1 00:00:00,000 --> 00:00:03,800 Welcome to office hours if you have a question, please go ahead and drop it in the office hours text chat 2 00:00:03,800 --> 00:00:05,800 There's a couple channels above this one that we're currently in 3 00:00:05,800 --> 00:00:12,200 And we'll get them answered in the order that they appear. We have a question flooding in so fantastic. We'll get to it right away 4 00:00:12,200 --> 00:00:17,840 So Tiki asks, I know an empty world takes around 20 megabytes. I have a custom world that uses 1.6 5 00:00:18,360 --> 00:00:29,920 6 6 giga giga biggie, but good boo 1 6 gigabytes 1 point try again 1.66 gigabytes the usage report only shows the world as one big blob 6 00:00:29,920 --> 00:00:32,760 How can I understand what is taking space in the world? Um 7 00:00:32,760 --> 00:00:37,800 Take a look in the world and maybe try saving parts of it separately to see how big those are 8 00:00:37,800 --> 00:00:39,800 Do you remember that the file space? 9 00:00:39,800 --> 00:00:44,080 Reporting isn't entirely accurate in some cases. So 10 00:00:44,920 --> 00:00:48,440 an empty world probably won't take 20 megabytes because 11 00:00:48,440 --> 00:00:52,120 It's most the assets that are everywhere. So they don't really 12 00:00:52,120 --> 00:00:54,800 meet your 13 00:00:54,800 --> 00:00:58,560 Your quota as for the world that is taking 1.6 6 14 00:00:58,560 --> 00:01:02,040 Yeah, save different parts of the world. See if there's anything large in there 15 00:01:02,040 --> 00:01:07,480 Make sure you've got the clean up unused assets thing of a Bob turned on you can also do that from the asset clean up 16 00:01:07,480 --> 00:01:09,480 Was it to try and clean that up? 17 00:01:09,480 --> 00:01:14,800 Look through all the slots make sure that there's this stuff there if need be and I only say this like 18 00:01:14,840 --> 00:01:19,680 I only do this like when I really really need to actually also look in the assets folder 19 00:01:19,680 --> 00:01:25,320 You shouldn't really go in there too much, but you can mess stuff up by just you know doing incorrect stuff in there 20 00:01:25,320 --> 00:01:30,120 But take a look inside the assets folder make sure there's nothing in there that for some reason isn't being cleaned up 21 00:01:30,120 --> 00:01:32,800 Keep an eye your textures and materials there 22 00:01:32,800 --> 00:01:41,040 It's surprising how many sort of of the CC zero materials as well are to offer K and then they really don't need to be 23 00:01:41,040 --> 00:01:43,400 So maybe it's that 24 00:01:43,400 --> 00:01:45,000 moving forward to 25 00:01:45,000 --> 00:01:47,000 Lex question asks 26 00:01:47,000 --> 00:01:51,280 What's a good way of presenting educational content? 27 00:01:51,280 --> 00:01:57,560 In this case complex geometry to the nearest community in a way that makes sense to most people or at least intrigued 28 00:01:57,560 --> 00:02:04,280 You mean like mathematically complex geometry. I like the walls and experiences which like let people play with it 29 00:02:04,280 --> 00:02:06,280 so a good example would be the 30 00:02:06,280 --> 00:02:10,240 The 31 00:02:10,600 --> 00:02:14,280 Neural network world that was produced for M.C. I believe it's 22 32 00:02:14,280 --> 00:02:17,120 By a team that involved orange 33 00:02:17,120 --> 00:02:19,240 I don't remember who is on the like entire team there 34 00:02:19,240 --> 00:02:26,640 But they gave you sort of a history of AI and then they let you play with a very simple artificial intelligence that can play pong 35 00:02:26,640 --> 00:02:30,000 And they let you play with it in a way where you can like you can interact with it 36 00:02:30,000 --> 00:02:35,280 There's also a few worlds by me where I sort of lay out stuff in a way that can be played with 37 00:02:35,680 --> 00:02:41,760 If anyone that's hung out with me enough you probably seen some of my mathematical things where I've sort of started trying to build a sort 38 00:02:41,760 --> 00:02:44,760 of Museum of Maths with having different 39 00:02:44,760 --> 00:02:47,440 educational ways of showing content 40 00:02:47,440 --> 00:02:49,600 As a help to that I want to 41 00:02:49,600 --> 00:02:53,760 Link this again. I think I linked it in a previous office hours 42 00:02:53,760 --> 00:02:57,800 I just pushed a weird button and Chrome did a weird thing. I've never seen it do before. Okay, strange 43 00:02:57,800 --> 00:02:59,760 I 44 00:02:59,760 --> 00:03:06,720 understood I said Pythagoras as a kid with a humongous amount of explanation and understanding right traditional stuff 45 00:03:06,720 --> 00:03:09,960 But the video that I just linked gives people 46 00:03:09,960 --> 00:03:18,200 Something that you can play with like I've seen a similar setup in a variety of museums etc that allows people to just like play 47 00:03:18,200 --> 00:03:23,320 With what's going on and see what happens the context actually does help so 48 00:03:23,320 --> 00:03:26,120 Lex is talking about the monotile 49 00:03:27,160 --> 00:03:30,640 That was discovered by someone completely unexpected wasn't it? 50 00:03:30,640 --> 00:03:35,280 I can't remember and I don't really have a chance to sort of read through this but it's a 51 00:03:35,280 --> 00:03:38,380 Tile that when you use the pattern will never repeat 52 00:03:38,380 --> 00:03:42,360 Something on that it's like really complicated 53 00:03:42,360 --> 00:03:48,260 Yeah, make a world or a symbol or a sorry not a world or a tool 54 00:03:48,260 --> 00:03:54,000 That's what I mean not simple make a world or a tool where people can play with the mathematics of that to see what's happening 55 00:03:54,000 --> 00:03:56,000 all right moving forwards to 56 00:03:56,000 --> 00:03:58,000 a 57 00:03:58,000 --> 00:04:03,080 Cloud pandas question in expansion to Tiki's question. I have a 2.6 ish gigabyte 58 00:04:03,080 --> 00:04:07,720 I know I have 2.6 ish gigabytes used out of 3 gigabytes for my cloud storage 59 00:04:07,720 --> 00:04:10,000 I don't quite know is eating up all that storage 60 00:04:10,000 --> 00:04:14,120 I have some worlds and some avatars and shouldn't take up my much storage as it is 61 00:04:14,120 --> 00:04:19,720 What do you recommend doing to remedy that make sure you do the usage report that will show you what's going on there? 62 00:04:20,160 --> 00:04:27,440 Keep an eye on things like videos textures etc those do mount up quickly particularly if there are four or eight K textures moving forward to 63 00:04:27,440 --> 00:04:33,020 How do I do this report thing is I'll jump ahead to look out who says how do I do the report thing? 64 00:04:33,020 --> 00:04:36,280 You can find that command on 65 00:04:36,280 --> 00:04:39,720 The wiki I'll get you a link in just a second 66 00:04:39,720 --> 00:04:46,080 Hey, there's a link to that so it's near spot storage commands on the NES wiki will show you how to do that 67 00:04:46,080 --> 00:04:49,200 moving forwards to exos 68 00:04:49,600 --> 00:04:55,120 Question X that we could ask with the tail root virus being dealt with how long should we have there is protections in our worlds 69 00:04:55,120 --> 00:05:02,480 I know how to answer that because we still have the protections in the world for the previous instance of something similar to that 70 00:05:02,480 --> 00:05:07,480 In the actual code base, so I don't really know how to answer the question to that 71 00:05:07,480 --> 00:05:13,260 the problem that occurs is let's say it's a year or two down the line and 72 00:05:13,800 --> 00:05:20,320 Someone spawns into your world and for whatever reason they need to refer to where take a look at spawn 73 00:05:20,320 --> 00:05:22,760 Whatever the hell you want 74 00:05:22,760 --> 00:05:27,820 An item that has that element on it it will reinfect the population 75 00:05:27,820 --> 00:05:31,000 In particular if any saving is going on 76 00:05:31,000 --> 00:05:35,080 I don't really know how to answer that one 77 00:05:35,080 --> 00:05:40,540 In that regard then it'd be interesting if someone made like a detector and cleaner 78 00:05:40,540 --> 00:05:43,520 that 79 00:05:43,560 --> 00:05:49,640 kept data tracking somehow make sure you're following the guidelines of course on this but like let's say you had a detector that 80 00:05:49,640 --> 00:05:56,680 Like just tapped some sort of web endpoint on the shoulder every time it found one to clean up 81 00:05:56,680 --> 00:06:00,740 You could then graph those over time should do that anonymously as well 82 00:06:00,740 --> 00:06:04,880 There's no need to know who it was or whatever just like I found one web server 83 00:06:04,880 --> 00:06:07,040 I found one the web server goes got it and 84 00:06:07,040 --> 00:06:12,200 Then you could graph that over time and and and when that tails off down to like zero 85 00:06:13,480 --> 00:06:19,020 You'd be like, okay, it's probably safe to do it now. It's interesting though because if you look at the 86 00:06:19,020 --> 00:06:22,700 cases of things like smallpox or 87 00:06:22,700 --> 00:06:27,720 What's the one no smallpox has been eradicated many? I don't know how because it's very difficult but 88 00:06:27,720 --> 00:06:34,240 Polio that's the one if you look at polio 89 00:06:34,240 --> 00:06:38,920 It looks like it's been eradicated but hasn't occasionally there's a spike in polio cases 90 00:06:38,920 --> 00:06:44,600 So that's why you're still vaccinated against it as a kid or issue are in the UK. Um, I think it says people might get annoyed 91 00:06:44,600 --> 00:06:46,080 By HTTP dialogue just for it 92 00:06:46,080 --> 00:06:51,240 If you're the world host no do it as the world host if it's a popular headless as well 93 00:06:51,240 --> 00:06:56,160 You can do it as the headless host and then you could do double check the guidelines there because it's anonymized 94 00:06:56,160 --> 00:07:00,200 It's basically like I found this not where it was found. It would be okay 95 00:07:00,200 --> 00:07:04,560 I think it's just you know, the detection logic found a case of it 96 00:07:05,520 --> 00:07:09,240 Tap a web address. I think that's all the questions we have. So I'm gonna scroll up and down 97 00:07:09,240 --> 00:07:11,240 I haven't missed any I have not 98 00:07:11,240 --> 00:07:14,060 Do assist or other loop? What does the tail root virus do? 99 00:07:14,060 --> 00:07:20,840 It self propagates itself into various systems behinds in avatars tail roots. It's tail root virus and 100 00:07:20,840 --> 00:07:26,280 It will when it gets attached to a user it will emulate stick drift. It is quite 101 00:07:26,280 --> 00:07:29,840 Malignant in the way that it hides 102 00:07:29,880 --> 00:07:36,400 so even if you weren't working on avatars, you might find it inside the world there are various detection systems and 103 00:07:36,400 --> 00:07:42,240 Removers that you can find and use I would recommend running them on anything you have saved recently 104 00:07:42,240 --> 00:07:45,180 I would also recommend for the mean time 105 00:07:45,180 --> 00:07:52,000 Unfortunately for the mean time that if you're saving an avatar you do it in a private world. I know that's problematic 106 00:07:52,000 --> 00:07:57,860 You know or you have a detection system where an alarm goes off when when one is found 107 00:07:58,120 --> 00:08:05,080 Because when one instance of it is found, they'll be surely more common and truly really annoying and not that I want to like, you know 108 00:08:05,080 --> 00:08:08,040 Rant on ahead about this more 109 00:08:08,040 --> 00:08:15,640 But if you're in a public world and you're editing your avatar like maybe don't like build something cool build an experience 110 00:08:15,640 --> 00:08:20,480 Build something that reaches out touches me and says I exist 111 00:08:20,480 --> 00:08:26,880 I am a cool experience because then at least it's you know, it's right into that experience. There are no 112 00:08:27,520 --> 00:08:33,200 Sorry, excuse me. There are no additional questions. Just make sure you get those questions in and on some the order appear 113 00:08:33,200 --> 00:08:35,200 Otherwise we'll sit here in silence 114 00:08:35,200 --> 00:08:37,360 Hope everyone's day is going 115 00:08:37,360 --> 00:08:39,720 fantastic 116 00:08:39,720 --> 00:08:43,440 Tabbing around back to the chat 117 00:08:43,440 --> 00:08:50,640 Jackal asked have I missed an update to how your move is going whether you settled in yet the move is at the end of the 118 00:08:50,640 --> 00:08:56,200 Week I go on about a lot because I find moving really stressful. But yeah, I see that at the week 119 00:08:56,600 --> 00:09:03,320 An update there is I'm amazed how much you can pack whilst maintaining functionality of an apartment 120 00:09:03,320 --> 00:09:06,720 I mean by that is I have a ton of boxes packed 121 00:09:06,720 --> 00:09:14,640 But I can still you know, drink water make tea use the bathroom like everything in there. Not just the toilet, you know like showering 122 00:09:14,640 --> 00:09:17,200 washing hands everything in the bathroom 123 00:09:17,200 --> 00:09:21,440 Perfectly fine in there. My computer still works VR still works 124 00:09:21,440 --> 00:09:23,920 I am down to base stations though because they're in the way 125 00:09:23,920 --> 00:09:30,560 So I took those down bookshelves completely empty, but I'm still sat here talking to you guys office hours 126 00:09:30,560 --> 00:09:34,740 I know it'll be like a real move when I start losing functionality 127 00:09:34,740 --> 00:09:39,360 So, you know when I can't sleep in the bed or I can't make food or whatever 128 00:09:39,360 --> 00:09:43,680 Link asked how a runescape is going 129 00:09:43,680 --> 00:09:48,960 We'll go there until if a Neos question appears we will abruptly stop because this is a Neos 130 00:09:48,960 --> 00:09:53,840 See, okay. We're gonna stop immediately. We've got a Neos question. Never mind. No runescape 131 00:09:54,680 --> 00:09:56,680 I'm actually happy about that 132 00:09:56,680 --> 00:10:03,720 Tiki asked when optimizing a world for performance. What's the best to start with between lighting materials and colliders? 133 00:10:03,720 --> 00:10:07,400 Start with materials because 134 00:10:07,400 --> 00:10:10,480 That will affect the world 135 00:10:10,480 --> 00:10:16,920 The most but I'm trying to basically do is when you optimize stuff you want to preserve the original intention of the world 136 00:10:16,920 --> 00:10:20,080 So if you have sort of like I don't know I always go to this art example 137 00:10:20,080 --> 00:10:22,440 I don't know why someone make this like a moody 138 00:10:24,160 --> 00:10:26,040 Backwater sort of you know 139 00:10:26,040 --> 00:10:31,240 dive bar in like a you know, very quiet dark street like, you know 140 00:10:31,240 --> 00:10:33,280 You still want that atmosphere to be there? 141 00:10:33,280 --> 00:10:39,620 And so if you're optimizing and somehow you lose that because of optimization that's like the wrong way to optimize. So 142 00:10:39,620 --> 00:10:48,480 Start with materials and lighting do colliders last because colliders shouldn't affect the visual and functional parts of the world 143 00:10:48,480 --> 00:10:52,760 they just affect performance, but if you don't start with materials and lighting and you're 144 00:10:52,760 --> 00:10:58,480 You might end up with a point where it's like oh, I've optimized everything else about this world, but this material is like wrong 145 00:10:58,480 --> 00:11:00,000 So I got to swap it out now 146 00:11:00,000 --> 00:11:05,380 I don't know the bar counters a different type of wood or whatever and I have ruined the whole aesthetic that I was going 147 00:11:05,380 --> 00:11:09,220 I was going for if you do materials then lighting 148 00:11:09,220 --> 00:11:13,400 It means you don't get into the point where like oh this materials now too light because like I you know 149 00:11:13,400 --> 00:11:16,220 There's now light on it. I know it's too light. I'm gonna make it dark 150 00:11:16,220 --> 00:11:19,520 It's just like, you know, I also consider what people use in the world 151 00:11:19,520 --> 00:11:26,320 I've seen a common thing in VR chat for example is like every single goddamn world has the pool set up 152 00:11:26,320 --> 00:11:33,340 You know, you can play pool the game not a pool is in swimming pool that with the snooker but baby snooker 153 00:11:33,340 --> 00:11:36,220 That's what some people call pool 154 00:11:36,220 --> 00:11:42,640 Every single world in VR chat has udod pool and it's not used. It's just not used 155 00:11:42,640 --> 00:11:45,820 So just don't put it in the world 156 00:11:46,240 --> 00:11:48,120 Or consider not putting it in the world 157 00:11:48,120 --> 00:11:53,340 And again, that'll be a lot more optimization because remember that each of those those balls 158 00:11:53,340 --> 00:11:59,540 Has a texture and if there are too many balls, there's too many textures and then there's too many materials. I mean 159 00:11:59,540 --> 00:12:02,800 Hopefully those balls are atlased into one 160 00:12:02,800 --> 00:12:06,580 Material but it is VR chat 161 00:12:06,580 --> 00:12:13,400 Think it says VR chat has texture streaming though on like us. We have file streaming right when you load into a world 162 00:12:14,360 --> 00:12:18,020 And stuff but you know, do you need balls in your world? 163 00:12:18,020 --> 00:12:24,260 No, particularly with Neos where like if someone wanted to play the lirds pool, whatever 164 00:12:24,260 --> 00:12:29,000 They could spawn out a table and just plop it down in the middle 165 00:12:29,000 --> 00:12:31,720 I think I said sometimes Neos client doesn't even load from cash 166 00:12:31,720 --> 00:12:37,500 It's really downloads them from the cows point having cash it downloads from the cash from the cloud when it senses that it needs to 167 00:12:37,500 --> 00:12:40,820 for whatever logic that it might have if that logic is broken or 168 00:12:40,820 --> 00:12:43,120 problematic 169 00:12:43,120 --> 00:12:45,120 Then it's probably a bug that we need to fix 170 00:12:45,120 --> 00:12:51,520 So I'm noticing a lack of questions. So let's go back up to runescape. Oh, no, here we go. We got a question 171 00:12:51,520 --> 00:12:56,520 This is great thread to talk about runescape and people post Neos questions. This is amazing 172 00:12:56,520 --> 00:13:07,020 Tiki asks in continuation the question. How about of a hit on performance do very complex mesh colliders all around the world do 173 00:13:07,020 --> 00:13:10,680 Mesh colliders are bad on high poly things 174 00:13:12,080 --> 00:13:15,800 Where you are colliding with them a lot or in differing ways 175 00:13:15,800 --> 00:13:22,900 Example here might be let's say you have a mesh collider. That's just a square right? It's floor. It's floor. So it's a square 176 00:13:22,900 --> 00:13:27,640 that's okay, right because the poly count should be low, but now let's say that the 177 00:13:27,640 --> 00:13:34,480 It's not like regular for its terrain. Okay, that's a little bit worse because the train is a bunch of sort of 178 00:13:34,480 --> 00:13:40,160 meandering triangles that make the sort of bumps and the valleys and the hills in 179 00:13:41,600 --> 00:13:48,840 In the terrain now, let's go up to that if it's the $8 chicken nugget touching that or walking on that is very painful 180 00:13:48,840 --> 00:13:51,080 would not suggest 181 00:13:51,080 --> 00:13:54,600 Beyond that if the mesh collider is active you're gonna die 182 00:13:54,600 --> 00:14:01,120 a good way to remember this is that if it's not a mesh collider and if it's not a 183 00:14:01,120 --> 00:14:05,120 I'm just putting convex cull colliders in a different category 184 00:14:05,120 --> 00:14:07,120 Those are more efficient than mesh colliders 185 00:14:07,120 --> 00:14:12,520 But just putting them in a different category just for now if it's a primitive collider that is not a convex hull collider 186 00:14:12,520 --> 00:14:18,800 The mathematics for determining whether you are colliding for it with a very simple because they're volume based 187 00:14:18,800 --> 00:14:25,680 It's are you inside the volume of this collider, which is very easy mathematically with convex hull 188 00:14:25,680 --> 00:14:29,000 There's different maps. I don't quite understand but with mesh colliders 189 00:14:29,000 --> 00:14:34,760 It's are you inside every single triangle of this mesh and it does it on a triangle level? 190 00:14:34,880 --> 00:14:39,440 Because right it doesn't know what the structure of the mesh is. It has to sort of test every triangle 191 00:14:39,440 --> 00:14:44,680 So if your mesh has a hundred K triangles, that's a hundred K tests if your mesh has one triangle 192 00:14:44,680 --> 00:14:51,280 That's one test hence why floor is okay. Because if a floor is just a square then it should just be two triangles 193 00:14:51,280 --> 00:14:55,360 Unless yeah fusion 360 makes it a lot 194 00:14:55,360 --> 00:14:58,740 I've noticed the architectural tools and 3d printing tools 195 00:14:58,740 --> 00:15:04,860 Make more complex geometry because they need that level of detail because they're going to a CNC machine 196 00:15:04,940 --> 00:15:09,660 They're going to a CAD machine. They're going to a 3d printer. They need that detail 197 00:15:09,660 --> 00:15:12,900 so it doesn't really apply to architectural or 198 00:15:12,900 --> 00:15:15,340 printy things 199 00:15:15,340 --> 00:15:20,340 Think you asked what's the weird collider have a ha ha ha ha go to 2.0 thing 200 00:15:20,340 --> 00:15:24,660 That is a HVAC or HCAV. I can't remember which way around it is 201 00:15:24,660 --> 00:15:28,280 Mesh decomposition. I have a video on that on my channel 202 00:15:28,280 --> 00:15:31,100 More people should use it 203 00:15:31,100 --> 00:15:36,260 Additionally, there is someone who in the comments sort of mentioned how they use it which completely 204 00:15:36,260 --> 00:15:43,560 Completely destroys the point of using it. So try not to do that, but I'll link the video in just a second 205 00:15:43,560 --> 00:15:46,660 I talked about the simplicity of that 206 00:15:46,660 --> 00:15:49,300 Here as well 207 00:15:49,300 --> 00:15:56,540 In the video I talked about how a cat actually the cat pitched in the thumbnail there convex hold decomposes very well 208 00:15:57,740 --> 00:16:02,340 But how the convex hold decomposition for the chicken nugget isn't that good? 209 00:16:02,340 --> 00:16:06,980 But then I also talked about how for the this conference table in the middle of the world during that tutorial 210 00:16:06,980 --> 00:16:08,980 there's no real need to update the 211 00:16:08,980 --> 00:16:13,280 The collision meshes for that conference room table. It's very low poly 212 00:16:13,280 --> 00:16:19,620 there's also a version of that cat in my meme folder where I've selectively removed a few of the convex holes and 213 00:16:19,620 --> 00:16:25,560 Texture the convex holes is bread. So it looks like the cat is sort of embedded in bread. It is very good 214 00:16:25,560 --> 00:16:30,720 I couldn't tell you how it works though. There's like if you like click the help icon, it's like yeah if you change the theta 215 00:16:30,720 --> 00:16:37,520 Number it does like magical blah blah blah. It's like, okay great. I have no idea what that means 216 00:16:37,520 --> 00:16:41,260 There's also the lucca lucca cat and then the meme folder that one doesn't work as well 217 00:16:41,260 --> 00:16:41,940 I want to rewrite it 218 00:16:41,940 --> 00:16:49,340 But my meme folder is just a journey through insanity like where else like memes in popular culture are things which are very widely known 219 00:16:49,340 --> 00:16:53,340 My meme folder is stuff that it's very wildly known to me 220 00:16:53,460 --> 00:16:59,720 But no one else everyone's going through it and they're just like what the hell is going on. It's like, I don't know 221 00:16:59,720 --> 00:17:06,680 Okay, we're gonna try and go back to RuneScape. Okay, this means more Nios questions. This is amazing. I love this. I love this 222 00:17:06,680 --> 00:17:14,040 So RuneScape had a bunch of promotions stacked on top of each other which are really frustrating me right now 223 00:17:14,040 --> 00:17:18,420 Because it means I can't do what I'm trying to do which is get to 95 divination 224 00:17:18,540 --> 00:17:25,640 But so first of all, they had this event called the golden cape event and that you had to do like a bunch of just crazy 225 00:17:25,640 --> 00:17:30,400 Stuff to get golden cape shards eight golden cape shards made you a golden cape 226 00:17:30,400 --> 00:17:33,740 The golden cape is going for like 13 million gold right now 227 00:17:33,740 --> 00:17:35,480 So like I was doing it for the money 228 00:17:35,480 --> 00:17:39,080 But it turns out that the golden cape gets you a buff for 30 days 229 00:17:39,080 --> 00:17:43,160 Which means any gathering that you do immediately teleports to your bank 230 00:17:43,160 --> 00:17:47,080 So if you're mining rather than it going into your inventory it teleports to your bank 231 00:17:47,160 --> 00:17:52,600 So when that started I then had to spend basically 30 days making use of that 232 00:17:52,600 --> 00:17:55,700 So I decided to train mining because mining is very simple 233 00:17:55,700 --> 00:17:59,700 There are other gathering skills like wood cutting but sometimes a tree doesn't respawn 234 00:17:59,700 --> 00:18:03,180 So you have to like walk around and click a different tree or find another tree 235 00:18:03,180 --> 00:18:09,360 But for mining you stand in one spot and you just periodically have to click the rocks and it will continue mining 236 00:18:09,360 --> 00:18:15,860 And so I got mining from like level 59 all the way to 91 in those 30 days 237 00:18:15,860 --> 00:18:18,680 And there's still six days left and I've progressed through the ores 238 00:18:18,680 --> 00:18:25,940 So much so that every time I now hear the mining sound I'm making 4k because I'm mining top-level ore 239 00:18:25,940 --> 00:18:28,060 Like I hear like quack 240 00:18:28,060 --> 00:18:34,500 It's 4k, quack 4k, quack 4k and it immediately goes to my bank. So it's really profitable 241 00:18:34,500 --> 00:18:40,520 But during that they also had a beach event where you had to go to a beach and do a bunch of beach events 242 00:18:40,520 --> 00:18:45,140 Beach events were great exp apparently, but I didn't really do them 243 00:18:45,140 --> 00:18:50,440 There was also sandy clue scrolls now sandy clue scrolls are different from regular clue scrolls in that they are 244 00:18:50,440 --> 00:18:53,380 Themed for the beach and given to you by a lady called sandy 245 00:18:53,380 --> 00:19:00,400 Now the best way to do sandy clue scrolls is a like little tip for next time the beach happens maybe 246 00:19:00,400 --> 00:19:01,860 Do it 247 00:19:01,860 --> 00:19:08,240 RuneScape themed office hours at another time is if you collect the sandy clue scrolls on a non-members world 248 00:19:08,240 --> 00:19:12,780 The pool of clues that they they pull from is much smaller 249 00:19:12,980 --> 00:19:19,500 So swap to a non-members world do the clue scrolls there if the clue scroll tells you to go to somewhere that is not on 250 00:19:19,500 --> 00:19:25,480 The beach destroy the clue scroll get a new clue scroll and it will be on the beach and you just keep doing that 251 00:19:25,480 --> 00:19:31,160 so sometimes the clue is like travel across the lands to the top of the mountain and pray to 252 00:19:31,160 --> 00:19:35,960 Jesus or something you just destroy the clue scroll pick up a new one 253 00:19:35,960 --> 00:19:40,240 It says talk to the lady with the coconuts and then you can get it 254 00:19:40,240 --> 00:19:45,140 But once you've completed the clue scroll and you've got the chest that you get at the end of the clue scroll 255 00:19:45,140 --> 00:19:51,420 You have to swap back to a members world to open it. Otherwise, you'll get non-member rewards swapping that - wow, I'm hungry 256 00:19:51,420 --> 00:19:58,000 I'll get some food off this swapping back to Nios because we have a question see how this works is great 257 00:19:58,000 --> 00:20:02,220 is there any documentation on the number pad key binds on the 258 00:20:03,660 --> 00:20:10,720 Camera and 360 camera launch modes for Nios there are not I didn't know that they had number pad key points 259 00:20:10,720 --> 00:20:15,500 Used to be is no no no news on that 260 00:20:15,500 --> 00:20:20,200 I'll have to add that to my documentation list which is like huge. We are now at half past so 261 00:20:20,200 --> 00:20:27,980 Our final bit on runescape then once the beach ended they added this last wills event lost wills event 262 00:20:27,980 --> 00:20:33,620 And that's where like when you do random activities you gain wills and you exchange wills to a skeleton man 263 00:20:33,620 --> 00:20:40,720 And he gives you chests and you open those chests and you get random rewards because I've been mining during that I have like 264 00:20:40,720 --> 00:20:46,460 5,000 of these lost wills like every couple of days I go in there and I just get so much junk 265 00:20:46,460 --> 00:20:48,360 I've got like 266 00:20:48,360 --> 00:20:53,580 Seven or eight rings that make me look like a zombie and they don't they can't sell them or trade them 267 00:20:53,580 --> 00:20:56,440 But I've got seven of them and it's just like why am I getting duplicates? Why? 268 00:20:56,980 --> 00:21:01,620 Anyway, we will leave off there as there are no additional questions, and this is not a runescape of ourselves 269 00:21:01,620 --> 00:21:08,380 So I'm gonna go ahead and call it there. I will speak to you guys to next week where I will be 270 00:21:08,380 --> 00:21:14,420 Where I will be in the new place. I just processed the audio for last week's 271 00:21:14,420 --> 00:21:18,240 I would endeavor to process the audio for this week's now 272 00:21:18,240 --> 00:21:21,980 I do need to do some more packing so that that will be where I don't need to use my computer 273 00:21:21,980 --> 00:21:27,120 It does slow down the computer a lot and then I'll get that all sorted Lex understood 274 00:21:27,120 --> 00:21:29,120 I'll try and get to those to you as soon as I can 275 00:21:29,120 --> 00:21:36,620 Apologies for the delay there. I am quite busy trying not to die with my boxes. I will speak to you guys later