so welcome to prompter.
This is the, uh, half hour segment where I answer questions about news.
Um, please post them in the office hours text chat channel.
That's a few channels above this one,
and you'll be able to take a look and ask some questions.
Uh, right now, we don't have any questions. Remember?
I don't answer cheese questions at office hours.
I'm being stared at by
the dog I was mentioning earlier.
What's up, doc? What's up? Murder Gremlin?
What are you doing?
Any? Uh,
um sure. SM seven B owners out there.
Just love how much of a dust magnet this microphone is.
You look at it and it's just like, how has this managed to get, like,
so much hair and dust over it?
Yeah. I, I expected.
I expected questions. We don't actually have any.
Um hello? Happy? Uh,
I don't know.
Happy
Tuesday. Those drop in. Welcome to prime time. If you have any questions about
news, drop them in the office hours, text chat. There's a few channels above.
This one should come in.
I'll get them answered in the order that they appear.
Make sure in the current thread, not like two weeks ago, thread or whatever.
I should lock the previous one. Let me do that.
There's a lot of comments wishing me well and
stuff like that. Thank you very much for those.
Still no actual questions, though.
So I'm just gonna stretch and think about cheese.
An actual question. Oh, my God. Yay! Um OK, so, uh, SS
asks, how does instancing work in N?
Can I import a blender model with hundreds of the same object
and get a nearest thing where all the objects are the same?
Mesh and material depends how you do it.
So instancing only works. Um,
if
we can do certain things to the mesh once it's inside,
sometimes that happens on import.
Sometimes it doesn't, but, uh,
if you're making sort of, like a a grid of of objects, um,
it probably won't, um
you need to, um,
ensure that you are
looking and examining the actual, um, objects and the mesh renderers
and double check that the ID That's the the numbers that are on the the mesh render.
There are the same for each instance of it.
So, um, actually, my
I have a video that does this for materials, but it doesn't do it for Are you a dog?
OK,
just you never, you know,
never know.
The dog's gonna, like, pass out, die, puke or, like, you know,
make a mess everywhere.
Who knows?
Anyway, let me find this video that, um I'm referring to it, does it for materials,
but not meshes.
But the same thing applies,
um, about how to make sure that those do de do duplicated
asset ded
Dulic.
Here it is. Yes. You need to do this.
Um,
there is a weird YouTube link like I've ever seen.
So many dashes like you almost pronounce that. That's how short it is.
Uh,
the wicker says, Will there be any post on the current issues of YouTube? DE LP.
I'm not aware of any issues of YouTube. D, LP.
If there are issues of YouTube, D, LP,
I would recommend that you make a post on our github, and we will take a look at it.
Probably just needs another update. The dog is now smelling the wall
aggressively smelling the wall probably needs the bathroom,
which is awkward because I can't attach your leash
right now because you'll buy it to me.
I'll figure it out.
Uh,
says, Is there an official is
there an official ish
inspector of the vertical score bar that's recommended for new players?
I find it too easy to mess up them up to mess up sliders when scrolling in VR.
There are no official inspectors other than the standard stock one,
so I don't have any to recommend.
I'm sure the community does that.
Yeah, I'll take you for a walk after this dog seems to be what you want
and it's hot again, so I'll turn the AC back on.
Hopefully the AC won't blast your guys' ears, but turn on AC.
Uh, Ozzie has a question, Um,
is there a keyboard short car to
to dismiss your currently focused object in desktop mode?
I got stuck focused at at one point,
and I thought that someone told me that there was a key for it, but I don't remember
what that is.
Oh,
head on over to the
lovely wiki um
alt F
wicky says alt F.
Yep.
Obviously open above. It seems like a F isn't working out
that fine.
OK, Zari has a question which I've read like twice, But don't
quite comprehend. Maybe reading it out loud will help. Uh,
so Zari says,
since stuff has been decoupling more between Carol's
side of the operation and the team,
here is their continued support from the people
that know how things work in the background.
Should there be problems with the back end or that be an issue for
to resolve, it remains to be seen.
Keep an eye on announcements for any service issues that we might have.
Just a quick reminder.
If you have any questions about me and drop them in the office hours texture,
I'll get them in the order that they appear.
We are low on questions today, so I'm sitting here in silence,
which will continue to happen.
There's my foot.
Oh, we have a question from
I
don't know if I'm pronouncing that correctly, but we'll continue.
Um, is there a best practise or
just call? Just call them slaggy. OK,
that sounds worse. So it's like something you'd find in like a gutter or something.
I've got to clean the slaggy out of my gutters today. Where is my ladder,
anyway?
Is there a best practise or method for pulling
off a good water environment like a lake,
Or is it better to find exist?
Do you want to just steal it?
What used regularly, such as a has such a water feature. But the shading and
stuff, uh, a few feet above the actual water layer appear to be out of the water.
Probably from reading, uh, or overlaying priority on an export. Just guessing. Um,
uh,
so the the the thing with water that I notice a lot of people do, um is they forget
to they forget to handle.
Like,
what happens when you go underneath the water like the water surface is usually OK?
You want to do a sort of mild displacement over a semi transparent material?
Uh, maybe a touch of blue.
Um, but they forget to do, like underwater, like it's good to like have
I don't know how most people do it like a fog box or like a a head mounted effect layer.
Um, for
what it looks like when you're underneath the water,
when you are making a water thing, try not to do the, um,
swim system that everyone does, which is where when you go near water,
it changes your locomotion to swim.
Uh, because I always find that to be incredibly charring.
I like I you know, it's like, Ah, yes. I put one pixel of my avatar into the water.
I am now in the swim mil Commission to make sure you do that correctly as well.
Um,
I should add, like doing a tutorial on
the
water to We
should also see if we can get some, like, water in in near
Central, so you can just spawn it out. We could,
you know, just like here's a cube of water. Position it in your world. Done.
Sorry, sir. So you were a project that tackle encryption and decryption
in a more educational sense. Um,
you'd probably be start like, a good start.
There might be some, like, more lower level language. Um, tutorials, guys, um,
languages, et cetera.
You also might want to look into the, um, like, ethical hacking.
Um, like CTF world CTF stands for capture the flag.
There's lots of stuff there where you'll you'll
probably end up doing sort of encryption breaking.
Um,
the thing that I've learned with encryption is, no matter what you do,
you'll do it wrong,
right? You always always need to consult an expert.
Or if you don't have an expert,
you at least need to consult another team member because you'll do something wrong.
Most encryption these days is also, like, really complicated.
I know that there's a new algorithm that came out recently.
It's still not like groundbreakingly different,
but it's like better than all the others.
But, like sometimes different sources will say, one is better than the other.
When it comes to
that,
I recently updated my SSH keys to that
algorithm.
It's usually some funny letters and a funny number,
and it's not even like I remember the days
of computing where you just got the bigger number.
You know,
like when you're looking for a new graphics card, you just got the bigger number.
Same process is just get the bigger number. It'll be fine,
but it's too complicated now. You know, it's like,
Do you want the,
um,
risin Bulba
or the NVIDIA
Chira?
And you're just like I don't know, like examine all the statistics and
lay them out in a table and try and figure out what's going on.
It's like, Oh, yeah,
this this This processor technically has a faster speed but has less cause or,
like doesn't allow hyper threading due to that like bleed thing.
I forgot what it's called that that existed a while back or this processor is faster.
But
only if you're doing maths.
You're doing computers or you know anything else that's better.
You're just like, Oh, God,
complicated.
We've got about six minutes left.
So, um, keep those questions rolling in,
I'll get them in the order that they have here.
So here's Here's an example. Uh, Stella here says
which you have
to know why. X 3D 3D V cash CP US
uh, CP US that have a large CPU cash than others tend to perform way better in the US
No,
no, Do not know.
Uh,
Yho says, Have you tried new flavours of cheese?
I do not answer cheese questions in office hours.
Thank you for the hugs here.
Uh, someone else says five bucks is is the fruity
bridge.
There's a bunch of,
like issues all stack on top of each other that cause our performance issues.
I am not knowledgeable enough
in the way that CPS
work to identify
why one CP might have a bottleneck more than others when it comes to the engine.
Although SLS is talking about how most unity games
have an issue with that particular type of CP,
so
better with that type of CP. So probably unity.
If in doubt, it's probably unity. But, you know,
is that it for questions, Any additional questions?
We got about three minutes left in this segment. So you've got any questions?
Let me know
immediately following me. This.
I've got to try and attach a lead to this dog and the
little walk so it can stretch it legs and use the bathroom.
Hopefully, it won't mo in me when I try and do that.
What's the best way to prevent logics
interface proxy components from being added objects?
Firstly, um, whilst there is a
small load that is added by those components being there,
uh, their existence does not cause
enough performance impact to
care about right? Yeah, it's there. Yes, it's gonna cause load, uh, on loading.
But you can,
you know, kind of ignore the fact that they're there. It's, uh,
if you want to prevent them from being added, Uh,
you just need to prevent the amount of,
um interfaces that you use dynamic variables is a good way to do that.
I know there's some mods that are able to do that as well.
Um,
additionally, you can unfortunately, um, do logics in a world just by yourself,
and you'll notice that less of those get added
angry Pilot asks why Sometimes slots are bing con cards.
Uh, you'll have to elaborate what you mean by card.
Um, and also slots.
I think I know what you mean, but it's always best to clarify rather than guessing.
OK, so, um angry you you are spawning a logics interface. Um,
pink. I'm not sure what you mean.
It's
hard as pink instead of I. I don't I don't know what you mean.
There's, like,
five different things that could be I see people struggling to try and help you in
in the chat as well. I I'm not.
It could be a reference issue. It could be,
uh,
like a drive issue. It could be.
Could be a whole host of things.
If you have any additional information, feel free to ask again.
Unfortunately, we are at the end of this half hour block.
I gotta figure out this dog situation.
Um, So I'm gonna go ahead and leave off here.
I'm still working on a place to put these recordings.
I aware that that's going to take a while and
stuff like that just know that I do have them
and that the recording for this particular session won't be
that useful compared to other recordings or other sessions.
Because we didn't have that many questions.
I will go ahead and speak to you next time. Uh, next week.
And I will, um, leave off there.
Please ask any additional questions and questions and help or direct or message me.
I will speak to you very soon.