1 0:00:00.000 --> 0:00:04.880 All right, so I make it the top of the hour that means prime time the AMA office hours are for me 2 0:00:04.880 --> 0:00:08.320 It's starting if you have questions drop them in the office hours text channel 3 0:00:08.320 --> 0:00:12.120 That's like two channels up from the one that you're currently looking at if you're in the meeting stage 4 0:00:12.360 --> 0:00:17.680 Let's go ahead and get started do have a few preamble bits. So we're experimenting today with new technology 5 0:00:18.040 --> 0:00:23.720 I set up prime time as a podcast on the sounder FM system 6 0:00:24.200 --> 0:00:27.200 Which means we update upload an audio file to them 7 0:00:27.200 --> 0:00:31.440 They do automatic audio transcription and storage for us at varying qualities 8 0:00:31.440 --> 0:00:37.640 And then you guys can listen to that online at any point with the audio transcription sort of like following along in between 9 0:00:37.920 --> 0:00:41.960 On there so they get you sort of like recordings and audio transcription 10 0:00:41.960 --> 0:00:46.440 That means that prime shouldn't really have to write notes anymore. I'm not really sure about the quality of that 11 0:00:46.440 --> 0:00:49.540 I did some test recordings, but it's kind of difficult before you do like a full run-through 12 0:00:49.880 --> 0:00:53.400 So if it's crap, I'll write regular notes and we'll sort something else out 13 0:00:53.400 --> 0:00:58.440 But it should help those who want to listen and read along and do both at the same time as far as more 14 0:00:58.960 --> 0:01:00.960 So that's cool 15 0:01:00.960 --> 0:01:06.160 Secondarily, I keep getting asked like what do you want people to do? You know more what do you want the community to do more? 16 0:01:06.160 --> 0:01:11.540 I got a bit ranty. So I just like ranted into a document that's on the wiki here. It's under my 17 0:01:12.120 --> 0:01:13.920 user page, so 18 0:01:13.920 --> 0:01:16.520 It's like my space I can rent if you don't agree with it 19 0:01:16.520 --> 0:01:17.240 That's totally fine 20 0:01:17.240 --> 0:01:22.460 But it's just a page could be considerate where I talk about all the things that people do that I wish you guys didn't do 21 0:01:22.460 --> 0:01:30.080 Um, there's discussion about sort of why how what when where in there if you disagree with literally any of that, it's fine 22 0:01:30.080 --> 0:01:35.140 I'm not gonna hate you about it. It's just a list of stuff. I wish people didn't do or did do 23 0:01:36.500 --> 0:01:39.340 There is lots of stuff there that causes frequent arguments 24 0:01:39.340 --> 0:01:44.460 But do you remember that none of it is an attack on you is instead just sort of a request like hey 25 0:01:44.740 --> 0:01:48.500 maybe don't shoot me in the face of your giant weapon every time you see me or 26 0:01:48.500 --> 0:01:50.500 Or 27 0:01:50.740 --> 0:01:56.720 Hey, maybe don't put a bell on your neck which rings from across the map I can hear literally everywhere 28 0:01:59.500 --> 0:02:02.100 Hey, maybe don't make the entire halo 29 0:02:03.140 --> 0:02:10.500 Orchestral and choral theme tune play when you open your context menu on global audio at global volume. Thank you. Oh 30 0:02:10.500 --> 0:02:18.820 Oh, yeah, maybe bake your blend shapes bake your blend shapes plus 31 0:02:23.420 --> 0:02:28.180 So we have no questions, so I'm just gonna sit here if you've got questions, please drop them into the chat 32 0:02:28.180 --> 0:02:30.180 I see lots of people are talking 33 0:02:30.620 --> 0:02:32.020 Go ahead 34 0:02:32.020 --> 0:02:41.020 tabby-dabby I 35 0:02:44.140 --> 0:02:48.860 List a bunch of reasons why on that page if you disagree with them, that's totally fine. I'll add more as I hear them 36 0:02:48.860 --> 0:02:50.860 You 37 0:03:01.140 --> 0:03:05.400 Know questions, please go ahead type them or get started on questions the moment the questions start appearing 38 0:03:05.660 --> 0:03:09.180 Strangely questions don't usually appear to like a quarter past and it's like ha 39 0:03:10.460 --> 0:03:12.460 Hey 40 0:03:12.460 --> 0:03:19.340 I pretty it's a very good question. Here's a good way of seeing it which is to if you got a sort of blend shape 41 0:03:19.340 --> 0:03:23.180 heavy avatar just go ahead and like take a copy of that and 42 0:03:23.780 --> 0:03:26.620 Should probably say for the recording as pretty as asks 43 0:03:26.660 --> 0:03:31.740 How much does baking blend shapes affect the performance or optimization of at the avatar? 44 0:03:32.020 --> 0:03:34.940 so take an avatar that you have lots of blend shapes on and 45 0:03:35.300 --> 0:03:37.280 Save a copy of it so that you don't you know 46 0:03:37.280 --> 0:03:43.580 You've got to back up and then bake the blend shapes off the avatar then compare the spawning load and performance load on the avatar 47 0:03:43.580 --> 0:03:48.940 when you spawn it out Tom Fox and if Tom Fox is here listening, but Tom Fox did this in one of the 48 0:03:50.420 --> 0:03:52.980 Fernal equinox worlds and it was incredibly 49 0:03:53.980 --> 0:03:58.860 Incredibly obvious which one had been baked and which one had not he literally had his avatar 50 0:03:58.860 --> 0:04:02.980 Which he's wearing and he said that he'd done some optimization particularly for fernal equinox 51 0:04:02.980 --> 0:04:07.140 On the avatar and he was wearing it and he loaded it back into it 52 0:04:07.140 --> 0:04:11.580 No problem whatsoever, and then he loaded into his unoptimized avatar, and it was like ah 53 0:04:12.100 --> 0:04:13.860 I'm dying 54 0:04:13.860 --> 0:04:17.860 So like it does have a lot of impact if you want to see it for example 55 0:04:17.860 --> 0:04:21.340 And you have access to the Rex avatar not blaming Rex avatars Rex avatars much 56 0:04:21.340 --> 0:04:24.700 He's saying a good for testing this because they have a lot of blend shapes because they have a lot of 57 0:04:24.980 --> 0:04:28.380 customizability load into an unbaked Rex and then a baked Rex I 58 0:04:28.380 --> 0:04:30.380 Don't 59 0:04:31.940 --> 0:04:35.340 Really know if I can put it like a metric like how much is what you asked 60 0:04:35.340 --> 0:04:37.620 I don't think I like you know what you want the measurement in 61 0:04:38.060 --> 0:04:45.860 It's purely on so it happens on both loading and just sort of like generic a lot of memory requirements, right? So each 62 0:04:46.940 --> 0:04:53.140 Vertex that moves is is data vertex, which is which are frozen and don't need additional data about where they need to be 63 0:04:53.140 --> 0:04:58.300 I don't need to exist. So if your left pinky doesn't have a blend shape associated with it 64 0:04:58.380 --> 0:05:02.580 Then your left pinky knows in terms of like into the like 65 0:05:02.620 --> 0:05:08.060 You know in the model data in that the theory of the program and network trafficking and loading all sorts of stuff like that 66 0:05:08.060 --> 0:05:11.620 The left pinky is never going to move now, of course, it's going to deform with the bones 67 0:05:11.620 --> 0:05:15.100 So it's probably a bad example what I mean, like it's not going to form with relationships 68 0:05:15.100 --> 0:05:24.460 A ramp asks with what happened on the web and wiki lately would it be feasible to provide official dumps though? 69 0:05:24.460 --> 0:05:29.100 He's similar to how Wikipedia does it this would allow usage of offline wiki really is when needed or desired 70 0:05:29.380 --> 0:05:35.040 We do have backups. We're doing like full-scale backups of basically anything that we don't have access to 71 0:05:35.980 --> 0:05:40.380 So we do sort of like semi-regular basically whenever I like poke wraith and say do it 72 0:05:40.380 --> 0:05:44.980 Backups of the wiki into like third-party locations 73 0:05:44.980 --> 0:05:52.380 We're not providing those currently but we'll provide them when we know where the wiki is heading later see announcements 74 0:05:52.380 --> 0:05:57.020 Basically, we don't control the host that the wiki is on and so we're not kind of like we want to just keep it backed up 75 0:05:57.020 --> 0:05:59.020 So we're keeping it backed up 76 0:05:59.020 --> 0:06:03.660 Once we know what's happening there, we can sort of get backups or whatever sorted 77 0:06:03.980 --> 0:06:06.440 You of course welcome to do your own backup tooling 78 0:06:06.440 --> 0:06:12.840 But like the wiki being down shouldn't actually ever happen especially seeing as it's like it's not a complicated website 79 0:06:12.840 --> 0:06:15.440 It's like we can cache the heck out of that and it'll be fine 80 0:06:17.000 --> 0:06:20.680 We do do do like really smart cache and validation there, it's incredibly easy 81 0:06:20.680 --> 0:06:24.640 It's basically like did someone update the page cool then validate the cache 82 0:06:25.320 --> 0:06:27.320 beautiful cache and validation on that one 83 0:06:27.320 --> 0:06:37.840 So moving along what's on to specs is question now the MMC has wrapped up and you've had a chance to go through it as a judge 84 0:06:37.840 --> 0:06:44.720 Were there any common problems on missed opportunities to optimize that you notice across the board? Yeah presentation was a problem occurred a lot 85 0:06:47.000 --> 0:06:51.920 Always ask a fresh set of eyes to look at your entry it took me a long time to understand quite a few 86 0:06:51.920 --> 0:06:55.420 I really want to like pick out I like any entries in particular 87 0:06:55.420 --> 0:07:01.560 It does happen a lot in sort of tools apps utility. So, um, you might love your application your utility or your tool that you've made 88 0:07:01.560 --> 0:07:04.640 I have no idea what it does. Like I have literally no idea what it does 89 0:07:04.880 --> 0:07:10.840 There was one where like even when it was explained to me by Canadian get hoops in the the world before I'm like 90 0:07:10.840 --> 0:07:13.760 Yeah, but like why does that exist? I don't understand it and 91 0:07:14.200 --> 0:07:19.880 It took probably about ten minutes later. We're on to the next world where I'm like, oh I understand I 92 0:07:19.880 --> 0:07:26.680 Understand that makes sense. Um, so that's a missed opportunity. It's just making sure that we're advertising 93 0:07:27.280 --> 0:07:33.600 Presentation is key. You can see that particularly in a lot of the sort of JP worlds. They do a lot of presentation 94 0:07:33.600 --> 0:07:38.320 They also do a lot of multilingual presentation and that's because they are on the other side of the fence, right? 95 0:07:38.320 --> 0:07:44.240 most of the content we produce in Neos is in English and so they're constantly asking like can we translate that like I know we 96 0:07:44.240 --> 0:07:45.720 Don't have translation for logics right now 97 0:07:45.720 --> 0:07:50.720 That's silly but like they always do the other side of it and they will take anything they're making it translated to English for us 98 0:07:50.720 --> 0:07:57.320 So they're sort of offering an olive brunch and we're just like ignoring it in some cases not actively or intentionally just through like 99 0:07:57.320 --> 0:08:01.400 You know, whatever sort of priorities are piling up. So presentation is always good 100 0:08:01.960 --> 0:08:07.360 For example Coles's entries with the commentary. I would much rather like walk around a world 101 0:08:07.360 --> 0:08:12.680 We've gone commentary mode than read a gigantic board full of credits. It was it's always good to see that they did that in 102 0:08:12.680 --> 0:08:18.000 Hole in the wall and then they did that in Grove Lake. I can never remember if it's 72 or 74 103 0:08:18.600 --> 0:08:23.340 Grove Lake though is what I call it. So it's good to see that as for problems 104 0:08:25.640 --> 0:08:30.760 There were a number of worlds which had white procedural boxes underneath the floor 105 0:08:31.560 --> 0:08:36.600 My very first tutorial ever was on how to configure your collision settings 106 0:08:36.600 --> 0:08:40.600 So you don't need the white box under the floor. Let's take a look at that 107 0:08:40.600 --> 0:08:43.520 It's how to improve your world collision. You can register a mesh 108 0:08:44.120 --> 0:08:50.680 which is a mesh which must be loaded before collisions will actually like before gravity will actually affect the user and 109 0:08:51.160 --> 0:08:54.040 Even if that is a procedural mesh, that's totally fine 110 0:08:54.760 --> 0:09:00.880 But that means that like you could put in your floor mesh and that way it would wait until the floor mesh 111 0:09:01.000 --> 0:09:04.600 Loaded before it engaged gravity and you fall through the ground 112 0:09:05.560 --> 0:09:09.940 Also think about loading as well. There was a great world again by the Japanese community 113 0:09:09.940 --> 0:09:11.940 um Jim I 114 0:09:12.560 --> 0:09:14.320 Geometropolis 115 0:09:14.320 --> 0:09:18.040 Well, he like started in a toilet and it was it was artistic 116 0:09:18.040 --> 0:09:23.120 There was an artistic reason why they started you in a toilet and it was great 117 0:09:23.120 --> 0:09:28.000 But then like 13 people loaded at once and we're like in a toilet and it was just like, huh? 118 0:09:28.800 --> 0:09:35.720 Because we're all in like this one cubicle and it's like what is happening here sometimes happens in media TV films, etc 119 0:09:35.720 --> 0:09:38.640 Way, you know multiple people end up in the same cubicle. That's really comical 120 0:09:38.640 --> 0:09:45.080 I think about using spawn points or spawn areas that have capacity you can spread people out and spawning 121 0:09:45.080 --> 0:09:48.800 They also think about loading, you know, whilst I'm loading sometimes things are kind of scary 122 0:09:50.720 --> 0:09:52.720 Lotus 123 0:09:53.040 --> 0:09:57.280 Lotus Bay yes, Lotus Bay. I can never remember if it's like a valley or a bay it look more like a valley 124 0:09:57.280 --> 0:10:03.480 I wouldn't call it a bay but Lotus Bay they had the breath effect and you spawned outside and so whilst the breath effect was 125 0:10:03.480 --> 0:10:05.480 loading I had like 126 0:10:05.480 --> 0:10:11.560 Squares appearing in front of my face, so I didn't know why or what and it was just like, you know until that loads 127 0:10:11.560 --> 0:10:13.960 I don't know what that is. So just just think about loading as well 128 0:10:14.440 --> 0:10:16.400 I was 129 0:10:16.400 --> 0:10:19.520 Happy to see a lot less issues of multiplayer issues 130 0:10:19.600 --> 0:10:25.320 We did still have some but there are a lot sort of less there in the game category. I did notice a lot of people still 131 0:10:26.920 --> 0:10:31.420 Misunderstanding maybe intentionally maybe not intentionally it depends on sort of like your understanding of it 132 0:10:31.420 --> 0:10:33.600 So I'll do some videos on the asset management system 133 0:10:33.600 --> 0:10:35.280 I 134 0:10:35.280 --> 0:10:40.800 Understand storing materials within your world hierarchy for easy access and standardization, you know 135 0:10:40.800 --> 0:10:45.440 If you need to go find it, but our people are also storing things like textures static texture components 136 0:10:45.960 --> 0:10:51.320 Other things like that inside a separate asset folder within the top root of their world 137 0:10:51.320 --> 0:10:57.080 That makes it difficult for the asset system to automatically optimize and stream in different versions of your assets 138 0:10:57.320 --> 0:11:02.600 Because you're saying like hey don't use the asset version system of this use this exact image 139 0:11:02.600 --> 0:11:04.400 So try and avoid that 140 0:11:04.400 --> 0:11:09.400 You know, there are optimizations at play that we can do for you if you use the asset system 141 0:11:10.040 --> 0:11:12.840 And if you don't let me count a common one with that 142 0:11:12.840 --> 0:11:17.240 I see is if you put like the assets or the materials etc on your avatar 143 0:11:17.240 --> 0:11:20.160 I should really only have materials stored on your avatar if you're driving them 144 0:11:20.240 --> 0:11:25.400 So if you're playing around with the colors of your avatar store them on your avatar or if you're playing around other properties and materials 145 0:11:25.400 --> 0:11:27.320 Animate them etc restore my avatar. That's fine 146 0:11:27.320 --> 0:11:33.440 if not, let the asset management system handle it and that means that if you are respawned if you are like duplicate your avatar or 147 0:11:33.440 --> 0:11:35.440 something you will 148 0:11:36.960 --> 0:11:43.040 Load in a lot quicker because when you're respawning it won't have to recreate those assets or refetch those assets because they're like already 149 0:11:43.240 --> 0:11:46.960 Yes, some management system. There's lots of stuff there. That's like really 150 0:11:47.800 --> 0:11:49.800 difficult 151 0:11:50.280 --> 0:11:52.280 To talk about there 152 0:11:52.280 --> 0:11:58.700 Um, but who knows well, I'll have to see what happens with it 153 0:11:59.400 --> 0:12:01.400 weird filing noises 154 0:12:02.520 --> 0:12:04.840 Coming from I don't really know what's going on 155 0:12:04.840 --> 0:12:10.000 I may have to jump away my building management are visiting my an apartment at some point today or tomorrow 156 0:12:13.480 --> 0:12:15.480 To update 157 0:12:16.480 --> 0:12:19.640 Sorry, it's really weird. I may have to cut things short. I'm just a little bit here. Um 158 0:12:19.640 --> 0:12:27.040 Where was I so specs follows up that question with interesting notes materials in the world hierarchy makes sense 159 0:12:27.040 --> 0:12:30.360 But not textures themselves. I don't think any of them do 160 0:12:31.760 --> 0:12:33.760 But I know that some people do it for various reasons 161 0:12:36.200 --> 0:12:38.400 Let's look through on other matters here 162 0:12:38.400 --> 0:12:48.320 The clap plan this is not a question but a small spelling mistake to the be considerate page totally fine doesn't matter 163 0:12:56.160 --> 0:12:59.720 Yeah, like spelling doesn't matter on my ranty page feel free to correct it if you'd like to 164 0:13:01.080 --> 0:13:03.860 Ozi asks, is there anything that surprised you during the MMC? 165 0:13:03.860 --> 0:13:09.860 I'm always surprised at the sort of like whiteness that people have when their creations 166 0:13:09.940 --> 0:13:14.940 It's very interesting to see like what people interpret things as especially when the stuff it feels 167 0:13:15.260 --> 0:13:20.500 Miscategorized like it's up to you which category you put it in like we have to act upon that and judge a category based on 168 0:13:20.500 --> 0:13:23.140 That but there were some games that should have been in game 169 0:13:23.140 --> 0:13:26.720 But one in game there were some social things that should have been in social 170 0:13:26.720 --> 0:13:29.940 But we're in game there were some social things that were in other that should have been in 171 0:13:29.940 --> 0:13:36.700 Game or other or social like think about the category again. I don't want to call out things, but it's basically like 172 0:13:37.300 --> 0:13:43.500 For social particularly. It's am I meant to relax here and will I revisit this world and have fun there like 173 0:13:45.020 --> 0:13:50.540 That's really what like has social for me. You know I don't want any barriers to my social nurse 174 0:13:50.540 --> 0:13:52.860 Um so there's one particular social map that had 175 0:13:54.340 --> 0:13:58.260 Barriers to my ability to be social in that world that was kind of strange 176 0:13:58.260 --> 0:14:04.580 And then above that is just the sort of variety of some of the the tools that we're still seeing 177 0:14:04.820 --> 0:14:08.180 People like I bet I could do that if I ever tried it 178 0:14:08.180 --> 0:14:12.900 I bet I could do this or could I do this and it's just like what never really thought of it 179 0:14:12.900 --> 0:14:17.600 I was interesting this year as well because we had like we didn't have many like our entries the 180 0:14:18.060 --> 0:14:21.300 Ray thought provoking for me. I like weird art if you see my Twitter 181 0:14:21.300 --> 0:14:25.220 I retweet weird art like all the time and I even made a weird art like entry 182 0:14:25.220 --> 0:14:28.420 It's hard to explain. We didn't have a lot of sort of what I would call 183 0:14:29.260 --> 0:14:31.540 General art, but there wasn't sort of any art that like 184 0:14:32.380 --> 0:14:36.860 Appealed to like my actual like taste and oh, but that's fine like I'm there to judge 185 0:14:36.860 --> 0:14:40.060 What's there not to judge? What's not there, but yeah, I would like to see 186 0:14:40.740 --> 0:14:45.860 Different areas of art. I'm not like an art boffin or anything. I kind of hate art boffins 187 0:14:46.740 --> 0:14:52.380 Especially when they're like yes this painting of two lions is worth 32 million dollars like I don't understand 188 0:14:52.380 --> 0:14:55.380 But there are pieces of art which are like really 189 0:14:55.660 --> 0:15:00.460 Strange compared to just sort of the normal sort of a painting of a lady is sitting at a table 190 0:15:02.900 --> 0:15:09.220 Which you know you see a lot, but yeah, so it's good to see that we keep seeing like gaps or needs for like other categories 191 0:15:09.220 --> 0:15:11.220 I know someone wanted I 192 0:15:11.980 --> 0:15:14.860 Actually can't remember that were like it would be great if we had this as a category 193 0:15:14.860 --> 0:15:16.020 I don't know what that is 194 0:15:16.020 --> 0:15:20.340 I think they were looking for like world experience or something because they're like it's not a game 195 0:15:20.340 --> 0:15:27.060 but it's like a I don't know it wasn't it sort of like the the Venn diagram of like museum tour and 196 0:15:27.540 --> 0:15:32.140 Video game and in the middle is where they wanted world experience, so it's quite weird in that regard 197 0:15:34.900 --> 0:15:39.260 Okay, let's move down through questions froppies link the video make sure that's on the note somehow 198 0:15:39.260 --> 0:15:42.660 I think I can edit them. I don't know. We'll see what like a server trying this new tooling 199 0:15:43.700 --> 0:15:45.940 Recordings going great. We'll see what happens there 200 0:15:45.940 --> 0:15:50.500 We couldn't yeah, we're good on everything um 201 0:15:52.340 --> 0:15:57.660 Okay, we have no other questions here play code is talking about some of the entries. That's great 202 0:16:01.060 --> 0:16:06.900 Play Cody says I've noticed that when deleting accident deleting an object and bring it back that most of the meshes or materials come back 203 0:16:06.900 --> 0:16:13.780 It defined as asset holders. Yes, that's correct. That's a that's how that system works. There is a sort of video 204 0:16:13.780 --> 0:16:17.420 I couldn't work out whether it was correct. I watched it, and I had to ask 205 0:16:18.060 --> 0:16:21.900 Jax to go take a look at it again. They did like creating a fence with like 206 0:16:23.060 --> 0:16:27.220 Preserve preservation of assets. I'm not sure if they did it correctly, but it was a good sort of thing basically 207 0:16:27.220 --> 0:16:30.140 They made like a fence post and then they duplicated it a few times 208 0:16:30.140 --> 0:16:33.420 They were trying to sort of say like here's the best way to duplicate to make sure that you have like one 209 0:16:33.700 --> 0:16:38.820 Fence post mesh, but I'm not sure if they did it correctly so video content on that one ain't around to it 210 0:16:38.820 --> 0:16:42.620 If you have further questions, please go ahead and typey-type 211 0:16:55.620 --> 0:17:02.100 Play Cody comments on the world experience category as saying like a visual novel, but like a cinema 212 0:17:02.100 --> 0:17:10.220 He recalls seeing free apps where the person sits down doesn't move, and there's like a movie that plays in the background um 213 0:17:11.540 --> 0:17:15.940 Maybe that would fit in there like a good example would be like there was a meme entry from 214 0:17:16.980 --> 0:17:18.980 from Danny of course which was 215 0:17:20.780 --> 0:17:27.260 Joyful guy I was trying to remember the sort of adjective that came before that like joyful joyful guy, which was really clever like 216 0:17:27.260 --> 0:17:32.700 you you sat in a box, and then the box moved around the world and 217 0:17:33.340 --> 0:17:36.660 It was like really weird so theater there 218 0:17:37.500 --> 0:17:42.140 Especially the second run through you can sit in the chair play the animation through and you're like great 219 0:17:42.140 --> 0:17:45.460 That was cool, and then you can get out the chair, but hit play on the animation 220 0:17:45.460 --> 0:17:48.980 You can just see like the the chair and the box is sort of like zooming around 221 0:17:49.180 --> 0:17:53.540 It was a great explosion of what you can do of animation with the limit and animation systems that we had 222 0:17:53.540 --> 0:17:59.100 It was also interesting. We didn't have anyone ask because I think they're all aware on the judging team 223 0:17:59.660 --> 0:18:04.460 But if they were not aware then would have explained to them because there was no sound in the entry of course 224 0:18:04.460 --> 0:18:05.620 There's no sound 225 0:18:05.620 --> 0:18:10.180 But it does become like an interesting sort of area like is that something we can judge like are we being? 226 0:18:10.540 --> 0:18:16.540 Unfair to the user by judging because they don't have sounds or are we being unfair to not judge them because they don't have sounds 227 0:18:16.540 --> 0:18:18.540 It becomes sort of interesting 228 0:18:18.820 --> 0:18:22.140 conversations there about sort of accessibility and judging we also had 229 0:18:22.140 --> 0:18:27.460 A Turks teams entry where you couldn't speak to each other for until you found the talking stick 230 0:18:27.780 --> 0:18:30.420 That entry was again interesting because it was like hey 231 0:18:30.940 --> 0:18:35.820 We can't talk to each other so again. That was a play on sort of removing an ability from someone 232 0:18:35.820 --> 0:18:53.180 That made things interesting. There's like instruction going on outside of my like boarding up my door. Maybe I'm trapped. I don't know all right 233 0:18:53.180 --> 0:19:06.300 Keep your questions going. I'm gonna go look through my people of my door all 234 0:19:06.300 --> 0:19:21.500 Right well, I don't see any other questions, so any other questions 235 0:19:21.500 --> 0:19:23.780 Do you let me know about ten minutes left on the office hours? 236 0:19:23.780 --> 0:19:26.140 I can always quit it early if he there's no more questions I 237 0:19:29.620 --> 0:19:34.420 Could talk about MMC like forever though, so it's interesting to see some stuff 238 0:19:34.420 --> 0:19:42.100 I don't really answer. How am I today? Is it just like it's it's an office hours about yes, and yes stuff 239 0:19:46.460 --> 0:19:50.820 And to have an answer it just like you know it gets off topic pretty fast 240 0:19:55.020 --> 0:20:00.220 Crusher I already answer that one upstairs. I say upstairs sometimes, and I don't mean it. I mean it like 241 0:20:01.180 --> 0:20:03.140 location based not like 242 0:20:03.140 --> 0:20:11.060 Physically upstairs, so they said like I answered the upstairs. I bet I answered that earlier, and I meant like hi 243 0:20:13.180 --> 0:20:16.260 In the scroll feed not like literally upstairs 244 0:20:16.260 --> 0:20:20.100 There's sometimes when I'm like higher in a Neos world than someone else 245 0:20:20.100 --> 0:20:23.960 Maybe they're lower and there isn't like stairs involved. You know we're on no clip most of the time 246 0:20:23.960 --> 0:20:28.340 And I'm just like oh yeah, they're downstairs. What do you mean? There's no stairs in this entry? 247 0:20:28.340 --> 0:20:33.740 It's like well. They're downstairs. There was an entry at the MMC that has a lot of downstairs though 248 0:20:33.740 --> 0:20:35.740 I do not remember the name of it 249 0:20:36.220 --> 0:20:38.220 Is that visual experience? 250 0:20:39.380 --> 0:20:42.180 Appeared to be sort of playing on sort of dementia etc 251 0:20:45.260 --> 0:20:47.940 Reviewing so many entries they're just like a blur often 252 0:20:47.940 --> 0:20:51.820 I don't remember the name, but I don't have to find it a burning memory. Oh there you go 253 0:20:51.820 --> 0:20:56.260 Thank you so much that was that was interesting. It was like yeah, actually we could go downstairs 254 0:20:56.260 --> 0:20:59.400 We had some issues. They're running it with multiple people 255 0:21:00.080 --> 0:21:06.360 It's the team that built if they're listening go check it through with multiple people in the end. I actually got sort of 256 0:21:07.360 --> 0:21:14.360 Frustrated with the pacing of having multiple people doing it and so I ended it myself like I split off the judging into 257 0:21:14.560 --> 0:21:16.560 multiple people 258 0:21:16.920 --> 0:21:21.800 So that I could enjoy it by myself, and I thought I could judge it a lot better 259 0:21:21.800 --> 0:21:28.600 Experiencing it by myself rather than what inevitably happened because the whole thing was like that entry was about a routine 260 0:21:28.600 --> 0:21:31.440 It was you wake up your brush your teeth you go downstairs. You have coffee 261 0:21:31.440 --> 0:21:38.120 I don't know why brushing your teeth and then having coffee was the routine because there's always that meme about brushing your teeth then drinking 262 0:21:38.120 --> 0:21:40.120 orange juice or apple juice 263 0:21:40.400 --> 0:21:45.960 Just like not a good thing to do because it tastes completely different same thing with coffee, but that was the routine 264 0:21:46.080 --> 0:21:50.560 But what we usually happen in a multiplayer scenario, and it isn't actually something you can code for is 265 0:21:50.560 --> 0:21:52.560 some 266 0:21:53.120 --> 0:21:57.720 Player one would be brushing their teeth and player two would already be downstairs at the coffee machine 267 0:21:57.720 --> 0:22:03.060 And so like the whole sort of sequence of events was broken which did actually result in some bugs 268 0:22:03.060 --> 0:22:08.320 But also result in a bug sort of narratively based because it was all about that repeated narrative 269 0:22:12.240 --> 0:22:15.240 We did not record actually no we did record our judging for 270 0:22:15.240 --> 0:22:22.520 Like gavel reasons medra is really obsessed with legalities this year to make sense because the the size of the 271 0:22:23.560 --> 0:22:25.560 prize pool 272 0:22:25.760 --> 0:22:28.960 Why is it renamed themselves today anyway? 273 0:22:33.240 --> 0:22:35.160 Moving onwards 274 0:22:35.160 --> 0:22:37.960 So medra has a copy of it. We won't be posting it 275 0:22:37.960 --> 0:22:43.160 We don't want to post really sort of any of the sort of in-depth judging discussions or voting 276 0:22:43.160 --> 0:22:45.520 Discussions because the results are final 277 0:22:46.040 --> 0:22:49.800 And it leads to arguments. We've tried it before and it led to arguments 278 0:22:50.040 --> 0:22:56.840 We won't be posting the voting time least because it leads to arguments at least trauma like it's not about the specific sort of it 279 0:22:57.960 --> 0:23:01.480 Something which I would like to do, but the timing just didn't work out 280 0:23:01.480 --> 0:23:06.120 It's a busy time of veneers if you look around you know stuff happen 281 0:23:06.520 --> 0:23:08.160 I 282 0:23:08.160 --> 0:23:14.240 Would love to sort of have the voting period and then after the voting period I'd love to go through all of the entries by 283 0:23:14.240 --> 0:23:17.680 Myself and then do the sort of judging criteria 284 0:23:19.400 --> 0:23:24.200 As a separate meeting so it would be like voting where I don't anything out of course because I'm an influencer 285 0:23:24.600 --> 0:23:28.680 Voting period ends I run through all the entries myself to get my first impressions 286 0:23:28.680 --> 0:23:32.220 And then I didn't run through the the judging process privately 287 0:23:32.220 --> 0:23:35.000 And then you'll be able to see that middle one there and see their first experience 288 0:23:35.000 --> 0:23:39.840 Good examples of first experience is that something you can't recreate are things like 289 0:23:40.560 --> 0:23:43.480 Neolander like when we went to ring of the Neolander, I think 290 0:23:45.040 --> 0:23:47.920 Two-thirds of us have been there before and so we knew 291 0:23:49.120 --> 0:23:54.520 We knew how the Neolander ring worked, and we were just you know happily building things taking a second look at it 292 0:23:54.560 --> 0:24:00.120 But of course we had some guest judges now guest judges are outside of Neos like they're not Neos community members 293 0:24:00.120 --> 0:24:02.000 They're not Neos team members, so they're not 294 0:24:02.000 --> 0:24:06.920 Expected to view all the entries are only expected to view the ones we got a tour with you know the sort of almost the 295 0:24:06.920 --> 0:24:08.920 final decisions and so 296 0:24:09.120 --> 0:24:10.880 We took those through that one 297 0:24:10.880 --> 0:24:16.140 And it's like I don't want to say anything here like I want them to judge Neolander as a new user and so if they 298 0:24:16.160 --> 0:24:18.960 Struggle with setting it up. I want them to struggle setting up 299 0:24:19.920 --> 0:24:23.680 But I was already on my second impression where it's like yeah, I've used this thing 300 0:24:25.080 --> 0:24:27.200 That thing had great tactile audio design 301 0:24:27.200 --> 0:24:31.200 Um so I kind of just sort of like hid behind a tree and used it again 302 0:24:31.200 --> 0:24:33.200 So people didn't see what I was doing 303 0:24:33.520 --> 0:24:37.720 But it would be good to see this first impression because I was confused at first. There's a lot of entries where I'm confused at first 304 0:24:39.320 --> 0:24:45.280 Except puzzle games like NCR the heist I think I could probably speedrun that thing like the first run through I could probably speedrun 305 0:24:45.280 --> 0:24:48.200 But I'm just like oh, I need to go over here got it cool 306 0:24:49.160 --> 0:24:52.400 If you're in a maze, or you don't know where you're going always stick to the left wall 307 0:24:52.400 --> 0:24:55.760 Just keeps to the left or left wall left wall left wall 308 0:24:55.760 --> 0:25:01.560 Most mazes unless they're what are called disjointed mazes allow the left wall scenario to work 309 0:25:01.560 --> 0:25:03.800 It works in most video games where there is a sort of 310 0:25:04.760 --> 0:25:10.760 Branching path to get where you're going hug the left will get everywhere did that in Elden Ring last night 311 0:25:10.760 --> 0:25:15.520 There's a sewer area where it's really maze like and I just hugged the left wall and managed to see everything 312 0:25:15.920 --> 0:25:21.220 There is a little bit disjointness there though because it's a bit like non-linear. I love non-linear games 313 0:25:21.220 --> 0:25:26.700 There was an inspiration hill someone said that we're looking at doing anti-chamber in the US and that they'd unfortunately quit that project 314 0:25:26.700 --> 0:25:33.060 So do something similar maybe not as big as anti-chamber in the US, but do non-linear stuff. We had mirror room 315 0:25:34.420 --> 0:25:40.500 And we have that reflection game last year mirror room and a reflection game last year. I've got the non-nucleation tunnel 316 0:25:40.500 --> 0:25:50.720 There's a few more non-nucleation things I see in people's inventories and stuff make more non-nucleation stuff. It's great. It's great. So 317 0:25:52.660 --> 0:25:58.300 Player Cody asks isn't most games kind of like doing specific chores meeting certain tasks into progress 318 0:25:59.340 --> 0:26:00.700 Not most games at all 319 0:26:00.700 --> 0:26:01.020 No 320 0:26:01.020 --> 0:26:06.500 There are a type of like a sub-genre of puzzle games where I call them like to-do list games where you just basically like 321 0:26:06.500 --> 0:26:10.660 I get it. I just got to do this. I get it. I just got to do this. I 322 0:26:12.820 --> 0:26:16.060 Get it, I just sort of do this, you know, it's it's it's crazy like that 323 0:26:16.060 --> 0:26:23.260 So maybe the burning memory does sort of qualify as that but it has a reason to like it's trying to tell a story with that 324 0:26:23.260 --> 0:26:25.260 That's totally fine 325 0:26:25.460 --> 0:26:28.580 Same thing with like Stanley Parable would be a good example there 326 0:26:28.580 --> 0:26:31.860 You're doing the same thing over and over again because it's part of the experience 327 0:26:31.860 --> 0:26:38.940 Whereas there's a sub-genre of puzzle games called hidden object games where it's like you've entered the spooky house 328 0:26:39.220 --> 0:26:44.100 Find the key for the secret vampire lair. You need to like look at a 329 0:26:44.980 --> 0:26:47.420 picture of the house and find a 330 0:26:48.340 --> 0:26:54.740 Cheese grater that's like hidden behind the first the third banister and like that that that's not a puzzle game 331 0:26:54.740 --> 0:26:58.060 That's just like visual recognition, but some people like those 332 0:26:58.060 --> 0:27:02.020 I know the hidden object games are particularly popular with like 333 0:27:03.580 --> 0:27:07.380 Some demographic because there's tons of them tons of 334 0:27:09.580 --> 0:27:13.580 Moving onwards to definitely not get why have you renamed yourself? I'll ask later 335 0:27:14.300 --> 0:27:19.680 Hypothetically if the audio recording and transcription system works permanently, would you be willing to show someone else how to set up? Yes sounder fm 336 0:27:20.260 --> 0:27:27.060 I'll just post that chat sounder fm. It's basically a podcasting website and they're like free audio transcription and I'm like hell yeah 337 0:27:27.060 --> 0:27:32.060 I basically stop recording on my recording upload it to sounder. It does all your transcription 338 0:27:32.060 --> 0:27:34.640 I predict it's going to be terrible particularly when I say things like 339 0:27:35.180 --> 0:27:36.780 fruits 340 0:27:36.780 --> 0:27:42.220 Git siro and all the like weird, you know, it's screen names that you guys have 341 0:27:43.460 --> 0:27:50.660 Audio recognition is of course trained on common words and sort of with the sort of end diagram and inclusion of 342 0:27:50.660 --> 0:27:56.860 VR VR development and then funny screen names. It's not probably not going to do good 343 0:27:56.860 --> 0:27:59.260 But they actually have features to do with that which is why I chose them 344 0:28:00.420 --> 0:28:05.140 They will see like hey, we've heard this name a few times. For example, if they keep hearing fruits and 345 0:28:05.700 --> 0:28:11.660 They see it as fruit exactly as tempestrel just said I could say hey every time I say fruit 346 0:28:11.660 --> 0:28:18.020 I actually mean this and then type and it will update the audio transcription on the on the fly. It's called something like 347 0:28:18.020 --> 0:28:22.940 A term replacement. I can't remember the name of the feature, but it'll basically be like, oh, okay. Sorry 348 0:28:22.940 --> 0:28:28.580 We made that mistake and they'll feed that data back to their audio transcription services. So see if they can make it better 349 0:28:37.740 --> 0:28:39.740 All right moving onwards to 350 0:28:40.260 --> 0:28:47.340 Another question from lurking this will the there will there be any effort to mainstream years going forward? I love to see more players 351 0:28:47.340 --> 0:28:49.340 Yes, we are. Absolutely dying 352 0:28:49.980 --> 0:28:55.940 Jumping at the seams to try and like get more development going. We have stuff going on behind the scenes as well 353 0:28:55.940 --> 0:29:00.940 Like they're still working on stuff. It's more sort of random. It's not directed. It's not motivated. It's not moving in the same direction 354 0:29:01.620 --> 0:29:03.380 because 355 0:29:03.380 --> 0:29:05.380 See announcements etc 356 0:29:05.540 --> 0:29:07.540 We are doing stuff though. Like I know 357 0:29:07.820 --> 0:29:12.500 Earlier I open up the code based is look at I think it's such a shock mayor if they're still watching 358 0:29:12.500 --> 0:29:18.620 or listening Chuck mayor and their interpolation issue where they're like hey when we interpret the hints we do it wrong and I'm like 359 0:29:18.620 --> 0:29:22.980 I'll open up the code base and see what's going on there because that's confusing to me mathematically 360 0:29:22.980 --> 0:29:26.820 And I want to see that there's a mathematical reason that's happenings. We just need to find out what that is 361 0:29:27.620 --> 0:29:29.920 So I open up the the code base 362 0:29:30.500 --> 0:29:31.860 To see what's going on there 363 0:29:31.860 --> 0:29:36.620 I think it's probably doing some sort of curve maths and the curve is just like wrong for integers 364 0:29:36.620 --> 0:29:38.880 And so it's it's it's exceeding its bounds somehow 365 0:29:38.880 --> 0:29:42.240 It actually happens on happens of the graphing component a lot as well 366 0:29:42.240 --> 0:29:47.200 It happened on the graphing component on the left hand side of the graph and I reported it and freaks is like I fixed it 367 0:29:47.200 --> 0:29:51.120 And like no the bug actually just moved to the right hand side of the graph 368 0:29:51.120 --> 0:29:55.120 So we've got a look at that one again, and maybe I'll take a look at some point 369 0:29:55.120 --> 0:29:58.160 But yeah, well, we're dying to get development going forwards 370 0:29:59.360 --> 0:30:01.360 so 371 0:30:02.080 --> 0:30:03.760 Gun Griffin 372 0:30:03.760 --> 0:30:05.760 Doesn't doesn't work changing name doesn't work 373 0:30:05.760 --> 0:30:08.880 Changing name doesn't work asks. What's the best? 374 0:30:11.680 --> 0:30:14.960 What is the best method to set up a headless client for the first time 375 0:30:15.440 --> 0:30:18.720 Uh, take a look at the headless client guide. I also do tutorials on it 376 0:30:18.800 --> 0:30:21.120 There is a lot of information on the wiki. I don't know why it's not linked 377 0:30:21.200 --> 0:30:26.000 I see questions in the headless client channel all the time where they're like, what does the configuration property mean? 378 0:30:26.240 --> 0:30:28.960 I mean i've i've documented them all on the wiki. So 379 0:30:29.600 --> 0:30:34.560 So go take a look at I do actually recommend as well that you set one up locally on a computer that you own 380 0:30:34.560 --> 0:30:39.200 That's like next to you. Maybe it's an old laptop. Maybe it's even the computer that you play on. I know someone does that 381 0:30:40.000 --> 0:30:42.000 and try and get it working because 382 0:30:42.160 --> 0:30:44.240 Once you get it working, you'll be a bit more confident 383 0:30:45.280 --> 0:30:48.320 If you want to set it up on a server that's located outside of your house 384 0:30:48.480 --> 0:30:52.560 Like somewhere in a cloud or data center or something like that. You need to be familiar with 385 0:30:53.040 --> 0:30:55.040 Logging into that server be a vm 386 0:30:55.680 --> 0:30:56.960 Like a windows like, you know 387 0:30:56.960 --> 0:31:02.640 The the blue bar at the top logging into a vm or if it's maybe a linux terminal get familiar with that stuff first because 388 0:31:02.640 --> 0:31:06.480 That will be the the cincher for you once you've got that sorted 389 0:31:06.480 --> 0:31:10.800 It really is just as simple as running mono space like headless client or whatever it is 390 0:31:11.120 --> 0:31:18.080 Xe and then it loading a json file like it's simple learn json too. Jason. Um, if you're interested in computing a tool 391 0:31:18.480 --> 0:31:20.480 I want you to learn json 392 0:31:20.800 --> 0:31:23.680 And I I don't care if you're interested in json 393 0:31:24.080 --> 0:31:29.600 If you're interested in computing programming or anything like that. I want you to learn json, uh, the jason spec 394 0:31:29.600 --> 0:31:32.800 Is listed on the official website for json 395 0:31:33.040 --> 0:31:40.160 It's presented as like a weird flow chart, but it's like really really really really important that you learn. Jason 396 0:31:40.560 --> 0:31:42.640 Uh, you can also use a site called jason lint 397 0:31:42.800 --> 0:31:48.240 Uh, there's many like things that can do this but basically like type json and then chuck it into jason lint 398 0:31:48.240 --> 0:31:50.240 And let you know if there's a problem 399 0:31:54.080 --> 0:31:55.440 Uh player coding has a question 400 0:31:55.440 --> 0:32:00.960 This will be the last question actually froppy sharkman tempestrel. If you're asking a question, please type it. Otherwise, no more questions 401 0:32:01.520 --> 0:32:07.440 We're at time. Um, so player cody asks speaking of the wiki when wanting to add contribute to it. Uh 402 0:32:08.560 --> 0:32:11.920 Is it best to look through the different pages confirm info wanting to be shared is already there 403 0:32:12.000 --> 0:32:16.240 I'll go through the search bar and put keyword all of those things. Um, search for information to see if it's there 404 0:32:16.560 --> 0:32:19.280 Don't search for information. See if it's there is is a bad fight 405 0:32:19.280 --> 0:32:23.120 So just check it's there before you do it wait a question a couple of weeks ago at the office hours 406 0:32:23.120 --> 0:32:27.280 Which is something on the lens of like when are we going to document what a logic node does on the wiki? 407 0:32:27.280 --> 0:32:31.040 And i'm like, well that's already kind of there. Maybe you didn't search for it 408 0:32:31.040 --> 0:32:33.760 Or maybe you'll do some visibility or discovery sort of solutions there 409 0:32:34.240 --> 0:32:35.680 Who knows but yeah, just look for it 410 0:32:35.680 --> 0:32:38.320 There's also a link on the left hand side of the wiki called contributing 411 0:32:38.400 --> 0:32:41.520 And there's a contributing page there that talks about how to do it and why to do it 412 0:32:42.400 --> 0:32:44.400 Just as a reminder for everyone 413 0:32:44.560 --> 0:32:47.040 Anyone can contribute to the wiki 414 0:32:47.040 --> 0:32:54.560 Your grandmother your grandfather your aunt your niece your nephew your daughter your son your sister your brother 415 0:32:55.200 --> 0:32:59.540 Your next-door neighbor can contribute to the wiki. There is no restriction whatsoever 416 0:32:59.600 --> 0:33:04.240 If you want to type go type I don't care if you make a mess. I'll just fix it for you. Honestly 417 0:33:04.240 --> 0:33:07.280 I'll just fix it for you. I won't even be mad if 418 0:33:08.560 --> 0:33:14.080 You know 50 of how a node works go type it there if you know 10 of how a node works go type it there 419 0:33:14.080 --> 0:33:16.880 If you have a sentence about the node 420 0:33:17.520 --> 0:33:21.920 That provides detail to our users that is not there go type that sentence 421 0:33:21.920 --> 0:33:26.400 I don't even care if you just start a new page and put that one sentence on it if that's all you know about it 422 0:33:26.400 --> 0:33:28.400 Go start that page 423 0:33:29.840 --> 0:33:31.840 Documentation is a sort of 424 0:33:32.400 --> 0:33:34.400 progressive enhancement thing 425 0:33:35.200 --> 0:33:38.240 Think about it like, you know cleaning your house. I need to do that 426 0:33:38.640 --> 0:33:42.720 Sometimes just starting is the problem if I stood up now and I took out the trash 427 0:33:42.720 --> 0:33:45.920 I've started cleaning so start that documentation 428 0:33:51.360 --> 0:33:59.360 Last question from lucky because we're running it really long time lucky moose asks will dedicated hosting beyond near servers by default rather than the host computer in the future 429 0:33:59.360 --> 0:34:01.360 That is something we're looking into it's on the roadmap 430 0:34:02.400 --> 0:34:09.200 Details TBD right now headless client is the way to host headless things. It's not really even a server servers would be a little bit different 431 0:34:09.200 --> 0:34:13.680 It's a headless client, but people just call it servers it for clo-co reasons 432 0:34:14.480 --> 0:34:17.680 Take a look at the wiki and there's a link above from froppy about that 433 0:34:18.800 --> 0:34:24.160 With that that's all the time I have I gotta run so I will see you guys next week if you have any questions in the meantime do 434 0:34:25.680 --> 0:34:28.320 Make noises in my general direction DM me or whatever later 435 0:34:28.880 --> 0:34:34.720 I will be posting the link to the recording of this which should have hopefully been audio transcribed in a way that makes sense 436 0:34:34.720 --> 0:34:37.760 Or I'll just do regular notes, but the recording will be up on that 437 0:34:37.760 --> 0:34:40.800 Podcasting website soon. I'll speak to you guys later. Bye. Bye