1 00:00:00,000 --> 00:00:03,480 All right everyone, welcome to office hours. It is 4 p.m. So I'm gonna go ahead and get started 2 00:00:03,480 --> 00:00:08,320 So if you have questions, please drop them in the office hours text chat. There's a thread for questions 3 00:00:08,320 --> 00:00:09,160 You're not sure what this is 4 00:00:09,160 --> 00:00:12,760 This is a half hour segment where prime answers any questions that you might have about Neo 5 00:00:12,760 --> 00:00:14,280 So drop those in text format 6 00:00:14,280 --> 00:00:17,580 And I'll go ahead and answer them in the order that they appear if there are no questions 7 00:00:17,580 --> 00:00:19,580 We'll sit here in silence because that's how office hours work 8 00:00:19,580 --> 00:00:24,880 Let's go ahead and get started as we do have a question right now. So Jackal Girl says I do have a question 9 00:00:24,880 --> 00:00:29,320 Could you explain what the ballistic path procedural mesh is for? Someone stated that it had to do a teleportation 10 00:00:29,600 --> 00:00:35,960 Teleporters, but I was hoping for some more detail. Yeah, so that mesh is used for the teleport locomotion, which is in 11 00:00:35,960 --> 00:00:41,980 Default worlds by you know, when you make a new world, it's in there by default. It produces an arc which is 12 00:00:41,980 --> 00:00:48,560 Mathematically a ballistic path. I don't really know why it's called ballistic path because yes ballistic teleporting 13 00:00:48,560 --> 00:00:50,360 anyway 14 00:00:50,360 --> 00:00:52,080 That's what it's used for predominantly 15 00:00:52,080 --> 00:00:59,340 It is not that usable inside of Neos right now because you can't really affect the mathematics of that path that well 16 00:00:59,340 --> 00:01:02,960 But obviously we can from C# 17 00:01:02,960 --> 00:01:05,140 you can 18 00:01:05,140 --> 00:01:09,820 Use it if you want you do need to do mathematics though. If you look at the 19 00:01:09,820 --> 00:01:17,840 Trajectory node, I believe it's in physics that will give you similar inputs and outputs that will be needed for that mesh. It is a 20 00:01:17,840 --> 00:01:20,400 complicated mesh 21 00:01:20,400 --> 00:01:24,380 That's the only question we have so far. So I'll think about something else to say 22 00:01:25,240 --> 00:01:30,660 Revy says updates on world updates check the announcements channel. Thanks. Next question 23 00:01:30,660 --> 00:01:35,760 Okay, for those just joining us if you have any questions, please go ahead and drop them in the office hours text chat 24 00:01:35,760 --> 00:01:40,680 That's a couple of channels above this one in the thread and I'll get to them in order that they appear 25 00:01:40,680 --> 00:01:44,480 I think so for question here from cyber warlock. He says moving to a new render anytime soon 26 00:01:44,480 --> 00:01:46,480 I don't have any updates to share on that one 27 00:01:46,480 --> 00:01:54,340 Rendering is a topic which I am not involved in purely based on sort of I don't have the knowledge there 28 00:01:54,660 --> 00:02:01,740 gains our graphics program it does and they'd be able to answer more about that do check the announcement section and our roadmap on the 29 00:02:01,740 --> 00:02:10,440 On the github for any information about that one moving forwards we have Tyte who's asking a question who says I've been gone for a while 30 00:02:10,440 --> 00:02:12,680 What's the current summed up situation regarding NCR? 31 00:02:12,680 --> 00:02:18,400 You can go ahead and take a look at the announcements channel and read all the announcements in there that have the word NCR in them 32 00:02:18,400 --> 00:02:20,440 And you'll be fully up-to-date if we have any more information 33 00:02:20,440 --> 00:02:26,440 We will put in the announcements channel if you are going to complain immediately following me answering this question that there are no recent 34 00:02:26,440 --> 00:02:29,800 Announcements then I would like you to listen to this present again 35 00:02:29,800 --> 00:02:33,380 The updates are in the announcements channel if there are no updates 36 00:02:33,380 --> 00:02:38,400 They're the most up-to-date updates that we have it's a bit like Windows right no one really thinks about that, right? 37 00:02:38,400 --> 00:02:41,220 You know your own window actually windows is a bad idea 38 00:02:41,220 --> 00:02:45,380 I guess they update like all the time like you know it's like saying there are no recent updates 39 00:02:45,380 --> 00:02:48,480 It's like yeah, but like the most recent updates are there 40 00:02:48,480 --> 00:02:55,440 I had a DM from someone that said will support be coming soon. I don't know what that question means please answer questions in 41 00:02:55,440 --> 00:03:00,220 In the thread so I can get more information about those things 42 00:03:00,220 --> 00:03:05,960 sidewalk has another question here says any updates on stuff you've been excited to work on the stroke a look at 43 00:03:05,960 --> 00:03:10,560 Like personally I've been working a bunch of science projects, so those are cool 44 00:03:10,560 --> 00:03:16,460 I also was working yesterday on an updated document for the MMC to clarify license issues 45 00:03:16,720 --> 00:03:22,220 As you can find that in the MMC text channel that was a document which medros like this is this is needed 46 00:03:22,220 --> 00:03:24,220 We're having lots of questions and confusing 47 00:03:24,220 --> 00:03:28,360 No discussions about it, so I made a document summarizing licenses 48 00:03:28,360 --> 00:03:34,720 For those who are unaware in the MMC one of the rules stipulates that you must have a license to 49 00:03:34,720 --> 00:03:42,800 Use an asset in the MMC and that caused some confusion because apparently no one pays attention to licenses anywhere at all 50 00:03:43,340 --> 00:03:48,500 The loose principle of that is that when you download something from the internet you don't own it 51 00:03:48,500 --> 00:03:50,600 You might think that you automatically own it, but you don't 52 00:03:50,600 --> 00:03:53,240 when you download something you're usually given a 53 00:03:53,240 --> 00:03:56,000 license to that 54 00:03:56,000 --> 00:03:57,400 sometimes it's 55 00:03:57,400 --> 00:04:03,160 Less clear than others, but even in games you're given the license. That's called the end user license agreement. It's a license to the game 56 00:04:03,160 --> 00:04:06,600 So if you don't have a license you can't use it. That's as simple as that 57 00:04:06,600 --> 00:04:12,240 So make sure that you're reading the downloads reading the license of anything that you've downloaded and check that documentation for more information 58 00:04:12,880 --> 00:04:15,060 Jackal says what has been the 59 00:04:15,060 --> 00:04:20,980 most surprising clever thing that you've seen someone do with logics. That's gonna have to be the 60 00:04:20,980 --> 00:04:26,660 Neural network world that was I think last year's MMC, but they did a whole neural network now 61 00:04:26,660 --> 00:04:32,100 It does only do pong which is quite a simple neural network with not that many nodes in between it 62 00:04:32,100 --> 00:04:38,660 But like the whole way that that was put together so that it is actually a neural network working logics is quite cool 63 00:04:38,660 --> 00:04:41,040 Additionally is the like the traffic 64 00:04:41,960 --> 00:04:46,640 NPC system the one that's got all the light little creatures that run around a village. That's really cool use 65 00:04:46,640 --> 00:04:49,880 Easton says gulp. I don't know what that means. Please elaborate 66 00:04:49,880 --> 00:04:54,160 Revy says have the servers been downgraded or heard people in myself noting the landfill server 67 00:04:54,160 --> 00:04:58,440 Nope, not to my knowledge. If you have any issues, please make sure that you're opening up a bug report 68 00:04:58,440 --> 00:05:01,400 There is a particular bug issue that you should go take a look at which is called 69 00:05:01,400 --> 00:05:05,440 Assets loading slowly or something like that is on our github and you can take a look at it 70 00:05:05,440 --> 00:05:08,520 I have a DM that says where do I post questions in the thread you? 71 00:05:08,920 --> 00:05:14,680 Okay, so you're on community meetings you go up one two, three four five channels 72 00:05:14,680 --> 00:05:19,720 You find the office hours text chat you click into the office hours text chat and then right at the bottom of the office hours text 73 00:05:19,720 --> 00:05:22,880 Chat the last message in there is a thread and you put questions in there 74 00:05:22,880 --> 00:05:27,560 If you have any difficulty with that, feel free to just DM me the question, but like it really should be 75 00:05:27,560 --> 00:05:30,240 Easy to type in there 76 00:05:30,240 --> 00:05:37,860 Dio says is the logic structure like a neural net and I'm presuming I'm speaking about the neural network website. Sorry not website entry 77 00:05:38,420 --> 00:05:41,180 no, it's it is but 78 00:05:41,180 --> 00:05:43,880 the logics is just to 79 00:05:43,880 --> 00:05:49,440 Communicate with the nodes the nodes are like separate pieces of logics which are then called between each other 80 00:05:49,440 --> 00:05:53,100 I can't remember the exact specifics. I did unpack something and it looked really cool 81 00:05:53,100 --> 00:05:58,520 For those unaware when it comes down to like simple neural networks. It gets a lot easier to understand 82 00:05:58,520 --> 00:06:06,040 you connect an input and that say an input might be something very simple like the brightness of a pixel and 83 00:06:06,400 --> 00:06:11,620 Then the output might be move left move right and then based on that you can start doing 84 00:06:11,620 --> 00:06:18,000 Information so the neural network might say okay if I see a one on the brightness of a pixel 85 00:06:18,000 --> 00:06:20,000 Then I output one to move left 86 00:06:20,000 --> 00:06:22,540 and that is 87 00:06:22,540 --> 00:06:24,580 Just a very basic example 88 00:06:24,580 --> 00:06:30,940 If you think about it more and more and you look into like how it works you can start to really understand why 89 00:06:30,940 --> 00:06:33,820 really simple creatures are 90 00:06:34,340 --> 00:06:37,900 Really, you know what we call really simple because they have a smaller brain mass 91 00:06:37,900 --> 00:06:43,320 They have a smaller connectome. I believe is the term for it. Now you think about a fly maybe 92 00:06:43,320 --> 00:06:50,080 The fly is just responding to a very simple neural network, which is like seek food avoid people 93 00:06:50,080 --> 00:06:55,100 There is research to say that the size of brains doesn't matter as much as we thought though 94 00:06:55,100 --> 00:06:58,460 I seem to remember it was something like 95 00:06:58,460 --> 00:07:01,420 QI that TV show has been on my 96 00:07:01,980 --> 00:07:04,740 YouTube short feed for a bit and 97 00:07:04,740 --> 00:07:10,140 Something about like something about the size of the brain not being that more, you know, that my point 98 00:07:10,140 --> 00:07:12,140 It's like more the development of the brain 99 00:07:12,140 --> 00:07:18,460 Do clarifies I'm in terms of how graph based data structures are typically visualized by like this explanation more 100 00:07:18,460 --> 00:07:22,420 No logics is not structured like a neural net. Um 101 00:07:22,420 --> 00:07:26,960 Really don't understand the question. Oh, I skipped Eastern's question 102 00:07:26,960 --> 00:07:32,780 I don't know what that is. Like if it's a badge then I can go look at the badge code right now and see what's there 103 00:07:32,780 --> 00:07:36,460 Except I can't because my bookmarks broke to anyway, that would be 104 00:07:36,460 --> 00:07:38,960 common 105 00:07:38,960 --> 00:07:42,760 Avatar builder. Yeah, come on avatar build. All right scroll to the badges section 106 00:07:42,760 --> 00:07:45,960 There is no badge with that name, but there's no standard badge with that name 107 00:07:45,960 --> 00:07:50,580 It's probably a private badge or it might just be a tag. Like the problem is that people like associate tags with 108 00:07:51,620 --> 00:07:59,900 Like badges but like tags aren't badges tags are just tags much how worlds can have tags users can have tags and how we add 109 00:07:59,900 --> 00:08:07,100 Badges to people is usually via tags because it tags a user but tags don't always equate to badges 110 00:08:07,100 --> 00:08:09,100 They just sometimes do 111 00:08:09,100 --> 00:08:15,080 Yes, the neural network world is laid out like that a lot simpler than that, yes 112 00:08:15,080 --> 00:08:18,480 Beagle asks not sure how much you know about custom badge installation 113 00:08:18,480 --> 00:08:22,360 But I want to add a badge in but when I use the badge installer overwrites another badge I've edited and sets it back 114 00:08:22,360 --> 00:08:29,720 default once you've used the badge installer once I would just go ahead and take a look adding the badge manually to the badge installer 115 00:08:29,720 --> 00:08:35,640 It shouldn't be that difficult to go find the existing custom badges and add another one, but if you're using a community-based 116 00:08:35,640 --> 00:08:40,680 Integration then you should go speak to the member of the community that made that integration 117 00:08:40,680 --> 00:08:44,540 I can only help with real badges because I don't know 118 00:08:45,060 --> 00:08:48,800 I don't know like how that one works. It's usually 119 00:08:48,800 --> 00:08:51,400 Episcolians one that people use I don't know how it's work 120 00:08:51,400 --> 00:08:56,480 I don't use it because I have enough badges Beagle clarified that it's the custom badge thing 121 00:08:56,480 --> 00:08:58,960 Yeah, you'll have to speak to the the maker of the custom badge thing 122 00:08:58,960 --> 00:09:03,400 Yeah, corpse just a tag like you can see it there like it's literally it's just a tag like it's not a badge 123 00:09:03,400 --> 00:09:04,080 It's a tag 124 00:09:04,080 --> 00:09:11,840 So you see how this is like it says tags Neos team years admin that allows Fruxius and anyone else with those tags to perform 125 00:09:12,360 --> 00:09:18,400 Things that you guys can't for example I can I can delist an item from the world browser 126 00:09:18,400 --> 00:09:24,680 I can feature an item in the world browser. I can save stuff to the Neos team inventory like you know it's it's tagged 127 00:09:24,680 --> 00:09:29,060 It's not badges, so I would calm down and and enjoy 128 00:09:29,060 --> 00:09:34,200 Knowing that all badges are not tax moving forwards to questions 129 00:09:34,200 --> 00:09:37,120 maestro says 130 00:09:37,120 --> 00:09:38,320 Thank you. I'm in touch discord 131 00:09:38,320 --> 00:09:42,100 What is the license turns that I might need to know about if I want to do it for your project to say requirement? 132 00:09:42,100 --> 00:09:45,260 I mean the license terms of Neos 133 00:09:45,260 --> 00:09:52,280 Take a look at our end user license agreement and our terms of use as well as our user guidelines 134 00:09:52,280 --> 00:09:58,980 That's all you need to abide by you do whatever you want provided. You're abiding by those those are all available on the wiki and 135 00:09:58,980 --> 00:10:02,040 some are available like in in 136 00:10:02,040 --> 00:10:04,960 like in steam and stuff 137 00:10:04,960 --> 00:10:11,360 Eastern there is not a place on the wiki for tags because tags can be literally anything and the amount of tags that you'll see 138 00:10:11,520 --> 00:10:16,820 Will grow exponentially and they don't mean anything. There's also not a page for badges that are 139 00:10:16,820 --> 00:10:24,920 Eastern you need to just chill out because just to tag like it's meaningless right if you look at your world any world that you've published 140 00:10:24,920 --> 00:10:30,780 It's gonna have a tag for like everything that you put into the world name for example if you called the world 141 00:10:30,780 --> 00:10:35,060 The cool cabin by the sea it will have a tag 142 00:10:35,060 --> 00:10:39,120 That's called the because like our tag systems just like bad right now 143 00:10:39,360 --> 00:10:45,260 So it doesn't mean anything. It's just like it usually is signaled in behavior, right? 144 00:10:45,260 --> 00:10:51,180 It's exactly the same as slot tags, but the difference is in then that slot tags. You can only have one 145 00:10:51,180 --> 00:10:58,460 Because we don't have collections yet, whereas we do have collections in the API so you can't do that and we do have 146 00:10:58,460 --> 00:11:05,360 Collection like abilities for the world browser. That's also why the MMC uses tags and not the world name 147 00:11:05,840 --> 00:11:11,480 As a reminder for the MMC you do not need to put MMC or MMC 2023 or MMC 23 148 00:11:11,480 --> 00:11:14,180 In your world name just put it in the tags 149 00:11:14,180 --> 00:11:15,000 It's up to you 150 00:11:15,000 --> 00:11:20,240 But I've seen a bunch of worlds where they've like got like I don't know it still seems like people think that they need to 151 00:11:20,240 --> 00:11:24,460 Put it in the world name, which you do not all right moving forwards. That's done 152 00:11:24,460 --> 00:11:29,560 Wherever says have we turned you into a fairy yet? I don't know maybe you should find out 153 00:11:31,000 --> 00:11:37,440 Pam-pam says how am I today? I have pink lemonade. So I am amazing Jackal says, what is your favorite kind of cheese? 154 00:11:37,440 --> 00:11:40,800 I do not answer cheese questions because I answered them all search back through the notes 155 00:11:40,800 --> 00:11:44,880 Those who are unaware what pink lemonade is pink lemonade is lemonade that has 156 00:11:44,880 --> 00:11:48,260 Raspberry juice in it. Yeah, it's fine on the session names 157 00:11:48,260 --> 00:11:53,680 It's just like when I come to set up the I run the voting systems from see when I come to set up the voting system 158 00:11:53,680 --> 00:11:57,880 And I go into one of the voting booths and like the entire booth is just like water wall MMC 159 00:11:57,880 --> 00:12:03,800 It's so hard to find like a particular entry that you're interested in because they all start with MMC 160 00:12:03,800 --> 00:12:10,320 And you just look at like a sea of MMC space blah blah blah blah, and it's like what like just like what? 161 00:12:10,320 --> 00:12:14,600 You know just like here's an example. Let's say a 162 00:12:14,600 --> 00:12:21,760 Blockbuster film was entered into a competition and you go to the award ceremony, and it's like 163 00:12:21,760 --> 00:12:24,720 Congratulations 164 00:12:25,040 --> 00:12:29,000 MMC the shining has won the award for the best horror film and it's like 165 00:12:29,000 --> 00:12:37,200 Anyway, it's a matter of preference, but just know it's not required like if you still choose to put it in great 166 00:12:37,200 --> 00:12:39,840 It's just if you think you need to you do not 167 00:12:39,840 --> 00:12:44,360 Beagle says have you ever wanted to participate in MMC I participate in every single 168 00:12:44,360 --> 00:12:50,740 MMC do says we needed a vetted wiki article almost at misconceptions that go around Neos 169 00:12:50,740 --> 00:12:54,940 Yeah, well we've got optimization guidelines, which Lexus provided 170 00:12:55,020 --> 00:12:57,020 We've got myths 171 00:12:57,020 --> 00:13:02,660 Haven't actually updated in a while. That's because things calmed down. I guess but yeah his his myths 172 00:13:02,660 --> 00:13:06,360 And then we've got things to avoid as well 173 00:13:06,360 --> 00:13:11,620 Which I recently had to clarify that things to avoid didn't mean against the guidelines because we had a bunch of stuff around that 174 00:13:11,620 --> 00:13:17,260 But those three pages should help as for vetted. We don't like we don't really need them to be vetted 175 00:13:17,260 --> 00:13:20,020 I do check like edits that occur there, but 176 00:13:21,020 --> 00:13:25,920 What amazes me is that even with those pages in existence I still hear things which are like 177 00:13:25,920 --> 00:13:32,060 Literally on that page and I'd understand if they were on Twitter or a different platform because people may and we haven't read that 178 00:13:32,060 --> 00:13:38,220 But like I hear these things from like mentors and mod sometimes and it's like come on Beagle says 179 00:13:38,220 --> 00:13:41,220 What are you working on for this MMC? I don't have any plans right now 180 00:13:41,220 --> 00:13:47,260 What I usually do bear in mind I can't win is I've tended to sort of go for the art category 181 00:13:47,260 --> 00:13:51,420 So if you go back to MMC 2022, you'll see that I have an entry in the art category 182 00:13:51,420 --> 00:13:55,060 the reason behind that is because art is sort of like 183 00:13:55,060 --> 00:13:57,580 subjective and 184 00:13:57,580 --> 00:14:02,860 Open to interpretation and also quite creative. I don't actually need to spend a lot of time on logics, right? 185 00:14:02,860 --> 00:14:06,780 If I make a game I need to spend like hours making the logic for the game 186 00:14:06,780 --> 00:14:10,900 You know making sure all the parts work teams shooting whatever it is that needs to work works 187 00:14:10,900 --> 00:14:15,660 But if I do art, it just needs to look good and in some cases that means like silly stuff 188 00:14:16,660 --> 00:14:22,200 So the art project I did last year was based on I'm not gonna be able to find it 189 00:14:22,200 --> 00:14:23,420 There's there's a note in the world 190 00:14:23,420 --> 00:14:29,400 It's good untitled on purpose because I called it untitled and then lots of people DM me and were like you should title your project 191 00:14:29,400 --> 00:14:29,760 I'm like no 192 00:14:29,760 --> 00:14:35,780 No, it's untitled on purpose and so I just renamed it to untitled on purpose to meme this year's one will also be called untitled 193 00:14:35,780 --> 00:14:38,380 Yes, that is a perfect example of art 194 00:14:38,380 --> 00:14:45,540 Moving forward to additional questions Revy asks. I wonder why unity for rendering back when we picked unity 195 00:14:45,540 --> 00:14:50,780 It was probably the best option available. You have to remember the that Neos has existed since sort of before 196 00:14:50,780 --> 00:14:55,460 Before you can gather right? It's been a long time in the making 197 00:14:55,460 --> 00:15:01,300 Lots of people particularly in the crypto scene. They're like Neos has only existed since 2020 198 00:15:01,300 --> 00:15:05,900 I'm like no Neos has existed like as early as I think 16 17 or 18 199 00:15:05,900 --> 00:15:09,020 But it's you know, and it's like cool 200 00:15:09,020 --> 00:15:13,900 We used unity back then and we're kind of just stuck on it because we've been on it that long 201 00:15:13,980 --> 00:15:18,500 Like the very first sort of idea of Neos like almost predates the Oculus Rift, right? 202 00:15:18,500 --> 00:15:24,420 It was the Oculus Rift dev kits that the freaks was using to sort of pioneer this and look at it 203 00:15:24,420 --> 00:15:28,860 Some of the Neos code predates motion controllers for VR 204 00:15:28,860 --> 00:15:34,100 So back before you you had the vive ones before you had the oculus touch controllers 205 00:15:34,100 --> 00:15:39,100 In fact, there's a footage somewhere on his channel of him using you know 206 00:15:39,100 --> 00:15:45,860 That like razor controller thing that had like a sort of ball in the middle Hydra, I think yeah razor Hydra 207 00:15:45,860 --> 00:15:52,060 That would look really weird. I'm glad razor became less sort of like let's make stuff look like a alien movie. I 208 00:15:52,060 --> 00:15:57,740 Don't remember how that works. If anyone knows how the razor Hydra works. Let me know is it is it like what's the ball do? 209 00:15:57,740 --> 00:16:03,920 Magnetic. Oh, that's cool. Which reminds me. I've seen a recent uptick in controllers, but you use 210 00:16:05,040 --> 00:16:12,480 Magnetic sensors for the joystick which I think is great because it means they don't get as much drift because there isn't like moving parts 211 00:16:12,480 --> 00:16:17,540 There are still more moving parts, but like the moving parts are just moving parts 212 00:16:17,540 --> 00:16:24,140 They're less less like electronical and stuff like that. It also means that are easier to swap out etc. Yes ponder the razor Hydra orb 213 00:16:24,140 --> 00:16:29,340 Magnetic that's interesting. Yeah, Revy says hotspot connectors from an mechanical keyboards 214 00:16:29,340 --> 00:16:32,260 Yeah, similar to that like I can on this keyboard 215 00:16:32,260 --> 00:16:35,360 I've not done it because I don't need to I can pull off the key cap, of course 216 00:16:35,360 --> 00:16:39,440 But I can also pull out the key and just like throw it across the room go pick it up 217 00:16:39,440 --> 00:16:45,060 Put it back in again without unplugging the keyboard. It'll just work. My keyboard's cool. My keyboard uses lasers as well 218 00:16:45,060 --> 00:16:47,620 So the keys I have 219 00:16:47,620 --> 00:16:51,640 Don't mechanically interact with the circuit board at all 220 00:16:51,640 --> 00:16:59,380 All they do is lower a tiny piece of plastic that blocks an LED and that detects the block of the LED as a key 221 00:16:59,380 --> 00:17:05,340 Press it's ridiculous. Like it's absolutely ridiculous. The keyboard needs to do that, but it works nicely. I 222 00:17:05,340 --> 00:17:07,860 Can't adjust the strike depth. No 223 00:17:07,860 --> 00:17:14,780 That would be like like a price point increase. I wouldn't be prepared for I don't want to talk about keyboards too much because I 224 00:17:14,780 --> 00:17:22,000 Really do believe that over like over engineered and overplayed. I do not have any keyboard recommendations at all 225 00:17:22,000 --> 00:17:24,180 What I will tell you is 226 00:17:24,180 --> 00:17:30,540 Consider if you really need RGB or if you just think you need it. I've noticed a lot of people that like have RGB kit 227 00:17:30,540 --> 00:17:35,580 They just like let it do the sort of like RGB strobe where it just goes like I'm blue. I'm purple now 228 00:17:35,580 --> 00:17:38,920 I'm red now. I'm orange. I'm like, do you need do you need that? 229 00:17:38,920 --> 00:17:45,800 I recently went round my bedroom and I did the thing where you put electrical tape over all the LEDs and it's like oh, yeah 230 00:17:45,800 --> 00:17:49,640 Now like it's pitch black when I go to bed and I enjoy that 231 00:17:49,740 --> 00:17:54,020 So do you need light? Do you need it to have light? Oh, but it looks cool 232 00:17:54,020 --> 00:17:59,940 How long do you actually spend looking at your computer? How long I spent forever looking at it in 233 00:17:59,940 --> 00:18:03,100 in terms of looking at the screen, but I 234 00:18:03,100 --> 00:18:08,180 Remember the last time I like detailedly looked at the side of the PC case 235 00:18:08,180 --> 00:18:12,480 It might just be like how I've got mine set up, you know, do we have any more Neos questions? 236 00:18:12,480 --> 00:18:14,860 Let's get back to let's get back to Neos. Oh 237 00:18:14,860 --> 00:18:17,420 Hell yeah, we got three 238 00:18:17,420 --> 00:18:19,620 Neos questions, let's go through them 239 00:18:20,140 --> 00:18:23,440 After MMC, I'm looking to sorry Beagle says after MMC 240 00:18:23,440 --> 00:18:27,840 I'm looking to create an educational world of theoretical physics focusing on studies like black holes and whatnot 241 00:18:27,840 --> 00:18:31,060 What you've been just did working with me on it. Unfortunately, I can't commit to working on any 242 00:18:31,060 --> 00:18:36,500 Additional Neos projects. I just have too many and then Neos itself being a project 243 00:18:36,500 --> 00:18:39,620 It just it really ruins my mood for like working on stuff 244 00:18:39,620 --> 00:18:45,340 you'll know that if you know me enough to know that like occasionally I just make memes because 245 00:18:45,740 --> 00:18:50,580 Like it's easy to make memes because you can stop the moment. The joke isn't funny anymore 246 00:18:50,580 --> 00:18:56,500 Other than that like it's all full of like crazy projects. I don't have time 247 00:18:56,500 --> 00:19:00,580 Lex says well near scene be feet be 248 00:19:00,580 --> 00:19:05,980 Okay, sorry. I'm struggling to read for some reason be a feature eventually worked on when things get wrong again 249 00:19:05,980 --> 00:19:10,060 We still do plan to work on near scene and it will give us a lot more control over 250 00:19:10,060 --> 00:19:14,020 Testing and feature flagging and stuff like that 251 00:19:14,820 --> 00:19:19,080 Revvises are there any plans to support more DIY open source standards for eye and mouth tracking? 252 00:19:19,080 --> 00:19:27,220 Yeah, the way that that works is if we have a headset that has eye or mouth tracking will implement it like almost regardless, right? 253 00:19:27,220 --> 00:19:31,980 But we'll implement it at the speed and timing and planning as we do with all devices 254 00:19:31,980 --> 00:19:37,600 As for open source, I'm aware of a few standards. I don't know which standards winning right now 255 00:19:37,600 --> 00:19:40,160 But yeah, we'll take a look at it 256 00:19:40,160 --> 00:19:45,160 But we'll take a look at it framed around the headset and use like as an example here if there's only one person 257 00:19:45,160 --> 00:19:49,760 Using a headset. It's unlikely to get prioritized, but if someone comes in and says 258 00:19:49,760 --> 00:19:55,080 Five percent of your user base are using quest pros now right now and you don't support it 259 00:19:55,080 --> 00:20:01,820 That's a much easier conversation to have about supporting it. It's a bit like browsers like what percentage are using it in Explorer 6 guys 260 00:20:01,820 --> 00:20:03,820 Do you need to support Internet Explorer 6? 261 00:20:03,820 --> 00:20:06,460 if you're working in 262 00:20:06,600 --> 00:20:12,640 Corporate banking you do need to support Internet Explorer 6 usually. IE6 was out of support many many years ago 263 00:20:12,640 --> 00:20:16,900 But if you're in corporate banking you usually need it or if you're in a nuclear missile silo 264 00:20:16,900 --> 00:20:19,980 You kind of need to support like Internet Explorer 1 in some cases 265 00:20:19,980 --> 00:20:26,000 Not the Internet Explorer should be used inside a missile silo. Hopefully everything in there is like largely offline 266 00:20:26,000 --> 00:20:29,860 Look up and look into the silos and how they're operated by the way. It's kind of interesting 267 00:20:29,860 --> 00:20:33,180 some of those silos are manned 24/7 and 268 00:20:33,660 --> 00:20:40,720 They have various mechanics that basically mean that if like an officer leaves their chair like alarms go off and stuff because someone has to 269 00:20:40,720 --> 00:20:45,980 Be in their chair at that silo 24/7 just in case it's needed. It's it's interesting 270 00:20:45,980 --> 00:20:49,640 There's pictures of some of the rooms and it's just like that looks like a job which is 271 00:20:49,640 --> 00:20:52,280 Depending on how you look at it stressful or not stressful 272 00:20:52,280 --> 00:20:57,280 Because like if you're called on to like launch a missile then you know, the world's kind of messed up 273 00:20:57,280 --> 00:21:01,480 So there's nothing really you can do about it, but most of the time it's not gonna be so you just you know 274 00:21:01,720 --> 00:21:06,740 Sit there. I guess they'd run drills though a bit like firefighters, you know, like what I always used to think like 275 00:21:06,740 --> 00:21:10,760 Oh, you know firefighters do nothing when they're not on cool. No, they do drills or they clean 276 00:21:10,760 --> 00:21:13,980 Revvies clarify and they were talking about I track VR 277 00:21:13,980 --> 00:21:17,980 Which I should add I track into almost any headset go ahead and open up a cab issue for it 278 00:21:17,980 --> 00:21:19,980 We'll see if we can prioritize it 279 00:21:19,980 --> 00:21:25,360 Maestro asks is VR OS program app allowed to be developed or is that too far? 280 00:21:25,360 --> 00:21:28,760 Please restate that question. I have no idea what you're asking 281 00:21:29,280 --> 00:21:32,020 Jackal clarifies. Yeah maintenance is also what they do. Yeah it 282 00:21:32,020 --> 00:21:38,400 Yeah, I remember I was young I wanted to be a firefighter and a policeman at the same time 283 00:21:38,400 --> 00:21:44,920 We are at half past. So anyone that's typing go forward and and ask your questions 284 00:21:44,920 --> 00:21:49,640 Otherwise, we'll be leaving off here once we run out of questions. Okay, so Roussier's question first 285 00:21:49,640 --> 00:21:54,900 What's the determining factor when nodes go red is it based on a process time limit or max iterations? 286 00:21:54,900 --> 00:21:57,200 I'd have to look into it. Not entirely sure 287 00:21:58,360 --> 00:22:00,640 It's running time. I'm not I'm not entirely sure 288 00:22:00,640 --> 00:22:00,960 I'm sorry 289 00:22:00,960 --> 00:22:06,680 And the next question maestro says if I make the time to develop an OS around your program as a soft app 290 00:22:06,680 --> 00:22:12,280 Is built on top of the stack is their core limitation such as running it locally not being allowed as and I'd like to make 291 00:22:12,280 --> 00:22:17,100 The program you guys have linked to a server VM in the US would be provided by your program 292 00:22:17,100 --> 00:22:23,920 But the back end we provided by a programming IDE in VR logic would be placed on a separate server using web 293 00:22:24,080 --> 00:22:29,440 I don't think you'd have much luck doing that because we don't have things like screen sharing 294 00:22:29,440 --> 00:22:33,040 text editing of the kind that you are speaking about 295 00:22:33,040 --> 00:22:40,300 So I don't I just don't know I don't think half of what you're describing there would work though 296 00:22:40,300 --> 00:22:46,500 Particularly whilst we're on unity, but even once we're off unity that may require a commercial license depending on what you're doing on it 297 00:22:46,500 --> 00:22:48,500 so, please go ahead and take a look at 298 00:22:48,640 --> 00:22:55,400 The terms of use and the guidelines and the end user license agreement if you have any more questions about that you can email 299 00:22:55,400 --> 00:22:57,400 hello at neos.com 300 00:22:57,400 --> 00:22:59,480 Shadow says could there be 301 00:22:59,480 --> 00:23:04,280 Controller emulation with logic's node be nice for making VR gloves work without external mapping 302 00:23:04,280 --> 00:23:08,840 We do have an item on our to-do list road map what we want to call it 303 00:23:08,840 --> 00:23:13,560 Which is more sort of generic device support and what that would allow you to do is make 304 00:23:13,880 --> 00:23:19,240 In a similar way, but not identical to a plug-in a way for your device, whatever it might be including 305 00:23:19,240 --> 00:23:22,040 You know if you built it using circuit boards and an Arduino yourself 306 00:23:22,040 --> 00:23:27,700 Support Neo, so that's probably what you're after I believe that's on one of our roadmap boards with that 307 00:23:27,700 --> 00:23:32,320 I'm gonna go ahead and call things closed. That's the end of this office hours if any additional questions 308 00:23:32,320 --> 00:23:34,320 please post in questions and help or 309 00:23:34,320 --> 00:23:39,020 DM me or I don't know like send me a carrier pigeon if you do that 310 00:23:39,020 --> 00:23:41,060 Let me know though because like my curtains are still closed 311 00:23:41,060 --> 00:23:46,480 I won't see outside on my balcony and making pigeon noises at me, and I will see you again next week