1 0:00:00.000 --> 0:00:04.220 So for those on the recording, I forgot to hit record for like half a minute, I'm sorry 2 0:00:04.220 --> 0:00:08.440 for those hearing on the recording, please, please do forgive me. 3 0:00:08.440 --> 0:00:10.440 Let's get started with questions. 4 0:00:10.440 --> 0:00:15.600 Tronas asks, I haven't played a good RTS in like forever. 5 0:00:15.600 --> 0:00:20.800 I used to play Red Bullet 2 a lot with some friends, and my friend had this ability where 6 0:00:20.800 --> 0:00:25.840 it was just sort of, I don't know, he spawned tanks, like some sort of insect or something. 7 0:00:25.840 --> 0:00:28.480 Tanks just appeared out of everywhere and I could never keep up. 8 0:00:28.480 --> 0:00:34.180 I don't like playing RTS games with other players, like I don't really like PvP games 9 0:00:34.180 --> 0:00:38.700 in general, particularly with friends, and the reason behind that is someone is always 10 0:00:38.700 --> 0:00:43.400 having a bad time when I play PvP, at least I find that. 11 0:00:43.400 --> 0:00:50.960 So someone is not doing well, and they're losing, and then therefore they are sad. 12 0:00:50.960 --> 0:00:51.960 And so I don't like that. 13 0:00:51.960 --> 0:00:54.520 So I tend to only play cooperative games. 14 0:00:54.520 --> 0:01:00.360 I can play with, you know, like player versus player games if there's a team, but if there's 15 0:01:00.360 --> 0:01:03.800 a team, all the people I'm in communication with, all the people I'm playing with have 16 0:01:03.800 --> 0:01:09.420 to be on the same team, otherwise I get a bit, I don't know, it just feels weird. 17 0:01:09.420 --> 0:01:16.040 Another RTS game which I really, really wish that someone would own and understand and 18 0:01:16.040 --> 0:01:20.120 try and play with me, because I don't know, like no one plays the game and it's kind of 19 0:01:20.120 --> 0:01:24.840 weird, but I have a time traveling RTS game in my library. 20 0:01:24.840 --> 0:01:29.640 It is an RTS game where you can time travel, and it is insane. 21 0:01:29.640 --> 0:01:34.260 To list the sort of ways that time travel play out, you can do things, for example, 22 0:01:34.260 --> 0:01:40.140 build a tank creator, so a vehicle factory, spawn a tank, the tank comes out of the vehicle 23 0:01:40.140 --> 0:01:46.120 factory, send the tank into the past before the tank was created, and explode the tank 24 0:01:46.120 --> 0:01:47.200 factory. 25 0:01:47.200 --> 0:01:52.160 At that point, a regular game engine would just be like, what the hell is going on? 26 0:01:52.160 --> 0:01:58.580 But this particular time traveling RTS engine figures it out, and it will propagate what's 27 0:01:58.580 --> 0:02:03.640 called the grandfather paradox through the game until one of the states resolves sort 28 0:02:03.640 --> 0:02:05.280 of randomly. 29 0:02:05.280 --> 0:02:13.740 The two states being the tank factory doesn't exist, or the tank doesn't exist, or both 30 0:02:13.740 --> 0:02:19.040 don't exist, and it will figure it all out, and it's multiplayer as well, and so in a 31 0:02:19.040 --> 0:02:24.240 multiplayer game, you might be trying to do the usual red alert 2 style thing and build 32 0:02:24.240 --> 0:02:31.240 up your base, but someone has time traveled their entire attack force back in time and 33 0:02:31.240 --> 0:02:36.300 is attacking you before you had any units, so you always have to be sending units forwards 34 0:02:36.300 --> 0:02:37.300 and backwards. 35 0:02:37.300 --> 0:02:38.300 Acron is the name of the game. 36 0:02:38.300 --> 0:02:40.040 It is incredibly confusing. 37 0:02:40.040 --> 0:02:43.480 I have not been able to win a match or even survive. 38 0:02:43.480 --> 0:02:49.760 It is painfully overcomplicated, yes, but it is very, I don't know, I want to learn 39 0:02:49.760 --> 0:02:54.720 it, and it died, right, no one wants to play it, but I would love it if there had been 40 0:02:54.720 --> 0:03:00.120 a little pro series, even if it was just a season, and then we'll be able to take a look 41 0:03:00.120 --> 0:03:03.080 at pro players doing it. 42 0:03:03.080 --> 0:03:07.280 Similar to a game called Splitgate, Splitgate's an FPS game where you can make portals, similar 43 0:03:07.280 --> 0:03:08.280 to the game Portal. 44 0:03:08.280 --> 0:03:11.040 I think they originally called it like Portal Shooter or something, but they couldn't due 45 0:03:11.040 --> 0:03:16.400 to branding and terms of trademarks, et cetera, but Splitgate you can portal, and the pro 46 0:03:16.400 --> 0:03:20.960 players are just constantly portaling, and for Splitgate, I never portal, but Splitgate 47 0:03:20.960 --> 0:03:25.080 is dead now as well, he does announce that they're not doing updates for anyone. 48 0:03:25.080 --> 0:03:27.720 Anyway, we should get back on track, we're four minutes in and we've just been talking 49 0:03:27.720 --> 0:03:31.720 about video games that are not Neos, so let's go ahead and take a look at the next question. 50 0:03:31.720 --> 0:03:35.360 Waffler, the protogen, says, so I'm trying to make an avatar complete with a Neos, it 51 0:03:35.360 --> 0:03:37.900 is made up of precisely placed boxes and such. 52 0:03:37.900 --> 0:03:41.880 I glue it together with a glue tool, but then rotating the thing makes it rotate around 53 0:03:41.880 --> 0:03:44.000 the center of the world instead of its own center. 54 0:03:44.000 --> 0:03:47.760 Yeah, don't glue it, the glue tool is not the tool you want to use for that. 55 0:03:47.760 --> 0:03:53.240 There are a bunch of people inside Neos that do this activity, so speak to Rusty and Sloppy 56 0:03:53.240 --> 0:03:58.280 McFloppy and they'll be able to help you out, they make avatars entirely inside Neos. 57 0:03:58.280 --> 0:04:02.080 Origins are very important, so don't glue them, manually pair them together and then 58 0:04:02.080 --> 0:04:09.480 you won't lose those origin datas, datatars, datutus, daties, what's the plural of data? 59 0:04:09.480 --> 0:04:11.080 I don't know. 60 0:04:11.080 --> 0:04:15.600 Anyway, Yoho asks, are there any cool things you can tell us about the work that's happening 61 0:04:15.600 --> 0:04:18.840 while we wait for this Neos issue to take the time to pass? 62 0:04:18.840 --> 0:04:19.840 No. 63 0:04:19.840 --> 0:04:23.520 Moving onwards, Waffler says, much more general question, I'm interested in being a world 64 0:04:23.520 --> 0:04:26.200 creator and logic user, what other steps I should go through on this journey to be a 65 0:04:26.200 --> 0:04:27.200 good creator in Neos? 66 0:04:27.200 --> 0:04:28.200 Do it. 67 0:04:28.200 --> 0:04:32.320 I know that's a sort of brash and harsh answer, but that's the answer. 68 0:04:32.320 --> 0:04:37.480 So even the statement, I want to be a world creator, you are a world creator, Waffler, 69 0:04:37.480 --> 0:04:40.720 I know that you haven't built a world yet, but you are a world creator, there isn't really 70 0:04:40.720 --> 0:04:45.840 anything that you need to do to become a world creator except to do it. 71 0:04:45.840 --> 0:04:48.320 There are a bunch of tutorials on my channel and a few other channels that will get you 72 0:04:48.320 --> 0:04:51.840 started with world creation, I have a full world creation series, it is a little bit 73 0:04:51.840 --> 0:04:56.320 on the old side now, uses the old UI, but still should be mappable to the new UI, so 74 0:04:56.320 --> 0:04:58.240 go ahead and take a look at that. 75 0:04:58.240 --> 0:05:03.000 My advice is start small, in that series we make a world, we put a picnic table and some 76 0:05:03.000 --> 0:05:07.800 trees in and we save it, and that just gets you around the loader world, add something 77 0:05:07.800 --> 0:05:10.500 to the world, save the world, teach you to do that. 78 0:05:10.500 --> 0:05:13.760 As for logics, I don't have a beginner logics tutorial, I do need to fill that gap at some 79 0:05:13.760 --> 0:05:18.040 point, but Basement Node has a really good one, and then once you do know logic, I have 80 0:05:18.040 --> 0:05:22.280 a lot more sort of how to create specific thing tutorials. 81 0:05:22.280 --> 0:05:26.160 Its original name was Puddle Wars or something, they are not, Splitgate is not doing updates, 82 0:05:26.160 --> 0:05:30.320 they released their final update recently, and they are no longer doing updates. 83 0:05:30.320 --> 0:05:35.240 They'll do like bug fixes or exploit fixes, but they're not doing any more content. 84 0:05:35.240 --> 0:05:39.280 What's annoying is the cash shop is still up, so they'll still be doing cash stuff. 85 0:05:39.280 --> 0:05:45.440 You know, you can still buy whatever their equivalent of e-books is. 86 0:05:45.440 --> 0:05:49.320 Splitgate coins or something like that, I don't know, who knows. 87 0:05:49.320 --> 0:05:51.080 Split coins, says Aaron. 88 0:05:51.080 --> 0:05:52.660 Thank you Mr. Aaron. 89 0:05:52.660 --> 0:05:56.320 With that, all of the questions have been answered, that we currently have, so if you 90 0:05:56.320 --> 0:06:00.560 have any more questions, do get them typed up, otherwise we're going to sit here in unimaginable 91 0:06:00.560 --> 0:06:01.560 silence. 92 0:06:01.560 --> 0:06:03.920 I'll just scroll up and down the list looking for any questions I might have missed. 93 0:06:03.920 --> 0:06:05.480 There are no questions which I have missed. 94 0:06:05.480 --> 0:06:08.920 Are there any other Neos tutorial channels you would like to add to the list? 95 0:06:08.920 --> 0:06:18.320 Uh, yeah, there's actually a bunch, so Basement Node is doing a bunch now, even June is. 96 0:06:18.320 --> 0:06:21.160 Check the tutorials channel and scroll up recently, like I haven't posted that much 97 0:06:21.160 --> 0:06:26.720 because I've been away for a bit, but you'll see Paddy done one, doesn't sound like a correct 98 0:06:26.720 --> 0:06:27.720 sentence. 99 0:06:27.720 --> 0:06:31.040 Paddy did one, I think they've done a couple. 100 0:06:31.040 --> 0:06:40.800 And then, this is exactly what I was looking for, is Alex from Alaska has this amazing 101 0:06:40.800 --> 0:06:46.400 list which does need translating, so if you are not technical, please wait for someone 102 0:06:46.400 --> 0:06:49.360 slightly more technical to translate it. 103 0:06:49.360 --> 0:06:56.000 But this list here is a list of playlist IDs, and you can put those into YouTube by just 104 0:06:56.000 --> 0:07:01.280 expanding the URL a little bit, and that will get you to tutorial channels that do exist. 105 0:07:01.280 --> 0:07:10.080 So yeah, me, Jax did a few back in the day, Fruxy of course has a lot, Coffee, Turk, Circuitry, 106 0:07:10.080 --> 0:07:15.880 even Alex has done a few, June, NG, Nicole did a few, I forgot Nicole did a few, of course 107 0:07:15.880 --> 0:07:16.880 that's great. 108 0:07:16.880 --> 0:07:21.640 And then Svekin did a bunch as well, I like those ones. 109 0:07:21.640 --> 0:07:27.720 I love this question from Rock and Nook, because it's sometimes difficult to speak about. 110 0:07:27.720 --> 0:07:32.760 I am not aware of what the Quest Pro is, now of course I am, I've seen the leaks, but as 111 0:07:32.760 --> 0:07:36.160 a company we can't do anything about the leaks. 112 0:07:36.160 --> 0:07:41.320 For us to make, integrate new hardware, we need the hardware to be released and given 113 0:07:41.320 --> 0:07:43.140 to us in some form. 114 0:07:43.140 --> 0:07:48.240 Now in some cases I'm happy buying the hardware and just integrating it, but if it's not out 115 0:07:48.240 --> 0:07:53.520 yet, we don't have any plans, it needs to be out before we have plans. 116 0:07:53.520 --> 0:07:56.760 The general statement on hardware though is that we'll try and integrate as much as we 117 0:07:56.760 --> 0:08:02.120 can, it does depend on development priorities, hashtag announcements, and like the actual 118 0:08:02.120 --> 0:08:03.600 hardware itself. 119 0:08:03.600 --> 0:08:10.720 For example the HP Omnicept, whatchamacallit2, has a mouth tracking camera, but it only provides 120 0:08:10.720 --> 0:08:16.880 a black and white camera feed, it doesn't do any of the AI that the HTC face tracker 121 0:08:16.880 --> 0:08:21.840 does which converts those mouth movements into actual data we can use. 122 0:08:21.840 --> 0:08:28.380 So if we wanted to use the HP Doodaddy, we would have to write our own AI, which is something 123 0:08:28.380 --> 0:08:32.080 that we probably wouldn't want to do, because at that point we have to maintain it and we 124 0:08:32.080 --> 0:08:35.440 turn it into basically machine and learning engineers, which is a very complicated Doodaddy 125 0:08:35.440 --> 0:08:36.440 to do. 126 0:08:36.440 --> 0:08:44.160 So once the Quest 2 Pro is officially released and has information about how developers can 127 0:08:44.160 --> 0:08:51.240 access it, and has developer documentation or integration, then we can go ahead and take 128 0:08:51.240 --> 0:08:52.860 a look at it. 129 0:08:52.860 --> 0:08:58.560 Same goes with any hardware, if you read on the bus in a newspaper, LEAK, amazing headset 130 0:08:58.560 --> 0:09:04.680 costs 50 bucks, does everything, works as well as a Quest Pro and an Index all combined 131 0:09:04.680 --> 0:09:09.160 into one, and it's got a battery and it lasts infinity. 132 0:09:09.160 --> 0:09:14.160 It's useless to us until there's actually in our hands details about it out in the world 133 0:09:14.160 --> 0:09:15.160 that are not leaked. 134 0:09:15.160 --> 0:09:18.200 Right, moving onwards, I've got a long question here, I will read it out for the purposes 135 0:09:18.200 --> 0:09:19.520 of the recording from Zygmuntz. 136 0:09:19.520 --> 0:09:23.000 Zygmuntz says, many users have voiced concern about the state of Neos and the uncertainty 137 0:09:23.000 --> 0:09:27.520 of its future, with tentative inte-te-te, with tentative inte-te, I'll get through that, 138 0:09:27.520 --> 0:09:32.500 with tentative interest in continuing to use the platform as normal despite the closed 139 0:09:32.500 --> 0:09:36.680 nature of ongoing negotiations behind the scenes, I and some others have unfortunately 140 0:09:36.680 --> 0:09:40.520 been met with much resistance getting news of something on the platform, not only due 141 0:09:40.520 --> 0:09:47.560 to obvious UX issues, but also the observance of dismissive and sometimes overtly rude behaviour 142 0:09:47.560 --> 0:09:51.400 of Neos mentors, moderators and Neos team members when addressing these other concerns 143 0:09:51.400 --> 0:09:55.840 directly, including yourself, oh no, what message can you give to potential Neos players 144 0:09:55.840 --> 0:09:59.880 to give them hope the platform is in good hands and to give them a platform chance to, 145 0:09:59.880 --> 0:10:04.960 right, the top-down opacity of the current situation, I don't know, we are doing our 146 0:10:04.960 --> 0:10:12.080 best to exist in this current scenario, we don't have any additional news about that, 147 0:10:12.080 --> 0:10:15.880 if you have any complaints about the behaviour of mentors, moderators and the Neos team members, 148 0:10:15.880 --> 0:10:19.960 please feel free to file a moderation ticket, I will move on. 149 0:10:19.960 --> 0:10:24.760 Tiki, is there a quick way to layer a second emissive texture to a zyxy material, like 150 0:10:24.760 --> 0:10:30.920 pile up another material on top, if I have a texture as a pen apparent, you might have 151 0:10:30.920 --> 0:10:36.040 to add another mesh renderer to do that to like material stack things, I'd have to look 152 0:10:36.040 --> 0:10:41.920 at the zyxy one again, no, like material stack in the good way, not the bad way, if you duplicate 153 0:10:41.920 --> 0:10:46.160 the mesh renderer and add a different material to the mesh renderer, that's okay, if you 154 0:10:46.160 --> 0:10:51.240 put another material on top of the same material in the same mesh renderer, that's material 155 0:10:51.240 --> 0:10:56.540 stacking, which is on the things to avoid list, has asks, I know this isn't really supported, 156 0:10:56.540 --> 0:11:00.920 but I heard you could possibly do cloud spawning with our record URLs, Neos rec, Neos DB links, 157 0:11:00.920 --> 0:11:05.240 which is apparently better, I don't support cloud spawning because it's on the things 158 0:11:05.240 --> 0:11:09.680 to avoid list, so I won't be answering that, however, Neos rec, Neos DB, we don't care, 159 0:11:09.680 --> 0:11:13.720 neither of them are better, so if you do it with one, you do it with the other one, as 160 0:11:13.720 --> 0:11:20.120 it's an unsupported feature, I can't provide support, you can check the things to avoid 161 0:11:20.120 --> 0:11:21.560 list for that. 162 0:11:21.560 --> 0:11:25.760 Anadiya says, since we spoke about the facial tracker, do you know if the vive focus 3 facial 163 0:11:25.760 --> 0:11:30.840 tracker has the idea to work with Neos or does it work, I don't know, because it's vive 164 0:11:30.840 --> 0:11:37.440 stroke htc, it might use the same library, I don't know, I haven't looked into it yet, 165 0:11:37.440 --> 0:11:41.120 when new hardware comes out, it takes a little bit to take a look at, so Zlinka says that 166 0:11:41.120 --> 0:11:45.320 they have information that they're dropping sr-anypal, which is great, because I don't 167 0:11:45.320 --> 0:11:50.080 like sr-anypal, and they'll use some other format, so that will take longer to integrate, 168 0:11:50.080 --> 0:11:55.800 and of course, because the current stuffs, we can't integrate, so we'll take a look at 169 0:11:55.800 --> 0:11:57.200 it when we can take a look at it. 170 0:11:57.200 --> 0:12:01.520 Let's make sure there's a github issue open with this new hardware coming out. 171 0:12:01.520 --> 0:12:05.920 If the hardware is released and you would like to see it integrated, please make one 172 0:12:05.920 --> 0:12:10.120 github issue, please don't make 17 for the same headset, but maybe collate with some 173 0:12:10.120 --> 0:12:12.920 other people that are interested in it, or if you have your hands on it, let me know. 174 0:12:12.920 --> 0:12:18.660 For example, I have the EttVR controllers coming, I preordered them back when I had 175 0:12:18.660 --> 0:12:22.360 an opinion on them, and it's got to the point where it's like, what are those preorders 176 0:12:22.360 --> 0:12:25.680 where I just want them, like I don't even care if they're good at this point, I just 177 0:12:25.680 --> 0:12:26.680 want them. 178 0:12:26.680 --> 0:12:30.880 I stopped subscribing to any kickstarters for that same reason, it was just like, at 179 0:12:30.880 --> 0:12:36.080 the time I back a kickstarter project, I like it, and by the time it arrives, I've almost 180 0:12:36.080 --> 0:12:39.920 forgotten what it even is, but seeing as I do have eddy controllers arriving at some 181 0:12:39.920 --> 0:12:46.440 point in the future, I will get those up to date and integrated, because they'll be in 182 0:12:46.440 --> 0:12:49.000 my hands. 183 0:12:49.000 --> 0:12:55.040 It's not, like, it's not Eddy's fault, they've had to contend with the pandemic and also 184 0:12:55.040 --> 0:13:01.400 some circuit board shortage, not circuit board shortage, component shortage that occurs over 185 0:13:01.400 --> 0:13:02.400 in China. 186 0:13:02.400 --> 0:13:06.280 They also had some quality issues with their manufacturers, they had to swap to a different 187 0:13:06.280 --> 0:13:08.320 manufacturer, I mean, keeping eye on that. 188 0:13:08.320 --> 0:13:11.400 If there's a standard, that's great, Link, as well, they've updated their link to have 189 0:13:11.400 --> 0:13:15.640 the Cronus OpenXR standard for face tracking, which is great. 190 0:13:15.640 --> 0:13:20.240 Moving forwards, Neosmotic says, is there any government to help users optimize worlds 191 0:13:20.240 --> 0:13:21.240 in Neosmotic? 192 0:13:21.240 --> 0:13:27.760 There is not an official guide, there is a wiki page that was written, I don't remember 193 0:13:27.760 --> 0:13:31.960 if I wrote it or some other people did, I could look at the history, but I was on a 194 0:13:31.960 --> 0:13:36.400 plane when I found it the other day. 195 0:13:36.400 --> 0:13:43.480 But that's usually for avatars, but it does have some hints that might help. 196 0:13:43.480 --> 0:13:50.440 I could go through, like, a bunch, but I would be missing a bunch, so don't take anything 197 0:13:50.440 --> 0:13:55.040 I say as sort of, like, gospel, I actually don't know where I'd even start, I'll have 198 0:13:55.040 --> 0:14:01.320 to pass on that one and collect my thoughts and actually do a video update that page to 199 0:14:01.320 --> 0:14:05.040 include some map or world information. 200 0:14:05.040 --> 0:14:09.160 And then, Neosmotic also asks about screen sharing, are there any hacks available to 201 0:14:09.160 --> 0:14:11.680 get screen sharing working in Neosmotic? 202 0:14:11.680 --> 0:14:18.280 I would use the coco.live that the Japanese community are using a lot, that makes it really 203 0:14:18.280 --> 0:14:19.280 easy to do. 204 0:14:19.280 --> 0:14:22.800 I think it's in one of their folders, I'll get you the tweet, I know I can find the tweet, 205 0:14:22.800 --> 0:14:27.960 and if anyone knows the folder, they can go ahead and post that down, is it coco or kovo 206 0:14:27.960 --> 0:14:28.960 or k-something? 207 0:14:28.960 --> 0:14:31.760 That's probably the easiest way to do it right now. 208 0:14:31.760 --> 0:14:38.360 Yeah, delay's gonna be a thing, strangely I'm a little bit of an expert in video streaming, 209 0:14:38.360 --> 0:14:40.440 for historical reasons, how? 210 0:14:40.440 --> 0:14:45.760 Anyway, yeah, coco, it would be my recommendation simply for ease of use right now. 211 0:14:45.760 --> 0:14:52.880 Moving forwards to harmonica-fennacat, is there any way to check the cloud storage that 212 0:14:52.880 --> 0:14:55.280 we have used up, as in knowing what's using up the storage space? 213 0:14:55.280 --> 0:15:00.100 Yes, there are a bunch of commands you can use, they are on the Neos bot command, I just 214 0:15:00.100 --> 0:15:05.440 typed bepis instead of Neos, I have no idea why, into my search to find this bot page. 215 0:15:05.440 --> 0:15:10.360 Neos bot, Neos wiki, that should get me out. 216 0:15:10.360 --> 0:15:11.360 Okay. 217 0:15:11.360 --> 0:15:17.280 So there is the request usage report, ah yes, I think it's got me covered there, so I type 218 0:15:17.280 --> 0:15:22.080 in bepis, which I know is like a meme phrase, I didn't intend to type bepis, and sometimes 219 0:15:22.080 --> 0:15:25.680 the keyboard just explodes with stuff that doesn't make any sense. 220 0:15:25.680 --> 0:15:28.800 Moving forwards to iMarin's question says, speaking of new VR stuff, what's an upcoming 221 0:15:28.800 --> 0:15:31.000 VR thing, physical or not, that you're very most excited for? 222 0:15:31.000 --> 0:15:36.440 I'm excited to see this next generation of headsets and sort of innovation that exists, 223 0:15:36.440 --> 0:15:41.080 I'm liking the fact that all of the headsets coming out now don't have Vive ones, I still 224 0:15:41.080 --> 0:15:44.680 have no idea what Vive were thinking when they made the Vive ones, I've used them a 225 0:15:44.680 --> 0:15:51.160 couple of times and hated them, I think that Vive ones probably actually put VR back like 226 0:15:51.160 --> 0:15:55.900 maybe a year, maybe six months in terms of design simply by existing, and they will also 227 0:15:55.900 --> 0:16:01.020 have some inertia as VR continues to improve from people that like the ones, or have only 228 0:16:01.020 --> 0:16:09.760 used the ones to play VR, and now suddenly have to use a more regular controller, I know 229 0:16:09.760 --> 0:16:15.720 some people like them, if you like them, nothing against you, but seriously, try some other 230 0:16:15.720 --> 0:16:16.720 controllers. 231 0:16:16.720 --> 0:16:20.160 Now I get the index controllers are basically a piece of cardboard, if you look at them 232 0:16:20.160 --> 0:16:27.840 they'll fall apart, but look at every other headset that exists does not use giant donut 233 0:16:27.840 --> 0:16:35.200 stick controllers, yeah I don't want the sword controllers either, I did see the PS PlayStation 234 0:16:35.200 --> 0:16:39.680 VR 2 controllers the other day, because I was watching a video about them, and they 235 0:16:39.680 --> 0:16:46.880 look kind of identical to the Quest controllers except they'd added more guards, it almost 236 0:16:46.880 --> 0:16:53.600 looked like again a sword, but wasn't a sword, it's probably better tracking fidelity because 237 0:16:53.600 --> 0:16:58.440 the additional plastic on those, the electronic says Vive needs to share whatever they were 238 0:16:58.440 --> 0:17:04.360 on when making those, I can tell you, so when Vive originally made the VR headset they were 239 0:17:04.360 --> 0:17:10.760 thinking more about business and educational uses, where a pointing device similar to what 240 0:17:10.760 --> 0:17:16.960 you would point at for like a PowerPoint presentation made more sense, it seems odd as a sort of 241 0:17:16.960 --> 0:17:21.440 random anecdote, but like that's what these office hours turn into sometimes, I was watching 242 0:17:21.440 --> 0:17:27.000 a documentary about megastructures and how they were built, and it was a documentary 243 0:17:27.000 --> 0:17:33.240 about how they laid a pipeline from I think it was Norway down to the UK for natural gas, 244 0:17:33.240 --> 0:17:37.080 and I was just watching it and like fascinated about how they were doing it from an engineering 245 0:17:37.080 --> 0:17:42.720 perspective, and then there was a guy in a cave system holding something similar to a 246 0:17:42.720 --> 0:17:48.800 Vive wand, now when I say cave someone's like a cave, like cave is an earlier version of 247 0:17:48.800 --> 0:17:53.800 virtual reality where you kind of go into a room and it projects on all walls and so 248 0:17:53.800 --> 0:17:57.600 you feel like you're in the room, it's called CAVE, it stands for something, it's an abbreviation 249 0:17:57.600 --> 0:18:01.960 I don't know, I'll get you a picture so you can understand why the hell I'm repeatedly 250 0:18:01.960 --> 0:18:07.580 saying the word cave, like it makes sense, it does if you know what it is, I just Google 251 0:18:07.580 --> 0:18:13.600 image search cave system and got lots of pictures of cave, of caves, I don't want a picture 252 0:18:13.600 --> 0:18:22.280 of a cave, there's a cave system, so it's basically like a cube map that you stand in 253 0:18:22.280 --> 0:18:31.000 and then you point, and the person was using that as a tool to figure out the route for 254 0:18:31.000 --> 0:18:36.800 the undersea pipe, it was like amazing documentary, I'll try and link it, I watched it late at 255 0:18:36.800 --> 0:18:41.600 night and I was just sort of blown away by like how complicated that was, I knew that 256 0:18:41.600 --> 0:18:46.480 pipelines existed, I just didn't know there were A so many and B that it was so complicated, 257 0:18:46.480 --> 0:18:50.360 as an example here there is a pipe laying ship, and there's only three of them in the 258 0:18:50.360 --> 0:18:55.320 world, and so if you want a pipeline laid in water you need one of the pipeline ships 259 0:18:55.320 --> 0:19:00.800 and there are three, and they will load segments on, I don't know how long they are, let's 260 0:19:00.800 --> 0:19:05.280 just say they're 20 minutes long, they will weld the segments to the pipeline as they're 261 0:19:05.280 --> 0:19:09.920 coming off the back of the ship, so it's almost like, similar to a spider, I was gonna say 262 0:19:09.920 --> 0:19:14.760 similar to pooping but that's kind of gross, similar to a spider, it's generating as it's 263 0:19:14.760 --> 0:19:19.720 going and just like pulling pipe out of its back whilst it's welding them, it's crazy, 264 0:19:19.720 --> 0:19:23.720 anyway they were planning that with a cave system and it was using a pointing device 265 0:19:23.720 --> 0:19:31.600 and that reminded me, gadgets are fun yo, let's move forwards, Fecken says, so I think 266 0:19:31.600 --> 0:19:37.680 Neos can import HDR textures but does Neo support HDR displays work in HDR, I don't 267 0:19:37.680 --> 0:19:43.240 know, it's kind of a graphics-y rendering question which I'm not very good at, mostly 268 0:19:43.240 --> 0:19:52.040 because of the color-blind-ish, so I think the better question there is to ask what headset 269 0:19:52.040 --> 0:19:55.880 or display you're talking about and then we can take a look, we do have HDR in the color 270 0:19:55.880 --> 0:20:00.920 spaces etc, but I don't know depending on which display you mean, alright next, actually 271 0:20:00.920 --> 0:20:08.760 do I miss any more, we've got Cocoa, yes, Colza sums it up, Vibe ones were fine for 272 0:20:08.760 --> 0:20:12.800 one of the first VR systems, agreed, but everyone decided a better direction and Vibe just kept 273 0:20:12.800 --> 0:20:18.920 selling them, yep, they just kept selling them, they did try I guess with the Cosmos 274 0:20:18.920 --> 0:20:24.400 controllers, you know the ones that look like the tribal Gameboy SP that everyone had, but 275 0:20:24.400 --> 0:20:27.460 those are just eight batteries, I remember speaking to Engie about that, they're just 276 0:20:27.460 --> 0:20:31.200 eight batteries, Lex says there are multiple questions, these tangents are getting out 277 0:20:31.200 --> 0:20:35.800 of hand, you think, nah, it's my office hours, I'll tangent as much as I like, I'm still 278 0:20:35.800 --> 0:20:39.640 staying over the time, we've still got four minutes and we'll probably get through them. 279 0:20:39.640 --> 0:20:43.040 Alright, moving forwards to Zigman's follow up question, file moderation ticket has been 280 0:20:43.040 --> 0:20:45.480 considered in multiple times to be a cop-out answer to this question, are there any comments 281 0:20:45.480 --> 0:20:49.040 you can provide to hesitant new users beyond immediately filing complaint to existing users 282 0:20:49.040 --> 0:20:54.560 concerned about this as well, especially after reserving conversion rate after the VRCEAC 283 0:20:54.560 --> 0:20:59.800 update, so the file moderation ticket is not a cop-out, the file moderation ticket is, 284 0:20:59.800 --> 0:21:03.520 if you have behaviour that you don't like, it is inappropriate to talk about it in a 285 0:21:03.520 --> 0:21:08.640 public setting, and so file moderation ticket isn't a cop-out, it takes that behavioural 286 0:21:08.640 --> 0:21:14.360 complaint to the appropriate authorities who can then enact on that, I'll also take behavioural 287 0:21:14.360 --> 0:21:18.160 complaints in direct messages, but if they are about players inside NES, I need them 288 0:21:18.160 --> 0:21:23.600 to be a ticket, that is just a thing that occurs at companies, you go to any company, 289 0:21:23.600 --> 0:21:28.840 any sort of behavioural based thing, rural breachy thing, needs to either go in modmail, 290 0:21:28.840 --> 0:21:33.240 go to a popular community, let's just say path of exile community, everything there 291 0:21:33.240 --> 0:21:37.280 is done through modmail, take any popular reddit, it's all done through modmail over 292 0:21:37.280 --> 0:21:40.560 there, and the reason is you take it out of the public eye, it's just standard operating 293 0:21:40.560 --> 0:21:44.920 procedure for many things, if there is a problem with behaviour, we take it to a moderation 294 0:21:44.920 --> 0:21:48.240 system, it's not a cop-out, it's just what needs to happen. 295 0:21:48.240 --> 0:21:51.400 Are there any comments you could provide to hesitant users beyond immediately filing complaint, 296 0:21:51.400 --> 0:21:55.560 if the first thing that a new user needs to do is to file a complaint, then something's 297 0:21:55.560 --> 0:21:59.220 wrong there, I'm not quite understanding what's going on there, I see new users coming in 298 0:21:59.220 --> 0:22:03.800 all the time, they seem to love us, we do lose users after the YALC update, and I knew 299 0:22:03.800 --> 0:22:08.160 that that would happen, they came, they checked us out, we're a bit like broken and rusty 300 0:22:08.160 --> 0:22:11.120 right now, and then they went elsewhere, they went where their friends are, that's totally 301 0:22:11.120 --> 0:22:14.760 fine, I'm going to read your original question again Zygmund, one second, so the behaviour 302 0:22:14.760 --> 0:22:20.200 might just be because what we have is a lot of users just poking and prodding at us, and 303 0:22:20.200 --> 0:22:23.640 there's really nothing we can say, if we want to say something, we'll say it, but there's 304 0:22:23.640 --> 0:22:27.480 nothing that we can say, I could give you a blow-by-blow of every single message that 305 0:22:27.480 --> 0:22:32.040 I have received from anyone in the internal team about this dispute, but it wouldn't do 306 0:22:32.040 --> 0:22:39.280 any good, there's nothing that is a good announcement, and so therefore following, again, common 307 0:22:39.280 --> 0:22:43.280 PR stuff that you'll find at any company, which we sometimes do lax on, because we let 308 0:22:43.280 --> 0:22:48.280 information go, or we give more information than we should, we're doing the right thing, 309 0:22:48.280 --> 0:22:54.200 and if you don't like that, then you don't like the public relations community or industry, 310 0:22:54.200 --> 0:22:58.920 and that's unfortunate, but it's a way to just keep it going, I don't know, do you want 311 0:22:58.920 --> 0:23:08.840 like an egg timer, or like a pie chart, or like a countdown, I can't give you any information, 312 0:23:08.840 --> 0:23:14.160 like there's no information, the moment I can give you information, I'll give you information, 313 0:23:14.160 --> 0:23:19.640 until then there is none, do we have any additional questions in the office hours text chat? 314 0:23:19.640 --> 0:23:23.520 That's a better question, actually, let me take a look at, make sure I'm not missing 315 0:23:23.520 --> 0:23:28.280 any questions, Linker says, will you give me new shader processing back on asset variation 316 0:23:28.280 --> 0:23:32.040 side so I can make funny material orbs in the future, maybe exception to plugins if 317 0:23:32.040 --> 0:23:38.000 they have been loaded, no, sorry, we really cannot have custom shaders, if you can get 318 0:23:38.000 --> 0:23:42.920 them to work for the plugin, fantastic, but we can't do any work that would allow them 319 0:23:42.920 --> 0:23:49.160 even if it's full of plugins, because they will simply just break, they will break. 320 0:23:49.160 --> 0:23:55.840 And while the Neos Plus community may understand the implications there, some random user that 321 0:23:55.840 --> 0:24:00.120 you set up with a custom shader on Neos Plus and then suddenly Neos Plus doesn't work, 322 0:24:00.120 --> 0:24:05.800 they won't understand in the future, and they'll probably misdirect their anger towards the 323 0:24:05.800 --> 0:24:11.560 Neos community and the Neos team, and they'll say things like, I know that you said that 324 0:24:11.560 --> 0:24:16.920 this is going to break, and now it's broken, but it's broken and I'm still mad, and that's 325 0:24:16.920 --> 0:24:22.240 a problem, and so we kind of need to mitigate that a bit, it is problematic, it is sad, 326 0:24:22.240 --> 0:24:28.200 but like, we're trying to protect you, I don't know why it popped into my head, but you know, 327 0:24:28.200 --> 0:24:31.400 Undertale popped into my head there, you know, and Toriel's trying to protect you from going 328 0:24:31.400 --> 0:24:37.520 into the rest of the game, they're like, no, stay here, it's nice here, it's not an apt 329 0:24:37.520 --> 0:24:41.920 analogy because, you know, through that door would be full custom shaders, I do get the 330 0:24:41.920 --> 0:24:46.040 complaints that I do understand, it's just like, it would be a, it's a lesser of two 331 0:24:46.040 --> 0:24:48.680 evils to block it on the server side, basically. 332 0:24:48.680 --> 0:24:52.840 Moving forward to Zigman's additional question, thank you for rephrasing this one, the question 333 0:24:52.840 --> 0:24:55.660 was less about the behavior and more about the reassurance and the belief that Neos is 334 0:24:55.660 --> 0:24:57.360 changing, adapting and moving to the future. 335 0:24:57.360 --> 0:25:02.280 We are moving into the future as best as we can, negotiations are ongoing between Carol's 336 0:25:02.280 --> 0:25:06.720 and Fritz's side of the things, there's stuff going on behind the scenes, we have nothing 337 0:25:06.720 --> 0:25:11.460 to share on that because we are taking the recommendations to not share what's going 338 0:25:11.460 --> 0:25:16.440 on, mostly from various people that are telling us not to. 339 0:25:16.440 --> 0:25:21.040 If Neos was not changing, adapting and moving into the future, I would not be here every 340 0:25:21.040 --> 0:25:24.700 week except for the past two weeks answering your guys' questions. 341 0:25:24.700 --> 0:25:27.440 I don't know how else to reassure you of this fact. 342 0:25:27.440 --> 0:25:31.760 I think, yes, I know it hurts and I know it's sad, but it's actually going to happen a 343 0:25:31.760 --> 0:25:36.120 bunch of times with all aspects of Neos. 344 0:25:36.120 --> 0:25:39.480 You'll discover something and then it will suddenly not work. 345 0:25:39.480 --> 0:25:43.680 If you look at the issues I've been making on Neos Public, you'll see examples of that 346 0:25:43.680 --> 0:25:45.680 everywhere. 347 0:25:45.680 --> 0:25:51.000 For example, the slice shader that goes through 3D volumes like MRI data, that has to work 348 0:25:51.000 --> 0:25:57.680 with a uniform unit cube, it cannot work with anything that is long, which is really annoying 349 0:25:57.680 --> 0:26:03.760 because most CTs and MRIs that we've had are sort of cubular things like the upper chest, 350 0:26:03.760 --> 0:26:10.280 the head, those are regular shapes, they're approximately a cube, but I have a CT scan 351 0:26:10.280 --> 0:26:14.720 of an entire body, where of course the length is greater than the width, and we had to do 352 0:26:14.720 --> 0:26:16.600 some really hacky stuff there. 353 0:26:16.600 --> 0:26:21.160 And that is not only a limitation of the Neo source code, it's a limitation of the shader 354 0:26:21.160 --> 0:26:22.160 as well. 355 0:26:22.160 --> 0:26:25.800 I looked at the shader code and got really scared, it's sort of re-marched, so it needs 356 0:26:25.800 --> 0:26:29.080 a lot of updating to work with non-uniform-ness-ness. 357 0:26:29.080 --> 0:26:31.480 It's just going to keep happening though, unfortunately. 358 0:26:31.480 --> 0:26:35.840 If you're looking at integrating a Wii scale, I would sure go for it. 359 0:26:35.840 --> 0:26:36.840 People still have those. 360 0:26:36.840 --> 0:26:42.600 In fact, actually I predict that there is a bunch of houses around the world that have 361 0:26:42.600 --> 0:26:47.240 got Wii scales from Wii Fit, just sort of tucked under their TV stand, and they've been 362 0:26:47.240 --> 0:26:49.880 there for years and they're gathering dust. 363 0:26:49.880 --> 0:26:50.880 That's where mine used to go. 364 0:26:50.880 --> 0:26:54.780 You know, it's sort of like, oh, you used it, and then you tuck it underneath the TV 365 0:26:54.780 --> 0:26:57.040 stand and it gathers dust. 366 0:26:57.040 --> 0:26:59.900 Is it under a TV stand though, Stifle? 367 0:26:59.900 --> 0:27:05.040 When my mother had a Wii, um, strange phrase, when my mother had a Wii, when my mother got 368 0:27:05.040 --> 0:27:09.960 her Wii, she lost a lot of weight on that, it was great, it was really, really good. 369 0:27:09.960 --> 0:27:10.960 And then she stopped playing. 370 0:27:10.960 --> 0:27:14.360 She didn't put back on the weight, she kept it off, but you know, she was up there all 371 0:27:14.360 --> 0:27:15.360 the time. 372 0:27:15.360 --> 0:27:18.480 Vturexulus says, will there be cake after office hours? 373 0:27:18.480 --> 0:27:21.280 Unfortunately I don't have cake, I also don't have cheese, I should probably go grocery 374 0:27:21.280 --> 0:27:22.280 shopping after this. 375 0:27:22.280 --> 0:27:25.800 With that, there are no additional questions though, so rather than talking about Wii scales 376 0:27:25.800 --> 0:27:28.560 for the rest of the evening, I'm going to go ahead and leave off here. 377 0:27:28.560 --> 0:27:31.760 If you have any additional questions, feel free to direct message me, post in the questions 378 0:27:31.760 --> 0:27:35.800 and help section, I'll take a look at the various YouTube channels, etc. 379 0:27:35.800 --> 0:27:40.120 I will get back to you next week, I know there was a break for two weeks, I was away, but 380 0:27:40.120 --> 0:27:59.800 we'll be back for the weekly office hours, and enjoy!