1 00:00:00,000 --> 00:00:03,000 Welcome to the top of the hour, it is time for office hours. 2 00:00:03,000 --> 00:00:05,000 I'm going to go ahead and get started. 3 00:00:05,000 --> 00:00:09,000 So first we have a question which is about something that happened before the recording started, 4 00:00:09,000 --> 00:00:10,000 so I'll just restate it. 5 00:00:10,000 --> 00:00:14,000 Yeah, today I said I was having computer troubles in the office hours text chat. 6 00:00:14,000 --> 00:00:18,000 What happened there was I have a KVM because I used to have a work machine 7 00:00:18,000 --> 00:00:21,000 and I just set it up at this desk, you know, all like COVID matters. 8 00:00:21,000 --> 00:00:25,000 And I got really used to it because it made a great separation between work and home. 9 00:00:25,000 --> 00:00:28,000 Like I didn't have Discord installed on the work machine, for example, 10 00:00:28,000 --> 00:00:31,000 so you guys couldn't bug me about Neos issues. 11 00:00:31,000 --> 00:00:34,000 But then I didn't need the KVM, but I didn't disconnect the KVM 12 00:00:34,000 --> 00:00:38,000 because I probably will at some point need to use it again. 13 00:00:38,000 --> 00:00:40,000 So it's still plumbed in and it's got a switch, 14 00:00:40,000 --> 00:00:45,000 and the left setting of the switch is "Home computer, Neos, oog oog" 15 00:00:45,000 --> 00:00:50,000 and the right switch of the KVM is "Computer that does not exist". 16 00:00:50,000 --> 00:00:55,000 And in cleaning my desk yesterday I had knocked that switch over to the second computer, 17 00:00:55,000 --> 00:00:59,000 and so when I turned on the computer today it was like "I don't work". 18 00:00:59,000 --> 00:01:03,000 And it was working, it just didn't have any inputs or outputs 19 00:01:03,000 --> 00:01:09,000 because the KVM was like "I'm a KVM, doing my KVM things". 20 00:01:09,000 --> 00:01:14,000 So that's why Lex then asked "How did you figure out it was the KVM?" 21 00:01:14,000 --> 00:01:19,000 KVM's got an LED on it, and as I sort of looked down in despair at my keyboard 22 00:01:19,000 --> 00:01:22,000 as I was whacking keys on my keyboard to see if it worked, 23 00:01:22,000 --> 00:01:27,000 I noticed the LED was in the wrong spot, so I changed it back to the correct position. 24 00:01:27,000 --> 00:01:28,000 And then I felt very silly. 25 00:01:28,000 --> 00:01:30,000 Anyway, moving onwards. 26 00:01:30,000 --> 00:01:33,000 Revi says "Didn't know that there was an Office Hours on Tuesday". 27 00:01:33,000 --> 00:01:40,000 I am the only Office Hours other than the moderation Office Hours on Sunday that exists right now. 28 00:01:40,000 --> 00:01:42,000 You can always check out the schedule on wiki.neos.com. 29 00:01:42,000 --> 00:01:45,000 I am the longest running Office Hours segment, 30 00:01:45,000 --> 00:01:51,000 and I am trying to keep that going, a bit like a streak on a video game. 31 00:01:51,000 --> 00:01:55,000 I do miss some, but when I miss some I let you know ahead of time. 32 00:01:55,000 --> 00:01:57,000 I don't purposely miss some. 33 00:01:57,000 --> 00:02:00,000 There have been a couple occurrences where I've sort of ran across the room 34 00:02:00,000 --> 00:02:03,000 whilst cooking dinner and been like "Oh crap, it's Office Hours!" 35 00:02:03,000 --> 00:02:08,000 and done Office Hours whilst running backwards and forwards across my room, cooking dinner. 36 00:02:08,000 --> 00:02:12,000 If you know which one that is and you find that recording, good. 37 00:02:12,000 --> 00:02:14,000 Because you probably won't be able to tell. 38 00:02:14,000 --> 00:02:16,000 Anyway, moving forwards. 39 00:02:16,000 --> 00:02:20,000 Ozi asks "Do you have any suggestions for doing click videos for Tutorials for Neos?" 40 00:02:20,000 --> 00:02:26,000 For some reason it takes me a good five takes to explain even the simplest piece of logic to know how to use it. 41 00:02:26,000 --> 00:02:28,000 That's what I do. 42 00:02:28,000 --> 00:02:32,000 So, you know, long been told "Hey, no editing". 43 00:02:32,000 --> 00:02:38,000 If a video takes ten minutes to record, and I can do it in five takes, 44 00:02:38,000 --> 00:02:46,000 and the fifth take is a good one, that means the net total time for that video taken to be produced is 50 minutes. 45 00:02:46,000 --> 00:02:50,000 And often it's less than that, right? So 50 minutes for a ten minute video. 46 00:02:50,000 --> 00:02:57,000 If I were to put all of that 50 minutes of footage into an editor, I would start min-maxing it. 47 00:02:57,000 --> 00:03:01,000 Where I'd be like "Oh, I didn't like the delivery of that line". 48 00:03:01,000 --> 00:03:08,000 You had a mild, like, slur of your words, which frequently happen because English is just not my first language apparently, even though it literally is. 49 00:03:08,000 --> 00:03:12,000 In that particular sentence you should re-record it. 50 00:03:12,000 --> 00:03:16,000 People say "Don't use filler words like um or like or uh". 51 00:03:16,000 --> 00:03:19,000 And I'm just like, as you can tell, I'm just "But why?" 52 00:03:19,000 --> 00:03:32,000 So it would then min-max and it would turn into "Great, this 50 minutes of footage now needs to be processed for an hour, maybe two hours, all to get like a perfect ten minute video". 53 00:03:32,000 --> 00:03:38,000 Which of course then needs a thumbnail and an intro and the whole like "like and subscribe" shit. 54 00:03:38,000 --> 00:03:42,000 So it would turn into "Greater than 50 minutes". 55 00:03:42,000 --> 00:03:48,000 And that I think will always be the case, unless I learn editing sufficiently where I can get a video down. 56 00:03:48,000 --> 00:03:57,000 But then even then, with editing added, it adds the whole min-maxing thing where you're like "Hey, I want the best take of this". 57 00:03:57,000 --> 00:04:06,000 There's a great video which I'll dig up in a gap between questions from a creator where they talk about this phenomenon of sort of always acting. 58 00:04:06,000 --> 00:04:16,000 It's in relevance to a show by a - I'll just find the video and it will jog all the memory, my brain is not connecting there right now. 59 00:04:16,000 --> 00:04:22,000 It's a show called this, with this person and about this stuff by this YouTuber. 60 00:04:22,000 --> 00:04:27,000 All of those things are blank, but the moment I find the video I know exactly what I'm looking for. 61 00:04:27,000 --> 00:04:31,000 So I'll be able to remember all of those. Anyway, moving forwards. 62 00:04:31,000 --> 00:04:40,000 Lex asks "Any updates, game-wise, communication-wise on fixes for session thumbnails not working, Neo2p video links not working, Linux native users not being able to use Neo?" 63 00:04:40,000 --> 00:04:43,000 It's okay, I didn't realize that one existed anytime soon. 64 00:04:43,000 --> 00:04:46,000 The team are working on it, we are having communication about it. 65 00:04:46,000 --> 00:04:53,000 I have expressed our need to get everything in sync and working and we will work on it as soon as we can. 66 00:04:53,000 --> 00:04:56,000 I can look for that video now, can't I? Yes, I can. 67 00:04:58,000 --> 00:05:02,000 I think it's this channel. 68 00:05:02,000 --> 00:05:05,000 I'll do videos and then - yeah, there it is. 69 00:05:05,000 --> 00:05:14,000 Okay, this is a one hour video essay, but you'll understand a lot more about how the real world works and how YouTube works. 70 00:05:14,000 --> 00:05:19,000 And you'll also start to appreciate alternative forms of media as well. 71 00:05:19,000 --> 00:05:25,000 Super eye patch warfare about towards the end of that video he illustrates that - 72 00:05:25,000 --> 00:05:28,000 Okay, I'll basically give a brief summary. 73 00:05:28,000 --> 00:05:37,000 Nathan Fielder makes a bunch of documentaries where the longer you watch them, the longer it becomes uncertain if you're actually watching Nathan Fielder. 74 00:05:37,000 --> 00:05:43,000 So there are a variety of actors that exist in the world who are just always acting when they're in the public view. 75 00:05:43,000 --> 00:05:46,000 And so you never actually get their real personality. 76 00:05:46,000 --> 00:05:50,000 You can see this in cases like Nathan Fielder. 77 00:05:50,000 --> 00:05:56,000 There's also other ones - I think, what's her name? Not Miley Cyrus. 78 00:05:56,000 --> 00:05:58,000 There's a few pop singers that do the same thing as well, right? 79 00:05:58,000 --> 00:06:05,000 They are just like 100% like a different character because they are in the public eye than compared to sort of, I don't know, in their own house. 80 00:06:05,000 --> 00:06:10,000 And you know, it's just a really interesting way to look at things like that. 81 00:06:10,000 --> 00:06:19,000 And then throughout the video he says, while this may seem strange, you're actually always seeing it because of the way that YouTube promotes us to, you know, edit our videos. 82 00:06:19,000 --> 00:06:26,000 And so he then shows the like five or six takes of him saying that exact sentence, and he says, "And I pick the one that sounds the best. 83 00:06:26,000 --> 00:06:31,000 Even if I don't know why it sounds the best, I still have to record five and pick the fifth, you know, the best one." 84 00:06:31,000 --> 00:06:35,000 Engineered personality, that is a great term for it there, Evie, thank you. 85 00:06:35,000 --> 00:06:39,000 And that's what you're seeing a lot of the times when people edit their videos. 86 00:06:39,000 --> 00:06:45,000 You are seeing that in some aspects of me, of course, I can't control that because I do record multiple takes. 87 00:06:45,000 --> 00:06:55,000 But if the take is going well and I make a mild mistake, I'm just going to keep rolling so you like see a sort of fractured mirror of that as the video progresses. 88 00:06:55,000 --> 00:07:00,000 If I make more and more mistakes, like you're seeing a fractured vision of that engineered personality. 89 00:07:00,000 --> 00:07:06,000 And if you read the outtakes video, you're kind of seeing what my brain is doing 24/7 and also what most of the outtakes are. 90 00:07:06,000 --> 00:07:07,000 I literally, all of that. 91 00:07:07,000 --> 00:07:12,000 Moving forwards to Fuzzy's question, now we have another question, so I don't rant about Nathan Fielder for about an hour, 92 00:07:12,000 --> 00:07:15,000 but I could, or you could just watch the iPatchibles video about it, which is an hour long. 93 00:07:15,000 --> 00:07:20,000 Anyway, Fuzzy says, "Why is UIX such a pig to work with?" 94 00:07:20,000 --> 00:07:21,000 I totally agree. 95 00:07:21,000 --> 00:07:27,000 But they have a specificity, that's a complicated word to say when you haven't had enough coffee. 96 00:07:27,000 --> 00:07:33,000 "Putting text and images on a facet, then they don't scale down nicely when you install it on the dash and everywhere goes black." 97 00:07:33,000 --> 00:07:34,000 Hmm. 98 00:07:34,000 --> 00:07:41,000 One of the bigger problems of UIX in that area, I'd love to see that link by the way, Tron, sorry I'm like reading messages as they come in. 99 00:07:41,000 --> 00:07:49,000 So Fuzzy, one of the issues in that area is that whenever you develop UIX, you might have the tendency to sort of think about it in absolutes. 100 00:07:49,000 --> 00:07:56,000 So you are, I actually saw Easton do this, I don't know if Easton is here today, if you're here, I'm sorry I just like, called you out, I don't know if you're here. 101 00:07:56,000 --> 00:08:03,000 I saw Easton was developing a card game of some sort, and he was struggling making the sort of icons be the right size, etc. 102 00:08:03,000 --> 00:08:05,000 And again, it was this 'cause this problem. 103 00:08:05,000 --> 00:08:10,000 It's like, yeah, you might think that you want your image to be 50 pixels by 50 pixels on your facet, 104 00:08:10,000 --> 00:08:14,000 but what you're actually saying is, "I want it to take up 50 pixels of the available space to me." 105 00:08:14,000 --> 00:08:20,000 And then based on that facet scaling or shrinking, the available space shrinks and grows. 106 00:08:20,000 --> 00:08:23,000 So that's the problem that you're dealing with with images. 107 00:08:23,000 --> 00:08:30,000 On the image component itself, there is a checkbox called 'preserve aspect ratio', make sure that's checked on, 108 00:08:30,000 --> 00:08:35,000 and then that will preserve the aspect ratio of the image depending on sort of how weirdly it is stretched. 109 00:08:35,000 --> 00:08:41,000 It does that thing where it'll get sort of smaller and towards the center as you scale the facet. 110 00:08:41,000 --> 00:08:46,000 I highly recommend not using exact pixel values when doing facets. 111 00:08:46,000 --> 00:08:54,000 Use the flexible height and flexible width of the layout components to layout your UI, and then it'll work at any scale. 112 00:08:54,000 --> 00:09:02,000 Lex has some additional information here that says that there was a plan to set the scale of the UIX on the dash to be 1 instead of 0.005, 113 00:09:02,000 --> 00:09:07,000 and the unit scale to 1000 instead of 1, but the update never got released when the UIX meant for facets, needs to have this in mind, 114 00:09:07,000 --> 00:09:11,000 and use the old scaling method instead of the unit scale field. 115 00:09:11,000 --> 00:09:20,000 I've not used the unit scale field ever on both facets I've made and UI I've made, so I was not aware of either being a problem. 116 00:09:20,000 --> 00:09:25,000 They had some user like a month or two back that was trying to use unit scale for something and just didn't understand it, 117 00:09:25,000 --> 00:09:29,000 and I looked at the code and I'm like, "I don't understand either. Maybe that was that." 118 00:09:29,000 --> 00:09:39,000 Speaking about the engineer personality, there's also a very good video by philosophy_youtube about Abigail. 119 00:09:39,000 --> 00:09:42,000 Where are we? This one. No no no no no no. 120 00:09:42,000 --> 00:09:43,000 Yeah, this is it. 121 00:09:43,000 --> 00:09:50,000 So, Abigail came out as trans, I think, what's the date of this? I can't see the date, YouTube. 122 00:09:50,000 --> 00:09:52,000 Two years ago, yeah. 123 00:09:52,000 --> 00:10:02,000 And the way that they did it was they actually hired an actor to sort of read a script, and then the actor kind of like fades out, 124 00:10:02,000 --> 00:10:09,000 and then she walks into the room and goes like, "This is me," and it's again sort of like a massive break of the engineered personality, 125 00:10:09,000 --> 00:10:13,000 but then it was instantly into her new personality and it was really good. 126 00:10:13,000 --> 00:10:15,000 So there's that video. 127 00:10:15,000 --> 00:10:20,000 Morph asks, "I know that Sync Delegates is basically stuff behind the scenes, but could we get a better description of it in the future?" 128 00:10:20,000 --> 00:10:23,000 It pops up every now and again and there's no information about it. 129 00:10:23,000 --> 00:10:26,000 In the future, yes, you can get some more information on it. 130 00:10:26,000 --> 00:10:35,000 I still, when I see people overusing them, I like to sort of encourage them to sort of ask questions about what they're doing, 131 00:10:35,000 --> 00:10:38,000 because sometimes people are doing something incredibly wrong. 132 00:10:38,000 --> 00:10:43,000 Like I've seen people messing with Sync Delegates because they just didn't understand the right logic node, for example. 133 00:10:43,000 --> 00:10:47,000 And it's like, you don't need to understand Sync Delegates to use the right logic node. 134 00:10:47,000 --> 00:10:54,000 I also saw someone who was trying to use Sync Delegates to use the right node without unpacking it, 135 00:10:54,000 --> 00:10:58,000 because, you know, logic is quote "bad", it's not. 136 00:10:58,000 --> 00:11:00,000 So be careful. 137 00:11:00,000 --> 00:11:06,000 Lex says, "I'd like to run multiple headless sessions on different accounts. Is the only way to do that using multiple headless clients?" 138 00:11:06,000 --> 00:11:07,000 Currently, yes. 139 00:11:07,000 --> 00:11:13,000 I would love if we could have like a world override for the user, 140 00:11:13,000 --> 00:11:19,000 where you can, you know, for the start words configuration, you could put in a different username and password. That would be good. 141 00:11:19,000 --> 00:11:22,000 I actually don't know, though, if the engine is up to be like that. 142 00:11:22,000 --> 00:11:25,000 I know that like half of you here have decompiled it, so you'll understand what I'm saying. 143 00:11:25,000 --> 00:11:29,000 For those who haven't, or those that aren't technically minded, 144 00:11:29,000 --> 00:11:33,000 when you start up Neos and you log in a user, you basically inform the engine, 145 00:11:33,000 --> 00:11:35,000 "I am logging in as this user. I am this user." 146 00:11:35,000 --> 00:11:39,000 And the engine goes, "Okay, you are this user everywhere." 147 00:11:39,000 --> 00:11:46,000 And it like spreads your username far and wide, so like all things like the dash works, where it says your username, 148 00:11:46,000 --> 00:11:50,000 your contacts work, so you can get your messages, your user space, you know, 149 00:11:50,000 --> 00:11:54,000 it's like "Oh, you're out of space, you can't sync, so that works", you know. 150 00:11:54,000 --> 00:11:56,000 All those things. 151 00:11:56,000 --> 00:12:01,000 And so make multiple accounts working on the same executable would basically be like, 152 00:12:01,000 --> 00:12:07,000 "Don't spread it around so much. Get a smaller spread on that." 153 00:12:07,000 --> 00:12:16,000 Ah, Trom has found the Jacksepticeye video that I was looking for, so I would watch that after this. 154 00:12:16,000 --> 00:12:20,000 Revy commenting, "The headless stuff said it would be a lot of work for something only a few, 155 00:12:20,000 --> 00:12:22,000 very few small amount of people could benefit from." 156 00:12:22,000 --> 00:12:28,000 Yeah. This is again where it comes up, the sort of like juggling of things that we could work on. 157 00:12:28,000 --> 00:12:33,000 For example, would it be more beneficial to enable multiple user accounts for a headless client, 158 00:12:33,000 --> 00:12:37,000 or would it be more beneficial to make the headless client more efficient? 159 00:12:37,000 --> 00:12:42,000 Because if the headless client was more efficient, you could run multiple copies of it on the same hardware, 160 00:12:42,000 --> 00:12:46,000 and then you've got the same thing. And one of those might be easier than the other. 161 00:12:46,000 --> 00:12:50,000 I don't know about looking into it, but one of those may be easier than the other. 162 00:12:50,000 --> 00:12:54,000 And there goes another sort of XY problem, like what is your problem? 163 00:12:54,000 --> 00:12:58,000 Oh, you want to run more headless users on the same hardware, right? 164 00:12:58,000 --> 00:13:03,000 That would also be factored into the official server support that we have. 165 00:13:03,000 --> 00:13:11,000 Remember, headless clients is just sort of like a hold gap between now and when we would have official server support. 166 00:13:11,000 --> 00:13:14,000 That is right, yeah. One user could crash and not the other. 167 00:13:14,000 --> 00:13:18,000 I'm not sure that would occur beyond the world level. 168 00:13:18,000 --> 00:13:24,000 I mean, that's always in the thing. On headlases, you can have a single world on a headless crash, 169 00:13:24,000 --> 00:13:27,000 and you can have the entire headless crash. Like both of those happen. 170 00:13:27,000 --> 00:13:33,000 I don't know if that would change it. But yeah, if you used multiple headless clients on the same hardware, 171 00:13:33,000 --> 00:13:38,000 containerized or VMD or whatever, then even if the headless crashed, 172 00:13:38,000 --> 00:13:41,000 then it would only affect that one user's worlds. 173 00:13:41,000 --> 00:13:46,000 If you have no questions, I'll go ahead and mute, and we'll wait for some additional questions, guys. 174 00:13:46,000 --> 00:13:48,000 Type those questions if you've got them. 175 00:13:48,000 --> 00:13:53,000 Alright, we've got some questions bouncing up, so I'll go ahead and get those answered. 176 00:13:53,000 --> 00:13:57,000 So Ozzy says, "Related to the horrible clock logics I found earlier, 177 00:13:57,000 --> 00:14:01,000 what's the most horrifyingly unoptimized piece of logic you've seen?" 178 00:14:01,000 --> 00:14:07,000 We had an interesting run-in with the... there's like an old calculator, I think Outsider made it. 179 00:14:07,000 --> 00:14:13,000 It's parented to a PHX plate, which is... anyone that's played Garry's Mod knows exactly what that is. 180 00:14:13,000 --> 00:14:15,000 For anyone who doesn't, it's basically a metal plate. 181 00:14:15,000 --> 00:14:20,000 But for those who did play Garry's Mod, their brain just went, "Ooh, I know that!" 182 00:14:20,000 --> 00:14:24,000 It was made really early on in Logix's creation, and... 183 00:14:24,000 --> 00:14:26,000 I don't know, someone asked me, "How does it work?" 184 00:14:26,000 --> 00:14:29,000 And I unpacked it, and I just went, "I don't know." 185 00:14:29,000 --> 00:14:31,000 I have no idea! 186 00:14:31,000 --> 00:14:34,000 If you can find that piece of thing, unpack it, it'll just be like, "What the..." 187 00:14:34,000 --> 00:14:37,000 Ekka says, "Why cheese?" I don't answer cheese questions. 188 00:14:37,000 --> 00:14:41,000 Go all the way back to the first couple of office hours, you'll see the cheese questions there. 189 00:14:41,000 --> 00:14:46,000 That's why I don't, because if I don't have that stance, I'll just answer them every week, and we can't be having that. 190 00:14:46,000 --> 00:14:53,000 Jackal says, "Have you found that someone made an absolutely Rube Goldbergian Logix construction that was so awful it was beautiful?" 191 00:14:53,000 --> 00:14:57,000 Was it done on purpose, or just a miracle to some very strange mode of thinking? 192 00:14:57,000 --> 00:14:59,000 Yeah, Baxter does most of those. 193 00:14:59,000 --> 00:15:01,000 Shifty did one. 194 00:15:01,000 --> 00:15:06,000 She did a helicopter, where the helicopter blades are the Logix which powers the helicopter. 195 00:15:06,000 --> 00:15:09,000 Baxter does a few in that regard. 196 00:15:09,000 --> 00:15:13,000 I kind of see all of the meta memes as kind of that as well. 197 00:15:13,000 --> 00:15:20,000 You're using Logix to sort of break the... it's not the fourth wall because it's a video player, 198 00:15:20,000 --> 00:15:24,000 but I feel like there should be a wall term referred to for the video player, right? 199 00:15:24,000 --> 00:15:26,000 You're breaking the video player. 200 00:15:26,000 --> 00:15:29,000 Yes it is the fourth wall because some of the stuff comes out of the video player. 201 00:15:29,000 --> 00:15:31,000 You know what I mean though. 202 00:15:31,000 --> 00:15:35,000 What I haven't seen though is a true Rube Goldberg machine. 203 00:15:35,000 --> 00:15:45,000 It exists and is created just to have some sort of ever-changing, ever-expanding process or looping animation or something like that. 204 00:15:45,000 --> 00:15:51,000 There was an interesting show on... I'm going to do Minecraft for a second here, welcome to a rant. 205 00:15:51,000 --> 00:15:56,000 Over on a Minecraft YouTuber's channel, Direwolf20, if you know them, quite a big YouTuber. 206 00:15:56,000 --> 00:16:03,000 They did a show called Wrenched for a Bit, where four contestants, sometimes teams but usually just four people, 207 00:16:03,000 --> 00:16:10,000 were split into four quadrants of a map and they were given all of the items in all of the modpacks that were installed on the server. 208 00:16:10,000 --> 00:16:22,000 But they had to, in I think 20 or 30 minutes, create something that used a random block, a random fluid, and a random resource or something along those lines. 209 00:16:22,000 --> 00:16:28,000 So they had to incorporate three random objects and those were always good. 210 00:16:28,000 --> 00:16:32,000 Because sometimes the objects were functional, sometimes the objects were beautiful pieces of art. 211 00:16:32,000 --> 00:16:41,000 The best one I ever made was with Red Power 2 in Minecraft. This is going to be very difficult to explain but I'll try. 212 00:16:41,000 --> 00:16:49,000 So you know how sand falls when you place it above nothing? It'll fall to the ground in Minecraft. 213 00:16:49,000 --> 00:16:58,000 What I made was a Red Power 2 thing where the sand fell and then a Red Power 2 thing would break that block. 214 00:16:58,000 --> 00:17:07,000 The sand block would travel in a Red Power 2 tube up to the top where there was a Red Power 2 placement block which would then place the sand again. 215 00:17:07,000 --> 00:17:14,000 So what we then had is just an infinitely falling piece of sand and it was like, this is artistic. 216 00:17:14,000 --> 00:17:18,000 So I haven't seen anything big like that. 217 00:17:18,000 --> 00:17:27,000 Moving down to the next question, Morph says "How do I get the same function of deselect all from the dev tool as a button in my context menu?" 218 00:17:27,000 --> 00:17:32,000 If you equip the dev tool then it'll appear as a button in your context menu. Troll face. 219 00:17:32,000 --> 00:17:37,000 No, I know what you mean. You want it in there even when maybe you're not equipping the tool. 220 00:17:37,000 --> 00:17:43,000 I don't know if you can. That would be one of the cases where you might need to look into sync delegates. 221 00:17:43,000 --> 00:17:47,000 I wouldn't recommend that approach though. Just equip the tool. 222 00:17:47,000 --> 00:17:53,000 It's still in Neos Essentials? Maybe we should update Neos Essentials. I mean, I always should do that. 223 00:17:53,000 --> 00:17:58,000 So Ozzy was saying that the calculator of Doom is in Neos Essentials. Yeah, it is. 224 00:17:58,000 --> 00:18:03,000 Probably shouldn't be, but it is there. Yeah, it doesn't make any sense to me. 225 00:18:03,000 --> 00:18:05,000 There we go. 226 00:18:05,000 --> 00:18:10,000 Lex says "Would you know of an easy way to bake lighting into textures for a model?" I would use Blender. 227 00:18:10,000 --> 00:18:17,000 There's a couple of Blender add-ons which I purchased long ago, and I don't really remember purchasing them. 228 00:18:17,000 --> 00:18:23,000 But one of them just does all my light baking for me, but I can't remember what it's called because I haven't done light baking in about six months. 229 00:18:23,000 --> 00:18:26,000 So I'd have to go remind myself what it was called. There we go. 230 00:18:26,000 --> 00:18:34,000 Glavin says "I and several other users have an issue recently where Neos hitches every second or two. Seems to randomly happen, most when joining the world. 231 00:18:34,000 --> 00:18:38,000 Curious if you or others have any experience with this and some insight into what might be causing the issue." 232 00:18:38,000 --> 00:18:43,000 OK, so there could be a number of things. So number one is your avatar is too big. It's got too much stuff on it. 233 00:18:43,000 --> 00:18:48,000 I'm not going to say slot count because it's not related to slot count, despite what people say, it's the amount of stuff on the avatar. 234 00:18:48,000 --> 00:18:52,000 If you reduce the amount of stuff on your avatar, it will naturally reduce the slot count. Anyway. 235 00:18:52,000 --> 00:19:00,000 The worlds are too big and are doing the same thing as the avatar thing, so that could be that. 236 00:19:00,000 --> 00:19:06,000 Because yeah, I have random hitches when joining worlds and have had for like four plus years. 237 00:19:06,000 --> 00:19:13,000 In fact, I had the thing at the start of my playing Neos, but you have to restart it every 45 minutes because the garbage collector was just not doing its job. 238 00:19:13,000 --> 00:19:20,000 As for like recently anything changing, I can't really think. The only thing I can think of is because we're not going via CloudClaire anymore. 239 00:19:20,000 --> 00:19:29,000 Like if you're geographically coded far away from like our main location, then it might be because the assets are taking longer to download. 240 00:19:29,000 --> 00:19:32,000 I don't know. Maybe a log might help. 241 00:19:32,000 --> 00:19:36,000 If you can open an issue with a log file, I might be able to take a look. 242 00:19:36,000 --> 00:19:40,000 If they are increasing, it's definitely something we should look into. 243 00:19:40,000 --> 00:19:44,000 But I do get the hitches that you're describing just all the time. 244 00:19:44,000 --> 00:19:50,000 By the way, and this isn't going to affect the people that aren't in the audience, of course, so spread the word. 245 00:19:50,000 --> 00:19:56,000 When someone is loading into the world, don't run up and say hi to them until they've like moved or something. 246 00:19:56,000 --> 00:20:01,000 In fact, if you're making a world, make a loading hut of some kind in your world. 247 00:20:01,000 --> 00:20:08,000 Big Red Wolfie makes a loading hut in like they've got an island that you spawn in and then you teleport down to the main area. 248 00:20:08,000 --> 00:20:17,000 That's great. Most sort of club or theatre or like hangout worlds sometimes have like an elevator or maybe an entrance hall that you spawn in. 249 00:20:17,000 --> 00:20:20,000 That's fantastic. Don't run up to people who are loading. 250 00:20:20,000 --> 00:20:24,000 I literally can't see who you are and sometimes your audio is garbled as well. 251 00:20:24,000 --> 00:20:29,000 I have someone running up to me. They're entirely invisible. Sometimes their name badge loads first. 252 00:20:29,000 --> 00:20:31,600 They wave at me and they go like, "Ha! 253 00:20:31,600 --> 00:20:34,440 Right, right, right, right, right, right, right, right, right." 254 00:20:34,440 --> 00:20:39,920 And I'm just like, "I don't know who you are, what you look like, or anything like that. 255 00:20:39,920 --> 00:20:42,080 So just don't." 256 00:20:42,080 --> 00:20:46,400 Which also reminds me, move off of spawn. 257 00:20:46,400 --> 00:20:52,600 If spawn is a room or an area that is for loading, move off. 258 00:20:52,600 --> 00:20:55,680 Move off of spawn. 259 00:20:55,680 --> 00:20:59,720 I have no idea who you are, because you haven't loaded yet. 260 00:20:59,720 --> 00:21:02,080 I'm Aaron R. Says "Your headache feeling better?" 261 00:21:02,080 --> 00:21:04,520 No, it's got worse. 262 00:21:04,520 --> 00:21:09,600 Looking down for questions, Morph says "Speaking of avatars being too big, what's a reasonable 263 00:21:09,600 --> 00:21:10,600 sized avatar? 264 00:21:10,600 --> 00:21:14,600 I'm talking full IK for high performance avatars, even in something from 10 megabytes to 200 265 00:21:14,600 --> 00:21:15,600 megabytes." 266 00:21:15,600 --> 00:21:21,560 I don't want to give numbers that aren't researched, or evaluated or established. 267 00:21:21,560 --> 00:21:25,640 I know what I would personally do, but if I say them, people start quoting them, they're 268 00:21:25,640 --> 00:21:29,640 like "Neo's team member states that your avatar must be 100 megabytes. 269 00:21:29,640 --> 00:21:31,320 It is not 100 megabytes. 270 00:21:31,320 --> 00:21:35,120 You will now face the council to have your fate decided." 271 00:21:35,120 --> 00:21:38,560 So I'm not going to say numbers unless they're researched, and if they're researched they'll 272 00:21:38,560 --> 00:21:39,560 go on the wiki. 273 00:21:39,560 --> 00:21:42,320 That's the way I've just been doing information like that. 274 00:21:42,320 --> 00:21:46,680 I'm like, "I don't know, so we'll take it to the wiki." 275 00:21:46,680 --> 00:21:48,600 Even over on VRChat it's unclear as well. 276 00:21:48,600 --> 00:21:53,840 You can specify a limit on VRChat, but they don't really specify a limit for you. 277 00:21:53,840 --> 00:21:57,400 If I could say in a complete sentence that won't be taken out of occurrence what I would 278 00:21:57,400 --> 00:22:00,360 do, then maybe, cool. 279 00:22:00,360 --> 00:22:02,520 You also have to look at is that the right measurement? 280 00:22:02,520 --> 00:22:09,640 In terms of the file space, sometimes no, because it usually is inaccurate because of 281 00:22:09,640 --> 00:22:11,800 the way that we calculate file spaces right now. 282 00:22:11,800 --> 00:22:14,540 Then you sort of think, "Well, cool. 283 00:22:14,540 --> 00:22:15,880 Is it the number of slots?" 284 00:22:15,880 --> 00:22:17,200 It is not the number of slots. 285 00:22:17,200 --> 00:22:19,840 And then it's like, "Well, is there too much logic surrounding it?" 286 00:22:19,840 --> 00:22:20,840 It's probably that. 287 00:22:20,840 --> 00:22:23,080 Have you parented too many guns to it? 288 00:22:23,080 --> 00:22:24,320 Probably. 289 00:22:24,320 --> 00:22:29,600 When you open the context menu, does it spawn the Halo ring from Halo and play the orchestral 290 00:22:29,600 --> 00:22:34,520 choral Halo entrance music which occurs on the main menu of the game? 291 00:22:34,520 --> 00:22:36,680 That is an avatar that's too big. 292 00:22:36,680 --> 00:22:38,120 If it does that, it's too big. 293 00:22:38,120 --> 00:22:43,200 Do you have 17,000 pieces of information in your name badge that I don't need to know? 294 00:22:43,200 --> 00:22:44,200 Then it's too big. 295 00:22:44,200 --> 00:22:48,080 I still need to make the avatar which is entirely comprised of useless information. 296 00:22:48,080 --> 00:22:52,880 What I was going to do is I was going to buy hundreds of IoT sensors and put them in my 297 00:22:52,880 --> 00:22:53,880 apartment. 298 00:22:53,880 --> 00:23:03,040 You know, like, water in my toilet, temperature of my bed, temperature of my doorway, wind 299 00:23:03,040 --> 00:23:06,240 flow through my windows, window moisture sensor. 300 00:23:06,240 --> 00:23:07,240 Yep, you're getting it. 301 00:23:07,240 --> 00:23:08,760 You just keep adding them. 302 00:23:08,760 --> 00:23:13,400 It's like, "Ah, yes, humidity in my bathroom. 303 00:23:13,400 --> 00:23:14,400 The light status. 304 00:23:14,400 --> 00:23:16,040 Are my living room lights on? 305 00:23:16,040 --> 00:23:18,000 Are my bedroom lights on?" 306 00:23:18,000 --> 00:23:21,600 Just keep doing it. 307 00:23:21,600 --> 00:23:27,000 The entire avatar is basically sort of like a collage of information that is technically 308 00:23:27,000 --> 00:23:29,720 accurate but completely useless. 309 00:23:29,720 --> 00:23:32,640 Trom linked another video. 310 00:23:32,640 --> 00:23:34,880 Is that interesting? 311 00:23:34,880 --> 00:23:36,800 That person on the left there, I forget their name. 312 00:23:36,800 --> 00:23:41,680 I just know them as the awesome psychologist YouTuber, that's how I refer to them in my 313 00:23:41,680 --> 00:23:43,200 head. 314 00:23:43,200 --> 00:23:47,440 They have a bunch of conversations with creators that basically look like public therapy sessions 315 00:23:47,440 --> 00:23:52,760 and it felt weird to me because that isn't something I would ever do publicly. 316 00:23:52,760 --> 00:23:55,240 These content creators are okay with it, so it's fine. 317 00:23:55,240 --> 00:23:58,400 Like he did two - Healthy Gamer GG, thank you for the name. 318 00:23:58,400 --> 00:24:02,320 He did one with Asmongold, actually he did two of Asmongold. 319 00:24:02,320 --> 00:24:06,080 I learned more about Asmongold in those two videos than I learned watching any of his 320 00:24:06,080 --> 00:24:12,080 videos and I now understand Asmongold completely and I'm like, "Wow, that's very interesting." 321 00:24:12,080 --> 00:24:13,440 I'll look for other questions. 322 00:24:13,440 --> 00:24:16,960 If you're talking about polygons, I guess is another one. 323 00:24:16,960 --> 00:24:21,080 That one you can keep down. 324 00:24:21,080 --> 00:24:24,680 Just try and get some numbers together that are tested and we can put them on the wiki. 325 00:24:24,680 --> 00:24:27,320 Otherwise it's just gonna be quoted out of context. 326 00:24:27,320 --> 00:24:28,320 Azeal. 327 00:24:28,320 --> 00:24:30,320 What does Azeal do? 328 00:24:30,320 --> 00:24:31,320 Easton? 329 00:24:31,320 --> 00:24:32,320 What do they do? 330 00:24:32,320 --> 00:24:34,720 I don't see any other questions so I'm just ranting at this point. 331 00:24:34,720 --> 00:24:37,800 We are at 37 so what is Azeal? 332 00:24:37,800 --> 00:24:38,800 What do they do? 333 00:24:38,800 --> 00:24:41,560 Oh, a platform for people to tell their stories, that's awesome. 334 00:24:41,560 --> 00:24:46,920 Oh, and because I've got the opportunity to and the audience, where are we? 335 00:24:46,920 --> 00:24:51,400 This person's content very much lines with how chaotic it is every time I leave the house. 336 00:24:51,400 --> 00:24:55,680 If I'm in the house, this sort of stuff doesn't happen, but if I'm outside the house, anything 337 00:24:55,680 --> 00:24:59,200 on her YouTube channel has happened and will happen to me. 338 00:24:59,200 --> 00:25:00,720 Where's the edible wedding? 339 00:25:00,720 --> 00:25:03,200 That's the story I was listening to the other day. 340 00:25:03,200 --> 00:25:05,240 Yes, edible wedding, yes. 341 00:25:05,240 --> 00:25:07,280 This is an amazing story. 342 00:25:07,280 --> 00:25:08,840 There we go. 343 00:25:08,840 --> 00:25:13,880 With that, if there are no additional weddings - if there are no additional weddings today, 344 00:25:13,880 --> 00:25:15,920 if there are no additional questions today, I'll leave off. 345 00:25:15,920 --> 00:25:19,400 I've got some stuff to do. 346 00:25:19,400 --> 00:25:21,280 If you have any other questions, questions and help. 347 00:25:21,280 --> 00:25:22,920 Oh, we've got some questions, we've got some questions! 348 00:25:22,920 --> 00:25:26,120 Oh my god, I'm so sorry, thank you for tagging them, whoever's doing the reactions, you're 349 00:25:26,120 --> 00:25:28,440 amazing and I love you. 350 00:25:28,440 --> 00:25:29,440 What's the weather like today? 351 00:25:29,440 --> 00:25:30,680 I don't know, my curtains are still closed. 352 00:25:30,680 --> 00:25:33,600 I have a headache, I don't want to open them. 353 00:25:33,600 --> 00:25:40,480 I also, because I live in an apartment that's rented, I have those extendable rods for hanging 354 00:25:40,480 --> 00:25:46,360 the curtains, and if I open the curtains, sometimes those rods will pop out, and then 355 00:25:46,360 --> 00:25:50,720 the entire curtain is in my hand, and I have to play with the rods to get them back in, 356 00:25:50,720 --> 00:25:52,800 because they're just tension fit, and it's really annoying. 357 00:25:52,800 --> 00:25:55,880 Sometimes I just don't open the curtains because I don't want to deal with that. 358 00:25:55,880 --> 00:26:02,120 I've been slowly tweaking the tension on those rods so that doesn't happen, but ideally I'd 359 00:26:02,120 --> 00:26:03,680 just like to put actual curtains up. 360 00:26:03,680 --> 00:26:05,320 Okay, that's that question. 361 00:26:05,320 --> 00:26:08,520 What do you think about VRC making an Android client? 362 00:26:08,520 --> 00:26:13,640 I love, generically, where VRC are going in what they're doing. 363 00:26:13,640 --> 00:26:17,720 I don't know if you guys can see it, and you can of course conspiracy theory this as much 364 00:26:17,720 --> 00:26:24,400 as you want, but the moment they were done with EAC, there was a significant uptick in 365 00:26:24,400 --> 00:26:31,040 their plans, their features, and their sort of, like if you imagine that they're a train, 366 00:26:31,040 --> 00:26:32,040 right? 367 00:26:32,040 --> 00:26:35,840 The train massively accelerated the moment they were done with EAC. 368 00:26:35,840 --> 00:26:39,360 So of course you can conspiracy theory that as much as you want, but the way I see it 369 00:26:39,360 --> 00:26:45,120 is the entire engineering team were caught up doing that feature so that they could protect 370 00:26:45,120 --> 00:26:49,480 their users, and now that their users are protected, and again, whatever you want to 371 00:26:49,480 --> 00:26:53,680 say is fine, they can focus on other things. 372 00:26:53,680 --> 00:26:58,200 It's great to see, regardless of your opinion on that whole matter, it is great to see that 373 00:26:58,200 --> 00:27:03,600 now that that is done, they are just like, accelerating, and it's scary, but at the same 374 00:27:03,600 --> 00:27:04,600 time it's good, right? 375 00:27:04,600 --> 00:27:08,720 I never want to wish ill on fellow platforms, they're doing a great job. 376 00:27:08,720 --> 00:27:11,720 And with that, I think we're done on questions, so I'm going to go ahead and lead off here. 377 00:27:11,720 --> 00:27:16,240 If you want to speak to me some more, DM me, post in questions and help, talk to me about 378 00:27:16,240 --> 00:27:17,840 cheese. 379 00:27:17,840 --> 00:27:25,800 Recommend me multiplayer video games that have conveyor belts in them, in my DMs, please. 380 00:27:25,800 --> 00:27:28,640 Conveyor video games that have conveyor belts in them, in my DMs. 381 00:27:28,640 --> 00:27:29,640 Okay, I need them. 382 00:27:29,640 --> 00:27:30,640 I'll speak to you later.