1 00:00:00,000 --> 00:00:05,520 Welcome to office hours with prime if you go ahead and get your questions in the office hours thread for questions 2 00:00:05,520 --> 00:00:08,320 We'll get them answered in the order that they appear there are currently no questions 3 00:00:08,320 --> 00:00:12,080 So we're gonna sit here in unimaginable silence until there are questions 4 00:00:12,080 --> 00:00:17,420 For those who you who are just joining and don't know what this is. This is in half hour sometimes 45 minutes 5 00:00:17,420 --> 00:00:19,600 Sometimes an hour depends how distracted I get 6 00:00:19,600 --> 00:00:25,920 segment where you can ask questions about Neos and I will answer them whilst inevitably rambling about other things not to do of Neos such as 7 00:00:25,920 --> 00:00:31,640 Prime's magical journey through this world that we live in so feel free to get your questions in until then 8 00:00:31,640 --> 00:00:36,320 No noise will occur from my mouth runtime asks, can you turn the elevator music back on? 9 00:00:36,320 --> 00:00:39,440 I didn't know that that was my responsibility. I think you can turn it back on 10 00:00:39,440 --> 00:00:46,040 The waiting room at least you can't turn it back on whilst the the stage has been started as far as more weather 11 00:00:46,040 --> 00:00:49,120 There we go our first Neos question fantastic 12 00:00:49,560 --> 00:00:56,320 We have a question here from Lou Xanth who says is is there a way to change where a dev tip spawns an inspector? 13 00:00:56,320 --> 00:01:02,300 I do not think so, but in the effort of completeness, I'm gonna go ahead and open up the code base 14 00:01:02,300 --> 00:01:03,720 Which I haven't done today 15 00:01:03,720 --> 00:01:08,120 And I will load into that piece of the code as soon as I can and give you another answer 16 00:01:08,120 --> 00:01:14,960 As far as I remember what it does is it will raycast in front of you to find unoccupied space and put it in there 17 00:01:14,960 --> 00:01:17,040 for the 18 00:01:17,040 --> 00:01:19,960 Logics tip there's actually a better alternative there 19 00:01:19,960 --> 00:01:23,160 Which I've seen a lot of people to Ray V was I think the first person I saw who did it 20 00:01:23,160 --> 00:01:24,980 But now a lot of more people do it 21 00:01:24,980 --> 00:01:30,480 Where they attach a logics panel to their wrist and then they can pull nodes out of that 22 00:01:30,480 --> 00:01:34,440 It means they never close or open the logics panel. It's just always there 23 00:01:34,440 --> 00:01:39,400 Which which seems to work out better for them. It sort of reminds me of the flap 24 00:01:39,400 --> 00:01:43,560 That's on Buzz Lightyear's arm. I know that's just a sticker under there 25 00:01:43,560 --> 00:01:49,020 But like, you know, it could be it could be the logic sim on you. That's like a weird thing 26 00:01:49,020 --> 00:01:53,840 It's like Ray V's arm reminds me of Buzz Lightyear's arm. There you go, and that can go in quotes 27 00:01:53,840 --> 00:02:00,560 Alright code is loaded. I don't know if it's gonna respond to control T requests, but we'll see control T is 28 00:02:00,560 --> 00:02:05,880 Like the way to like just search through everything in a code base in C sharp 29 00:02:05,880 --> 00:02:10,640 so if I do like control T I type dev tool tip in I get to the source code for the dev tool tip, but 30 00:02:11,360 --> 00:02:16,200 If the code base isn't fully finished initializing into official studio 31 00:02:16,200 --> 00:02:20,560 Sometimes that just won't work. So I have to like wait and be like hmm 32 00:02:20,560 --> 00:02:26,000 Control T. Are you going to work today or you're not going to work today and it is it is working today 33 00:02:26,000 --> 00:02:29,480 interesting 34 00:02:29,480 --> 00:02:31,520 Code here. I haven't read ever. Oh 35 00:02:31,520 --> 00:02:34,400 Here we are open inspector. Oh 36 00:02:34,400 --> 00:02:37,100 Cool open inspector cool 37 00:02:38,600 --> 00:02:44,220 To do create inspector. Okay and create inspector will do oh, yeah 38 00:02:44,220 --> 00:02:47,080 Okay, so it just creates an inspector and then it will 39 00:02:47,080 --> 00:02:53,360 Position the inspector in front of you using a very common function that of course you don't know which can't be the source code 40 00:02:53,360 --> 00:02:54,520 called 41 00:02:54,520 --> 00:02:58,480 position in front of user where position in front of user will 42 00:02:58,480 --> 00:03:02,240 Interesting 43 00:03:02,240 --> 00:03:05,360 Interesting. Oh, no that only runs in user space. Okay, cool. All right 44 00:03:06,400 --> 00:03:09,480 Yeah, okay, so it just gets a point in front of the user get point in front of these 45 00:03:09,480 --> 00:03:12,080 It is exactly what I said it just raycast in front 46 00:03:12,080 --> 00:03:15,760 Looks at that distance and then positions it so no you can't control it 47 00:03:15,760 --> 00:03:22,000 The interesting thing was some special case handling for user space that doesn't really make sense and doesn't isn't needed 48 00:03:22,000 --> 00:03:26,040 So I mean is needed of course, but like it's not part of the question 49 00:03:26,040 --> 00:03:29,120 It just I read it confusingly because it made it sense 50 00:03:29,120 --> 00:03:34,080 Like it made sense to like that wasn't running in user space. It would have been interesting, but it's running 51 00:03:35,560 --> 00:03:42,720 Same with the logic node it will just do exactly the same thing unfortunately with the logic tip buzz light your wristwatch 52 00:03:42,720 --> 00:03:44,720 Yeah buzz light your wristwatch 53 00:03:44,720 --> 00:03:46,880 Moving onwards to specs this question 54 00:03:46,880 --> 00:03:51,160 Do you have any documentation on building your ex it could be overwhelming to try and build interfaces with since the required? 55 00:03:51,160 --> 00:03:55,120 Components are not immediately intuitive nor is the fact that the hierarchy matters a lot more than things 56 00:03:55,120 --> 00:04:02,360 There is a 13 part YouTube tutorial series on a certain person's YouTube channel about uax development 57 00:04:02,720 --> 00:04:09,480 Might have heard of him that is to need like large-scale documentation. I know of that system though. It's also 13 parts 58 00:04:09,480 --> 00:04:15,960 I've actually heard of people saying I don't want to learn new x because prime tutorial series on is 13 parts 59 00:04:15,960 --> 00:04:23,000 Or I can't be bothered to watch 13 parts, and it's just like I don't know what you want from me like I make video tutorials 60 00:04:23,000 --> 00:04:30,440 Yeah, yeah, thank you for some enthusiasm on it. There is a lot of stuff there 61 00:04:30,480 --> 00:04:38,080 I don't know if all of its helpful or for it'll make sense because there is like an awful lot 62 00:04:38,080 --> 00:04:40,080 I try and go through 63 00:04:40,080 --> 00:04:42,480 In sort of a logical fashion 64 00:04:42,480 --> 00:04:46,280 Where we don't we don't cover layouts until it looks like part 10 65 00:04:46,280 --> 00:04:52,680 What I would encourage people to do is just use layouts all the time in the first couple of videos you'll see 66 00:04:52,680 --> 00:04:59,900 Me manipulating rec transforms directly and lots of people still do that manually right they'll manually update rec transforms 67 00:04:59,900 --> 00:05:07,360 But what I recommend instead is just wherever possible use horizontal vertical or critical instead of manually changing rate transforms and 68 00:05:07,360 --> 00:05:12,540 If you're worried about like no the performance the slot count inspector inspector 69 00:05:12,540 --> 00:05:18,400 It's basically just like horizontal horizontal vertical horizontal vertical horizontal horizontal vertical vertical horizontal vertical 70 00:05:18,400 --> 00:05:22,900 It just keeps going. It's like it's insanely deep if you look at the 71 00:05:22,900 --> 00:05:29,500 Inspector spec says that they did come across it, but it wasn't complete apparently 72 00:05:30,940 --> 00:05:33,580 Part 13 was made a year ago. I 73 00:05:33,580 --> 00:05:39,160 Don't think it's ever gonna be complete. That's one of the things in my tutorials. I never say that they're complete 74 00:05:39,160 --> 00:05:42,540 Yeah, I recommend you touch it biggest point of advice is 75 00:05:42,540 --> 00:05:46,600 Please use the layout components. They are there to help you 76 00:05:46,600 --> 00:05:54,900 Manually adjusting right transforms is just not ideal and yeah most UI systems that you'll see in game engines have similar systems where it looks 77 00:05:54,900 --> 00:05:56,800 Like you're making a mess, but it's just how you do it 78 00:05:56,800 --> 00:06:04,160 You know if you think you know you acts is bad or even as DIA says if you think you iron kiddo or unity or unreal 79 00:06:04,160 --> 00:06:10,320 Is bad just go ahead and hit view source on google.com and just question everything about the universe and what you knew 80 00:06:10,320 --> 00:06:15,180 Like I because I you know, I'm very familiar with with web design and web development 81 00:06:15,180 --> 00:06:22,080 I can I can tell you what all of google.com does but it will still take me like five minutes to figure it out 82 00:06:22,080 --> 00:06:26,680 No, I want to go to google.com. I don't want to search for Google for google.com 83 00:06:26,680 --> 00:06:28,680 How the hell did that happen? 84 00:06:28,680 --> 00:06:29,720 anyway 85 00:06:29,720 --> 00:06:36,960 moving forwards I had this interesting conversation very recently some other people in other context but a 86 00:06:36,960 --> 00:06:43,080 Lot of cases I find tools that people make slower than the actual like real way of doing it 87 00:06:43,080 --> 00:06:45,840 So I have seen a couple of like things which claim to be 88 00:06:45,840 --> 00:06:53,160 UIX creators or UX tool things that make it easier to do UIX, but I always just go back to 89 00:06:54,360 --> 00:06:59,880 UX like actual I will now scroll up and down and make sure I haven't missed any other questions Oh 90 00:06:59,880 --> 00:07:03,280 Shadow has a different a different problem with the logic step 91 00:07:03,280 --> 00:07:04,880 I'll go ahead and look at the code of logic step 92 00:07:04,880 --> 00:07:11,520 What they want to do is to figure out the the logics for where the node will spawn from the logic step 93 00:07:11,520 --> 00:07:16,400 So when you when you spawn a node where that's positioned that one I might be able to help you 94 00:07:16,400 --> 00:07:19,320 I move I've just got to see where that goes 95 00:07:19,320 --> 00:07:23,480 Tip. Yeah, it goes to the tip. So the the the 96 00:07:24,120 --> 00:07:31,280 Tip of the tip the tip of the tooltip is is where that goes so you can go ahead and edit the tip position 97 00:07:31,280 --> 00:07:33,400 That will answer that one 98 00:07:33,400 --> 00:07:38,160 You just double check not missing any questions before the YouTube video link got it right now 99 00:07:38,160 --> 00:07:39,500 I wrote to Specs question 100 00:07:39,500 --> 00:07:44,320 So Specs says how was this year's MMC voting any new bugs or issues with the voting world or mostly smooth sailing? 101 00:07:44,320 --> 00:07:48,460 Something interesting happened this year, which didn't happen last year, which I was a little grumpy about 102 00:07:48,460 --> 00:07:50,880 So I apologize if any of you received the grumpiness of that 103 00:07:50,880 --> 00:07:55,240 Do you remember that I have to run that thing three days straight and make sure that nothing goes wrong ever? 104 00:07:55,240 --> 00:08:00,200 Because you know, we try and get like people voting as much as possible 105 00:08:00,200 --> 00:08:04,520 Some people had issues and some people direct messaged me about those issues 106 00:08:04,520 --> 00:08:10,840 Great more on that in a moment. Some people posted those issues publicly in a public channel. Not good DM me, please 107 00:08:10,840 --> 00:08:16,160 It's just better to DM people about problems particularly when they like can be fixed really easily 108 00:08:16,840 --> 00:08:21,440 It's slightly more polite as well. So we had a couple of those those were fixed up 109 00:08:21,440 --> 00:08:25,380 And then the one that did DM me about it. They found quite a 110 00:08:25,380 --> 00:08:27,960 potentially problematic issue 111 00:08:27,960 --> 00:08:32,080 but they explored it in a way which was not okay, which is 112 00:08:32,080 --> 00:08:34,840 so they found a way to 113 00:08:34,840 --> 00:08:40,300 Duplicate and delete the voting panels because I forgot to put delete block and duplicate block on those panels 114 00:08:40,300 --> 00:08:44,220 I understand finding that and being like that's a problem that needs to be fixed 115 00:08:44,400 --> 00:08:49,340 But when I went in the world like five or six of the booths had been deleted or duplicated so were broken 116 00:08:49,340 --> 00:08:52,480 It's like if you found a problem, maybe do it again another time 117 00:08:52,480 --> 00:08:58,520 So twice to replicate that is a problem, but then stop don't break any more of the world stop and report the issue 118 00:08:58,520 --> 00:09:02,440 Because like I think five five panels were down by the time I got there 119 00:09:02,440 --> 00:09:05,440 So I just took it down for five minutes to fix that one 120 00:09:05,440 --> 00:09:09,960 That sort of comes into sort of responsible disclosure and things like that. It's like hey 121 00:09:10,640 --> 00:09:15,240 If I push this button on this bank's website, it gives me a million dollars. So I'm gonna push it a hundred times 122 00:09:15,240 --> 00:09:21,620 And then tell the bank it's like you push it once until the bank one of the most interesting problems of MMC voting though 123 00:09:21,620 --> 00:09:23,620 Is I forgot how it worked. I 124 00:09:23,620 --> 00:09:25,360 Have a huge notebook 125 00:09:25,360 --> 00:09:33,180 I use obsidian for my notebook and I usually write extensive notes on everything that I do but my notes for MMC's voting 126 00:09:33,180 --> 00:09:38,640 Were lackluster somehow for some reason. I don't know if I was just like busy or whatever and didn't make them 127 00:09:39,200 --> 00:09:41,120 So I just I didn't know anything 128 00:09:41,120 --> 00:09:46,080 For example when I went through the world testing it I noticed that when you vote in ESD or art 129 00:09:46,080 --> 00:09:50,320 it'll say saved instead of vote cast for blah and category blah and 130 00:09:50,320 --> 00:09:57,920 I was like, why is this happening again? This doesn't make sense. Why is it different sort of like debugging madly unpacked a few logics knows 131 00:09:57,920 --> 00:10:03,600 I'm just like, oh, yeah, that's why we don't have locale strings in the NES locale files for those two categories 132 00:10:03,600 --> 00:10:10,140 So I can't fully localized do the phrase vote cast in category blah for category blah 133 00:10:10,140 --> 00:10:12,440 In those two category instances 134 00:10:12,440 --> 00:10:17,040 So I had to just switch to something I did have a locale string for which is saved 135 00:10:17,040 --> 00:10:20,480 Saved is one of the locale strings, which is just part of Neos core 136 00:10:20,480 --> 00:10:22,540 And so I could just stole that one 137 00:10:22,540 --> 00:10:23,120 in fact 138 00:10:23,120 --> 00:10:30,080 The majority like, you know, two-thirds or more of the strings that exist inside the voting panel are localized using 139 00:10:30,560 --> 00:10:37,780 Neos locale strings and then the remainders are used, you know actual MMC specific strings things like okay 140 00:10:37,780 --> 00:10:45,220 Cancel. Yes, you know, those are all available to be localized by everyone. So if you're ever looking to make a world 141 00:10:45,220 --> 00:10:47,800 for multiple audiences 142 00:10:47,800 --> 00:10:50,520 You can use those locale strings 143 00:10:50,520 --> 00:10:53,960 It's a little bit tricky having a tutorial on it and I don't really have time to explain it here 144 00:10:53,960 --> 00:10:58,840 So I'm asked I probably will try but you know, but you've got that, you know, if you're just using like, okay 145 00:10:58,840 --> 00:11:04,440 Yes, no save cancel. You've got no excuse not translated to every single language which Neos supports 146 00:11:04,440 --> 00:11:06,960 I mean for a nationwide question who says 147 00:11:06,960 --> 00:11:13,320 Why do some logics nodes is a eg is user present in world seemingly just not work without an updating relay after them? 148 00:11:13,320 --> 00:11:16,200 Shouldn't those knows update themselves since they're all for an updating relation used 149 00:11:16,200 --> 00:11:19,600 It's difficult for me to understand 150 00:11:19,600 --> 00:11:25,000 I've asked Fuchs a couple of times, but he seems to answer for that specific case. What I want is 151 00:11:26,080 --> 00:11:30,120 Like a rule of thumb, but what I get is an individual reason 152 00:11:30,120 --> 00:11:34,440 So it's a little bit challenging in that regard 153 00:11:34,440 --> 00:11:39,640 I just opened the is user present node and 154 00:11:39,640 --> 00:11:46,200 Oh, no, wait, I did the is user on ground node somehow by a mistake. I 155 00:11:46,200 --> 00:11:50,520 Don't know how that happened because I typed present and I got like oh 156 00:11:50,520 --> 00:11:55,320 There we go. Yeah. Um, so it just it's just a quirk that I don't understand 157 00:11:55,920 --> 00:11:58,880 the rule of thumb that I have now established though is 158 00:11:58,880 --> 00:12:02,660 Put updating relays in if you notice a problem 159 00:12:02,660 --> 00:12:07,420 But just before you're done making your application before you're done making your world or whatever 160 00:12:07,420 --> 00:12:07,840 It is 161 00:12:07,840 --> 00:12:13,200 remove those updating relays and see if it still works and the reason I say that is because a lot of times we add updating relays 162 00:12:13,200 --> 00:12:17,480 Because we want to see the values for a good example of that being is the global transform 163 00:12:17,480 --> 00:12:23,240 Node we usually want to pull out a display node and look at the global transform of an object as it moves around 164 00:12:23,480 --> 00:12:26,400 Etc and because we're human we want to see those numbers move 165 00:12:26,400 --> 00:12:31,360 Maybe that helps us to figure out what we need to do to those numbers to do the effect that we want 166 00:12:31,360 --> 00:12:35,620 but what we actually then do once we figure those out is we have an impulse chain and 167 00:12:35,620 --> 00:12:38,560 Little 168 00:12:38,560 --> 00:12:40,560 like most understood 169 00:12:40,560 --> 00:12:44,920 misunderstood think about about logics is when an impulse is 170 00:12:44,920 --> 00:12:52,680 Evaluating nodes along its chain. It will have the most up-to-date value whilst that impulse is being processed 171 00:12:52,960 --> 00:12:57,160 But the display node might not update still so example 172 00:12:57,160 --> 00:13:03,980 There might be you take the global transform of a cube and then you write that global transform plus 10 in the Y 173 00:13:03,980 --> 00:13:10,300 So you're just moving up by 10 units, but the global transform display node might not update but the 174 00:13:10,300 --> 00:13:13,880 Logic knows that it's correct, right? 175 00:13:13,880 --> 00:13:21,600 Because when the impulse fires it can pick up that value because it picks up the most relevant most recent evaluated value from there 176 00:13:22,580 --> 00:13:28,880 What happens there is that the impulse chain executing will instruct that node to get the latest value 177 00:13:28,880 --> 00:13:33,920 But that display node doesn't instruct it to get the latest value because it's a different way of looking at it 178 00:13:33,920 --> 00:13:38,140 Which is then sometimes why the updating relay is needed so you can see their numbers moving 179 00:13:38,140 --> 00:13:40,920 But if it's only impulses that are using this data 180 00:13:40,920 --> 00:13:42,440 Then you don't need the updating relay 181 00:13:42,440 --> 00:13:47,440 Hence if it makes it easier for you to develop logics put the updating relays in there 182 00:13:47,800 --> 00:13:54,000 Try removing them once the logic is complete and then you can be like happy and be like I removed one and I didn't actually 183 00:13:54,000 --> 00:13:57,600 Need it and then you'll start learning when they are on when they are not needed 184 00:13:57,600 --> 00:14:04,320 As for why some nodes have it and why some nodes don't I don't really know sometimes this is sort of optimization thing 185 00:14:04,320 --> 00:14:11,440 There are some nodes as well, which are like clearly meant more to be used locally rather than synchronized across the network 186 00:14:11,440 --> 00:14:17,560 Most of those exist in sort of the weird areas of controllers and things like those 187 00:14:17,560 --> 00:14:23,400 Like, you know controller nodes always local. I really liked it meant to sync every single controller boolean across the network 188 00:14:23,400 --> 00:14:28,560 It just meant to sort of sync the result like ah, they push the trigger that means the gunfire 189 00:14:28,560 --> 00:14:33,560 So we transmit over the network gunfire not trigger pulled. Let's move over to 190 00:14:33,560 --> 00:14:35,820 additional question 191 00:14:35,820 --> 00:14:39,720 Shadow asks, is there a good tutorial and a proper use tensor materials and this dead 192 00:14:39,720 --> 00:14:43,160 This does some parameters on limit 193 00:14:43,160 --> 00:14:47,340 I've got it to half work one time really like a clear guide on it watching unity tutorials 194 00:14:47,340 --> 00:14:53,080 It's also not ideal as those include editing shader code, which is different from Neos. No, there is no guide on it 195 00:14:53,080 --> 00:14:56,060 I usually just scratch my head and scream when I do it, but 196 00:14:56,060 --> 00:14:58,980 There was one 197 00:14:58,980 --> 00:15:04,620 I'll try and find it. There was one like blog article that was unity related 198 00:15:04,620 --> 00:15:10,220 but it had sufficient information for me to understand it and apply it to 199 00:15:10,220 --> 00:15:15,780 Neos it did talk. Yeah, this is the one it did talk about 200 00:15:17,540 --> 00:15:22,740 Editing shader code etc. But I I just mapped those shader code editing 201 00:15:22,740 --> 00:15:28,700 Ujima flips to the material inspector. There is a bug as well, I believe with 202 00:15:28,700 --> 00:15:32,200 Some of the stuff going on there 203 00:15:32,200 --> 00:15:38,900 In the some of the the shaders that have stencil parameters don't have Z right and you kind of need to in some cases 204 00:15:38,900 --> 00:15:44,200 manipulate the Z right operation as well as these stencil parameters to get everything to work and 205 00:15:44,680 --> 00:15:51,720 I you know couldn't figure that out either looks like this one's good particularly because it references are one of my favorite games which is 206 00:15:51,720 --> 00:15:57,040 Anti-chamber. I need to do another run of anti-chamber, but like there's a good there's a good link there for it as well 207 00:15:57,040 --> 00:15:59,040 All right moving that down to the thread 208 00:15:59,040 --> 00:16:04,000 So we've got the shader the stencil question done. We'll scroll up and down make sure I haven't missed any others 209 00:16:04,000 --> 00:16:08,080 No other questions have been missed. So if you have any additional questions, please go ahead and 210 00:16:08,080 --> 00:16:10,080 Give it a look 211 00:16:10,080 --> 00:16:15,440 Meant to be like an anti chamber - she did this this Daniel website is a little bit broken 212 00:16:15,440 --> 00:16:22,060 Because I just clicked a link and it said like localhost 4000 because they haven't updated the logo in the top left there 213 00:16:22,060 --> 00:16:24,060 they have a bunch of 214 00:16:24,060 --> 00:16:32,120 Universal rendering pipeline tutorial they have a bunch of tutorials. They're a bit old from 2021, but like I will bookmark this website 215 00:16:32,120 --> 00:16:37,520 OZ I believe I answered that question less than less than a month ago like so 216 00:16:38,680 --> 00:16:40,480 Well 217 00:16:40,480 --> 00:16:46,540 Maybe refer to the older notes on that one. No main changes that although I'm thinking of headsets 218 00:16:46,540 --> 00:16:54,340 The big screen headset the one that's really light awesome looking headset, but don't make me require an Apple phone to purchase it 219 00:16:54,340 --> 00:17:01,040 Thanks. There we go. It has to be a 2018 or newer Apple phone and not the SE series. Yeah, that's that's really weird 220 00:17:01,040 --> 00:17:03,560 I get it because they want the 3d scan data 221 00:17:04,800 --> 00:17:09,920 If they like partnered with a store, I actually don't know the names of tech stores in the US 222 00:17:09,920 --> 00:17:16,720 I was about to say Curry's but no one would knowing that any idea what I'm talking about, but Curry's PC world 223 00:17:16,720 --> 00:17:21,040 Big Best Buy, maybe 224 00:17:21,040 --> 00:17:26,680 name a tech store, maybe if they partner with a tech store like go to the tech store and 225 00:17:26,680 --> 00:17:30,800 Have your face scan by a thing there and buy it there. That would be good 226 00:17:30,800 --> 00:17:34,400 I think they could do that but like it's almost like they're too late for that 227 00:17:34,720 --> 00:17:37,880 Stores are dying and I've even to a mall recently, but it's crazy 228 00:17:37,880 --> 00:17:43,500 I bet you the Apple store employees will love that if it gets popular. Are you here to buy an iPhone, sir? 229 00:17:43,500 --> 00:17:50,000 No, I'm here to scare my face and then leave and never come back would be my response. I did just buy a brand new phone 230 00:17:50,000 --> 00:17:51,280 I'm now running a 231 00:17:51,280 --> 00:17:53,280 pixel 7 pro and 232 00:17:53,280 --> 00:18:00,200 Come on, but the next time I buy a phone it's gonna be you know, like 2030 or something 233 00:18:00,720 --> 00:18:05,240 The last time I bought a phone I looked it up was something like 2013. I don't know 234 00:18:05,240 --> 00:18:08,480 I'll have to after double-check that exact number. I don't really know 235 00:18:08,480 --> 00:18:14,840 Tiki us is there a way to have more than one camera for recording thought about having a second news client if anything if you mean 236 00:18:14,840 --> 00:18:19,160 Simultaneously no, there is no way currently to have a second camera to record 237 00:18:19,160 --> 00:18:24,220 Things that you can do though, and this is really hacky, but I've done it multiple times 238 00:18:24,220 --> 00:18:29,920 so I will mention it is if you put your camera your main camera into orthographic mode and 239 00:18:30,160 --> 00:18:36,520 Stick it into a camera anchor you can then position additional cameras in front of that orthographic camera 240 00:18:36,520 --> 00:18:39,740 And you can kind of set up like a CCTV view, you know 241 00:18:39,740 --> 00:18:42,060 Where you've got like a grid of four cameras on the screen 242 00:18:42,060 --> 00:18:48,320 And that way you can record multiple camera angles. There is a bit gross though because it's like, you know 243 00:18:48,320 --> 00:18:52,520 Taking a photo of your phone to like share 244 00:18:52,520 --> 00:18:58,820 It's that one sometimes with like logs or Neos we asked for log files when you know diagnosing issues 245 00:18:58,820 --> 00:19:04,660 there are sometimes where I've got like a phone camera picture of the log file on someone's screen and I'm just like 246 00:19:04,660 --> 00:19:13,440 But yeah, it's a bit like doing that but it that has worked a few times we did that for data collection as well 247 00:19:13,440 --> 00:19:17,600 Sometimes we had like three camera angles and then the third 248 00:19:17,600 --> 00:19:23,260 Fourth the fourth the final quadrant was data like a graph or something 249 00:19:23,260 --> 00:19:28,700 And that was like, you know, three camera angles plus a graph to show what's going on. That was good orthographic camera 250 00:19:28,700 --> 00:19:33,780 Though is is pretty needed there. Otherwise you get the perspective 251 00:19:33,780 --> 00:19:42,040 Doubly added because you're looking at a perspective camera looking at perspective cameras like an orthographic looking at perspective camera. That's fine 252 00:19:42,040 --> 00:19:47,040 But if you're doing two perspectives, sometimes it just looks weird. Okay, I've solved Tiki's problem 253 00:19:47,040 --> 00:19:50,480 Yeah, we've got exactly what they need there. Yeah, try it out. If you have any issues, let me know 254 00:19:50,480 --> 00:19:53,800 I do I do it all the time. Also remember the sender display tip 255 00:19:53,800 --> 00:19:57,240 You might not be able to make the streaming camera orthographic 256 00:19:57,240 --> 00:20:01,680 So in which case make an orthographic regular camera use the center display tip on it 257 00:20:01,680 --> 00:20:03,200 And then it'll do the equivalent thing 258 00:20:03,200 --> 00:20:08,940 The center display tip was the old version of the mirror to display option that exists inside the camera streaming thing 259 00:20:08,940 --> 00:20:13,200 I think that's what we do. Keep the questions coming. We're um running up against the clock here 260 00:20:13,200 --> 00:20:15,820 But I'm happy to go if anyone else has any additional questions 261 00:20:15,820 --> 00:20:20,900 See Jackal is typing so we'll take Jackal's question and then we will leave off 262 00:20:23,320 --> 00:20:29,640 If you have other questions that would help you understand stuff go for it like, you know, we're here for all levels of 263 00:20:29,640 --> 00:20:36,580 Understanding. Okay. We'll wait for runtime and shadow now just shadow guys. If you've got questions, you have to type faster. Come on 264 00:20:36,580 --> 00:20:41,680 I want to hear your like desk make like aggressive banging noises from your typing 265 00:20:41,680 --> 00:20:45,840 Just so you can get the question out before we close. No, no worries red tape 266 00:20:45,840 --> 00:20:49,860 It's always weird when you call out people for that typing indicator. I wish you could turn it off 267 00:20:49,860 --> 00:20:52,260 you can turn it off on I think telegram and 268 00:20:52,960 --> 00:20:59,540 Maybe what's that? Yeah, I usually if I have the option to I turn it off so people don't see that I am typing 269 00:20:59,540 --> 00:21:03,360 I think it's just like in some situations 270 00:21:03,360 --> 00:21:04,760 It can cause anxiety 271 00:21:04,760 --> 00:21:10,580 Like here's an example you're at work and you use Microsoft Teams and it's like your manager is typing and you notice it 272 00:21:10,580 --> 00:21:12,580 It's just like oh 273 00:21:12,580 --> 00:21:20,560 Yeah, okay, so we have no further questions some comments on typing noises so go ahead and leave off here 274 00:21:20,560 --> 00:21:24,880 I'm gonna go consume like half a cow worth of food and I'll get back to you later 275 00:21:24,880 --> 00:21:30,400 If you have any questions, please drop them in the questions help channel direct message me. Send me carrier pigeons. Send me smoke signals 276 00:21:30,400 --> 00:21:32,480 I'll try and respond do 277 00:21:32,480 --> 00:21:36,000 Remember that we can all 278 00:21:36,000 --> 00:21:38,520 Enjoy eating cows 279 00:21:38,520 --> 00:21:42,080 Not tipsy cow tipsy cow is a restaurant that is about one town over 280 00:21:42,080 --> 00:21:46,960 It takes me like a 20 to 30 minute bus ride to get there. Otherwise, I'll be going there all the time 281 00:21:46,960 --> 00:21:49,780 No, I'm just gonna go find whatever's in the cupboard and shove it in my face 282 00:21:49,780 --> 00:21:53,520 I don't know what it is. I mean look I will speech you later. Bye. Bye