because I don't have time.
Benport says,
how's business?
Um we've got like a bunch of stuff.
is lining up.
Bob's in like a humongous amount of
business calls right now.
I don't know how they're managing it,
Bob.
We need someone else on the team
that can
like
do Bob style things to help Bob out,
but we don't really have a budget for that.
Um,
but yeah,
business.
In fact,
there's a perfect gift for this.
I I can't find the gift by searching,
but I know it's in my favourite gifts,
my my favourite gifts is like
very long,
so I will find it.
I cannot find the gift,
never mind.
Alright,
moving forwards,
Benport says,
by the way,
have you heard of Open Cobalt,
I haven't.
Is this in 2009?
Let me,
let me like watch this at like 4X speed.
Downloading information at 4X speed.
Open cobalt looks really cool.
Sometimes I think like my brain is like really cooked though,
and the reason behind that is I just watched that at 4X speed and it's too,
too,
it was still too slow.
Like the intro was still
like,
I don't know,
how long's the intro in real time?
20 seconds,
but it still felt like 20 seconds,
but it's a
4 times speed.
Let's see how high we,
I know I could go to like 5 times speed using the tool I'm using here,
let's just go 6 times speed.
Is this like actually
like comfortable viewing now?
No,
the intro is still too long.
The branding of Open cobalt's got like very early
days like Neos branding feel to it as well.
If you look at like early,
early Neos content,
it it like feels identical to the stuff.
Looks like they used to call it Vos as well.
Like if you go back on that YouTube channel,
you'll see like,
hey Vos,
Vos commercial,
Vos conta concept video.
So like it almost was named basically Dios,
just.
Like Vos.
Hey,
would you like a like 2 frames a second video?
Here you go.
It's a Vos concept video from 1995
and it it like it basically is a Vos world.
Alright,
let me double check for any other questions,
but then I'll be leaving off here.
Oh yeah,
I wanted to like this,
this was on my YouTube recommended,
but just the thumbnail
and I'm like,
I must put this on my watch later list,
so now it's on my watch later list.
I was like I need to watch this.
I need to.
Why would you do that?
You've got like a perfectly good desk to the left there.
David has a last minute question.
I'll have you know that like everyone
in this,
this voice chat is waiting for you.
Uh,
those issues are enough,
grand,
linked to a couple of protoflex binding issues.
I will,
um,
I'll sort them out when I can,
of course.
I'll,
I'll sort it out and then I'll DM you.
Uh,
Jay's last question is,
I thought about potentially applying for YDMS but I haven't done so since I haven't
had much true professional job experience in the fields I'd be applying for.
Should I give it a shot despite that?
Yeah,
sure.
I can't,
like,
we don't have anything open right now,
but like any application,
I,
I personally save in an email folder.
Um,
and we do talk about them sometimes and then periodically when I like,
I'm struggling,
I go back through the careers folder as I call it,
all the applications that have been sent
that I've
been made aware of sometimes I miss them,
and I'm just like,
hm,
I bet you this person could solve it,
but
so you never know,
go for it.
Go ahead and leave off here,
and I will speak to you guys soon if I can find audacity,
that is.