Why was it going through my
monitor? Uh
There we go.
Hello. Hello.
Could you say something?
Test test 123. Ok.
Your audio is going through,
I'm audible.
We're not sponsored.
Hello, Chroma.
Hello.
All right. Oh,
I am going to post the uh
thing.
The for,
yes.
All right.
There we go.
Mhm.
If folks have questions now is the time to add them to
the form post and we'll start answering them when time starts.
Yeah,
I'm gonna give some people to pop in,
give people about like, five minutes or something.
Yeah.
Good old five minutes.
Oh, yeah.
Oh, are you going to do an office hours pin?
Thank you for the reminder.
Mhm.
Right.
Do you have any experience with DMX software?
I barely even know what DMX is. So. No. Ok.
What is DMAC
software?
Um
There's
some people asking for an event coming up
um,
and
they wanna drive their visuals to DMX
uh using a video file
um to trigger different actions on stage.
So everything is basically read off like the one.
What does it look like?
Um, you know how the, uh
we set up the, the UV on the,
what we call it,
the PDF or the um
recap.
Um
It's like that with a few extra steps that also control lighting.
Uh which is kind of weird.
I see.
Hm,
I mean, it sounds
possible to connect it to like proto flux in here.
My question is, is there a
component to this, that engineering would have to
be involved to like add in like features to make it possible?
I mean, I know we also got like OS C support
web sockets and plugins.
I see
specs I might have a question for you after this.
Um because I know you did stuff with the uh M MC
uh which might be relevant.
Yeah.
Yeah, pretty much cool.
It's a concept I'm learning about
chess last night. But yeah, that's exactly what they're doing.
Alrighty, we got a few questions in.
Mhm.
Let's start by answering the first one by a lethal intent.
Um
To answer your question,
I think somebody has made a cooking mechanic in rest night before,
but with the right prolexic
components, you can definitely make like a
well
food that you can put on like a
stove or in a on top of a stove in a stove, microwave, toaster,
whatnot have like a timer
depending on how, how long you put it in there at all.
Change the properties of it.
Yeah.
And the next question
uh what the bird doing? Uh
I'm sitting in a chair tending to content team, office hours.
Hm
Although I also resonate, but I digress
the next question,
how is one Uix
uh with a canvas?
Mhm More specifically though on that. Uh
Yeah, Uix is our
uh U I kind of development
system that we have in, in reson, I love, it's what we use to make all of our U I pieces.
It's what the dash uses. It's what
basically any kind of interactive U I
uh uses and it starts off with a canvas and that it has a bunch of images,
text layouts and other things that you can add to it to
lay out uh the stuff that you want on the U I however you like.
Mhm It's good to memorize the hierarchy
like how people would uh set up like
Uix and other examples
get like a good.
There are also plenty of tutorials out there uh for UI X as well.
I think we have wiki pages as well.
I believe so. If they're not populated though,
I do recommend those that are knowledgeable, please do contribute to it.
It helps everyone out.
Mhm
This next question is for you. Just
the recent devick
pose. Does this mean
the world's time is getting an overhaul? So
you may miss one. They just
uh
when it's ready.
Good
enough,
good enough.
Uh
Does this mean the world's T
is getting an overhaul sound?
I'll let you answer that. Really?
Um
Right now with the world's data feed uh fruits is is adding it
uh the functionality for it to display active sessions and such.
Uh mostly for something that we are working on
internally uh with the content team and such.
However, it is the basis of an eventual world's tab overhaul. But for right now, um
that I don't believe will be the case because there's still a
lot of features that need to be added to the data feed.
Uh And mostly uh the, the ability to browse and search published worlds,
not just active sessions,
but the world's type overhaul will come
in time.
Uh Oh Wait, that's Cyrus Mott. Oh
OK.
A
me.
Um If there was a large and for the record in that uh
the DMX mod by IO
uh
is someone recording, we forget who I am.
OK.
Um
If there is a large influx of people to raise example, 10,000 people in 20% state,
would you rather that be sooner or later,
would you rather that happen after the authorization update?
Um
And if not, then what's your opinion of when? Well, if it was a guaranteed 20% stayed?
Yes. Now,
uh
I'd prefer that sooner,
but I think the question is more
what the percentage would be that stayed before the optimization update.
Um
So you could argue we'd want things more optimized before a huge,
huge crowd comes in.
But at the same time,
uh the sooner stuff like that happens
I think the speedier things can get.
Yeah, I definitely agree that if we were to have like a guaranteed 20 you know,
10,000 people, 20% stayed.
Yeah. Now, uh
because even though
those folks might have problems with performance,
that is actually what we're working on next.
So
it's something for them to already look forward to.
Yeah, this is
not a complete platform. It's something that evolves over time.
There's already features that are complete within it.
It's just something that will always change over time
to suit the needs of the community platform and
et cetera.
Uh
Goblin has a question.
Would an inventory tax system be possible like an integrated organization where
users can assign a tag to their creation like U I proto flux, FBXX
asset
material, et cetera, then
search via the tab and
public or private inventories.
I do know there's like a
it,
I could have sworn there's like a
github on like
uh
rework of the inventory
menu in the first place.
If they
isn't any of these kind of like recommendations, I recommend
adding that to the github
so that
we could look at it when
the inventory system will be reworked
things. I know that will probably be in there when it happens is the ability to
easily re rearrange things, rename things,
probably search for things.
And
what would be incredibly useful is utilizing that
uh relatively new like uh facet
anchors to like place inventory
shortcuts on there, say if you want your multi tool or specific tool or brush,
you want quick spawn, you can do that.
I also feel in terms of their question. It's kind of two fold there is going to be a
uh inventory rework
which will include things like searching.
Um It'll probably be a data feed just like the other data feeds.
We have like the settings, data feed and et cetera.
And
um
I feel like it in conjunction with that as well.
If like a tagging system would essentially be content
tagging where you can tag content with this,
that and the other and then search among those tags.
So that's kind of two fold in this case, I believe.
Yeah, I kind of missed that. But yes,
that would also help for uh when we have a workshop system within resonate
how many people will be able to upload avatars items, et cetera on a workshop
within the game.
And uh
Zan
has the question, is there gonna be a mascot for resonate?
I'm pretty sure that's just a gloopy
or
like
certain yellow dog.
Um
Yeah,
so we missed a question from a piece of bread.
Oh,
uh
Yeah,
I'm going to take
that
question
mark
and I'm
gonna
say
no
question mark.
Um
Period. There you go.
Yeah,
and figure out the most confusing recording ever
uh with the introduction of the DOTS
Night package format. Will there be any official packages in the near future.
Uh,
oh,
what would people wanna see
in an official package, I guess?
Yeah, we could pretty much just put anything in a package just like anyone else.
It's just a matter of, would that be useful to people?
What would people want to see in that, et cetera?
And I'm also like,
wouldn't it be better just to include that somewhere in one of the worlds?
But I don't know,
I,
something specific.
Usually everything we release anyways goes into the present essentials folder.
Interesting question nonetheless.
Mm
We have a question from Fizzy Rabbit a couple of times.
I have done a save as to make a safety copy of worlds.
Now,
those copies are listed in my worlds and I have not figured out how to delete the
copies as these save as worlds that do not seem to have any orbit in my inventory.
And I'm skittish about impacting the original. Is there any way to delete them? Yes.
So if you
in your world's tab, if you click,
click on the world and it pops up the model and
you expand the model at the bottom of that modal window,
you'll see buttons, a button to uh create world orb or get the world orb.
Now that you have the world orb, you can click on the world orb and choose to delete it.
You'll have to go through a couple of confirmation steps
to make sure you absolutely want to delete it,
but that's how you do that.
If you guys have, we actually ran out of questions.
If you have questions, post your questions, we will answer them.
Zanny Ro or Jenny Roo or Zanny Russ. What mascot would you wanna see?
I'm probably going to have the same answer no matter what. But
see if we have a question from goblin. Anyone got links or pics of the gloopy.
You can get a
picture of the gloopy from our pre
kit.
Uh
uh
Yeah, let me
put that
up
for you.
Let's see. We have a question from
Kuyo
Blackstone.
Uh Is there or will there be a safeguard
system for the resonate file format to make a creation
that made the creator does not want to be copied or exported out.
Um That I believe will come with
hard permissions
once we get there because right now uh you can just kind of export
whatever you want generally.
And although unless it has some laboratory protection and you don't own it
um
in the future though, once with hard permissions,
which will have proper licensing information and licensing, you know,
providing licenses to user for usage and exporting
of certain things that will be more prevalent
once we get there.
Um to answer exo again, no, because I just got
boxes that I just opened.
Oh,
actually my new controller Scam today,
which is happy out and I forgot how much I like the, the valve packaging.
I'm gonna have to get new controllers at some point
and the best D cables I've ever had in my life.
Um I'm glad to restock those.
We have a question here. That's not marked as a question.
Do you think that sooner or later it would
be possible to import MP3 files into resonate?
We already, can we or we already do support MP3 S through the LIB
VLC
uh parser. It imports as a video. But that's
due to
strangeness around being able to distribute FFM peg,
which is the MP3 decoder alongside programs due to other legal factors and such.
And because of that, we cannot provide FFM PEG with resonate.
So we have to use the VLC which has the proper licensing to decode MP3.
It just so happens to decode as a video.
It's kind of a bit of a gray area on whether we can actually
natively support MP threes. But I think that's kind of an still an open question.
It's weird patent thing
if I recall, even the creators of MP3 were like,
hey, use something else at this point,
but we did still,
we still support it.
Hm I think this is a question.
I
think it's mostly aimed at
Eramo,
but can we maybe hold an art comp for official mascot design?
Um
I think that competition is just can
uh
become a meme enough in the community for it to be considered uh official
um
make a
successful
meme.
Yeah. I mean, the word looping did not come from us. Um
Someone in the community definitely coined that term and
uh I've just taken a call in
a
but I'm not ruling out for the future but
with current bandwidth, maybe not,
ah there's a wiki page on copy.
Apparently there's like a list of almost SCP like wiki pages on our wiki. Apparently
as satire.
I found that out not long ago. It's interesting.
So we do have a question from Electron.
Could FF
MPG be used if the user has it?
I, I mean, if, if we implemented something to allow a user to use FFM peg. Sure.
Um But right now, there's no way
for resonate to kind of work with FFM peg to bring in MP threes as audio.
We don't really natively support it
if you would like N MP3 support, that might be a good github feature request
if one doesn't already exist.
Uh Rampa has a question as well was, wasn't unity supporting MP3 but badly,
how broken
that was it?
Not really sure on nudity
implement implementation? I
probably look it up, they probably would have it in
their forums or
such.
Yeah, I'm not too sure on how unity implements their MP3 but
uh with how we use unity right now,
we only really use it for rendering and basically nothing else.
So I don't think it would apply to us anyways in this case.
And so they're talking about like the video player that
is like we have the VLC video player and the unity video player
that's still technically part of their rendering in an engine.
Uh Kuyo
also has another one.
Another question. Do you know who Thor
A K pirate software
software is?
If so,
would you ever consider reaching out to them as their values and lessons they teach
went up perfectly with the resonates?
Not a clue.
It would be,
it would definitely be interesting to reach out to them.
Yeah,
seeing their content streams and
what they've done in the uh in the gaming space. It's
that definitely is someone that
likes to support and teach people how to make games.
Mhm
See our next question is from Zanu. Uh
when the content,
I presume this must be content team, not content time.
Uh is designing UIs do you have some sort of internal style guide that you follow?
I know chroma
uses golden ratio values for padding and spacing.
But besides that,
are there any other general rules you follow when it comes to planning UX?
Well,
uh in my experience with making the settings U I and other pieces of U I
so far and working alongside Chroma and the rest of the content team for that,
we do generally base uh
all of the things that we
used to create UI padding spacing size ratios with golden ratio values. And
I do have an internal little kind of helper object
that I spun out to help me with these values that
I want to clean up and make prettier and provide to the public at some point.
Um
But generally it's, it's is
that the one Sarah man.
Yes,
but generally it's a, it's a mix of using these values and
uh
making sure that everything kind of looks good, of course.
And generally when you use these, these values, the golden ratio values,
everything just kind of looks good
natively right off the bat.
Uh because all of these different sizes and paddings work together together,
they work together.
Well.
Would you have anything more to add to that? Come on.
No, I I was wondering if there's just a new uh newer version of that too or not.
No, I mean there will be a newer version but by the time I make it,
I'll probably release it in resonant essentials.
I have an answer for
uh
goblin.
This is a external
uh linked to a list of public folders
on our uh wiki. I do know that people have been sharing
links of their public folders and user creations as well too.
Also prime has chipped in with another answer on the uh
uh question you had about uh the
resonate packages.
It's all documented within the rookie article,
the most confusing recording ever.
Mhm
uh We do this for an hour.
I I think so. Yeah. Oh
God.
Please
ask more questions,
questions, send us questions.
We will answer this question.
Assumed we're like, all right, we're wrapping up like, no,
we're not halfway through you.
Did I see some question marks.
How's the weather where each of us are? Uh sunny
for once,
partly cloudy. Might storm tomorrow.
It's more stormy up north where I'm at, but
that was much more right
above me. But yeah,
we have another question. Does Burb.
Burb do
AO has a question?
Why? Rainbow on logo?
Uh because
gay,
it's not the reason.
Uh
But that's the one I would say
good enough reason. And Kyo,
yes, you can keep on asking questions
that this,
this entire uh event is for that.
And
uh I
favorite color
uh orange, surprisingly not blue, purple,
not a surprise.
I actually don't care that much for blue.
You are blue.
I know.
Uh
But honestly like maybe my fourth favorite color.
Oh
OK.
I don't really have one. I just have like,
I don't know, I like color combos or palettes.
So we do have a question from specs.
Um What's the most challenging weapon to fashion in the
Don set style given you've done a handful for but lights
would you say I just
the showcase for it. Um
I'd say
thinking about like the the main thing was,
is just making a initial design for each one
and there's about three that haven't been made but have been concept it out.
And so far the one that was most difficult
probably
either was the revolver
or the
grenade launcher
mainly for its mechanics and such.
Well, actually, in regards to the style,
yeah, it'd probably be the turret revolver.
Well, what are, what are the needles, the needles? How does the team feel about them?
What needles are you talking about?
The one that like maxes out your haptics when you touch them?
That, uh,
I have two. I have two giggle pucks on my head when I'm in VR that specific needle
is uncomfortable.
Il
Nope.
Oh,
it was a favorite spider. I got something,
I don't know. Or weaver.
Yeah,
I don't know. What I'm going with
was the one that uses like the web as like a glider.
What?
There is one that does it
a
this one I love uh golden silk or weaver.
Uh because they were really prevalent when I was in like woods in
Florida and I'd always run into them and they're scary as fuck.
Uh, because they like the size of your head.
Um
But they create these like golden long webs that
like expand entire uh rivers and they're just like,
I don't know,
they're crazy. Uh Architects are engineering,
uh I guess content warning spider picture. But
there you go.
Oh,
there is a,
do we, uh
we have a question by
Leo. Is there anything more that you guys would want to add to the main website?
Yes,
there's lots. Um,
this month I'm kind of getting back into the website stuff a bit more.
Um We kind of had to put pause on a project specifically around,
um,
what an events calendar that connects to the facet.
Um
Just some other things came up, we had to deal with first,
but I'm gonna be looking more into that again this month.
Um
If nothing else comes up, that's more important.
Let's see. Zis
asks to the resonate team. What did you guys do before you met Fui
for me personally. Um Before I became a part of this team,
I spent a lot of my time in Gary's mod writing code, uh building things,
designing things, being creative.
And uh
I get to keep on doing that here
except it actually has a purpose.
I've been
actually in VRC working on like making
vehicles and stuff using unity, learning unity
as well as mess around with uh
Halo's Forge World make mode, making like maps and
also, well, Minecraft's Redstone bit of GM as well too,
not as much as you,
but he had seen me more in Forge Mode messing around with game modes and
building maps.
Um
I was doing a career as a motion designer.
Uh
I worked on a few title sequences for a few films.
Uh I did an HBO series.
Um If anyone saw the movie Bill and Ted,
I
like the new Bill and Ted,
I worked on the opener and closer.
Um and just like a
scattering of different commercial work,
but I think those are the fun projects to mention.
Um
And I
VR wise started more in VRC and was just looking for ways to
how to complement a 3D workflow for 3D design.
Um
But then I kind of,
I don't know,
I got caught up in all this and
found it really interesting and did a career shift.
So here we have another question by
Goblin. Is there a Discord chat slash form for organizing projects?
Hm.
What would actually be the best place on the Discord for that?
Because if you're wanting to organize specific projects, um
that might be good under user creations,
maybe
the user creations form.
I don't know if either of you have better ideas for that.
Hm.
Uh What are the stories about all of your names? I
thought it sounded cool when I saw it on a keyboard box
and
learned after the fact that it actually was a cooler name than I thought initially.
It's a very fitting name.
All things considered
my name. Um
It was actually, so I created a character species of my own,
called the Viali.
And my name Ravi
was one of the initial concept names for the species,
but I liked the name enough that I decided to
make it my own after actually naming the species Viali
mine. Well,
you get two things.
One is well, favorite animal
next would be
either a shield in Destiny named that and a ship also named
S Fate.
So that's
where
I got my name.
See, we have a question from specs.
Is there a tool available for setting user colors?
And are there other user cloud vars we should be aware of that may be similar.
I
do
but
I this lizard here. Yeah, a lizard might know of it. I think rusty has a tool for it
a while ago.
I also did make a facet that allows
you to control the primary secondary tertiary and enabled
uh cloud variables that are associated with user.
Uh, color varies which I think they're
posted on the wiki somewhere. If not, then they should be added there.
Uh I never actually released that facet because I never finished it.
But I think it's something that I might
fix up at some point and uh put in
the facets folder in the essentials folder for folks to
have easy access to
change their
default color cloud variables.
I'm gonna test the noise of pressure. OK. There we go. That is so much better.
OK.
This is just the recording
our next question from squishy.
Uh I played resonate for the first time yesterday
and it definitely made full use of my CPU.
I heard there are optimizations coming.
Are they far along and where can I check up on development progress in general?
So in terms of where you can find a development progress,
definitely keep an eye on the updates channel and
the dev log channels here in this discord.
When we do uh send updates for resonate,
we post them here on Discord and they're also available in steam
uh in terms of the progress on optimizations,
that is indeed the next major focus that we have
um
progress.
I believe we're, we're currently in the,
we're planning uh right now on what we want to do and how we want to tackle it.
I believe Fuchs has mentioned
that we want to kind of tackle the headless client first because it doesn't have
a rendering engine associated with it and it should be easier to
squeeze some more performance out of it by upgrading it and so on.
However, any
developments that will be made on this will be available in the DEV log channel here.
Mhm
See our next question from Lotus gaming.
Uh How do you see the content or the the creation of content going?
Currently, a lot of the content tends to be tutorial style.
Do you see it leaning towards people designing games inside
resonate or move along the line of VRC content?
I would say
right now, there is a lot of tutorial content from us as the content team
as well as general users because there is a lot to learn here. And at
the end of the day, uh resonate as a game creation engine.
It's, well, it's more than that, but it's just generally a creation engine.
Uh and
it's a lot of,
I feel like a lot of the content these days is tutorial content so that people can
get used to the engine and start making their own content and their own things.
And I feel like it will eventually shift into a,
a bunch of different fields making games, making uh the art installations,
uh functional content content that interfaces with the,
with the real world and uh other platforms and et cetera.
I like to highlight too that the poll that we just did
the showcase that a majority of people
use resonate to socialize
regardless if this is a
place where you can build stuff in it. You can still socialize in it.
It's like you're hanging out in the garage,
you have all those tools around and you don't necessarily have to use them.
You know,
it has been cool seeing
um
the the proto flux classroom being held periodically
and seeing like sessions full of people just like learning flux lessons.
Um
It's a bit of a newer site I think
um because we usually don't have enough people uh interested
uh
to full classes of that.
Next question from Lex Ovo two. Giggle pugs on head. Yes,
absolutely.
I could put a,
I could put a Google spark on there because I have three Google tech devices.
But
I digress.
VT
Arceo asks, what about the space needle? Oh, they were
and responsive
the needles.
Mm
Man, this is, this is uh this is an office hours.
How does OK exo
asks how does one use data presets or bread
presence?
Are
you meaning pres
so I can answer that. Uh
data presets allow you to using uh a data
preset component and data preset values and references.
They allow you to
essentially give say given you have say five different fields.
And in this specific data preset, you say,
oh I want field one to have a value of true and field two to have a value of 12.
Uh you can,
whenever you want,
you can set that specific preset to be active and it will set all of those values that,
that preset is associated with to the values that you've defined for said preset.
So if you want to change a
bunch of values at once,
data presets, let you do that. In fact,
the world's tab on your dashboard,
the categories on the left internally currently
actually use data presets because they're changing
a whole lot of variables in the world list manager that controls what's shown.
And otherwise,
so if you want to see
a, a use case of data presets right now, you can take a look at those facets
um
and see how it's done.
We also have wiki articles on them as well, I believe.
Let's see. We have a question from Coyo
Blackstone. Uh What are the plans on?
Thanks for the casual enjoy the person who may
never use a dev tool for at least three weeks
and their first day in joining the game.
Well,
resonate is not just about building, you can come in and socialize,
you can be with friends, you can meet new people.
Uh You're not,
it's not
an obligation to build or use tools you don't have to.
Uh And I think that's kind of the,
the nice thing about the community is because there's so
many folks out there who are willing to help you with
technical problems that if you don't feel like,
you know, picking up a dev tool as you said, or
necessarily want to make something yourself,
there are lots of people out there who would
be willing to help you meet your goals anyways
and say if you don't
like want to work on your avatar on your own, you can have people help you.
There's recently the resonate package, you can have someone
pre set it up for you or
either in game or
uh
out externally,
which is pretty neat.
And actually with the addition of the resonate package
that makes setting up avatars like that much easier.
Mhm
So as there's like
folder sharing, so if it's like a
public avatar base that you can just like customize with the menu
can simply
do that
depends on like how the avatar maker does it.
And there's plenty of games out there
more coming each like month and such
and plenty of places to hang out content to enjoy
Mhm.
See, I think this next question is more suited for chroma from exo,
on the topic of the website.
Would I be allowed to port it to js and ejs and host it? As long as I have a disclaimer.
If not, I would love to help out chroma.
Um,
let's, I would say email for that one.
I, my initial answer would probably be like,
we don't usually like people hosting something,
um official
that has our stuff on it.
Um But I don't know. Well, let's, let's talk about an email.
See, next question from XO, which is a rather dark question.
What would you all do if you got fired?
No.
Yeah, I don't know.
Would be very sad for a long time
because like, this is like
the dream project for me. Like this is something I've been wanting to
contribute to
for a long time. Yeah. Ouch.
Um
Yeah, I don't know. Be very sad.
A lot of work for.
Yeah.
Zis asks Kruma, were you a knee lander or was a night team member first?
Oh, that was definitely team member that
only came about more earlier this year after I had exploited them
all for marketing purposes that I realized that they're actually cool people.
Um and actually fun to hang out with.
They make really cool stuff.
Uh unbiased. Yeah, I can say if you do
and lots of shenanigans be had.
Yeah.
Uh go play save the ring.
It is,
it
is a bundle of toothpicks at the moment, but if you can make it through,
it's got a cool ending.
Nki Raccoon has a,
uh, uh,
you have three questions in one.
Will the content team be hiring any time soon?
And do you ever plan to hire out independent contractors on a per project basis?
Like UFC
does?
And what would it take to be hired in either case?
Uh, just keep a look out, see if we have a
uh listings available. We have a career email
um on the yellow dogman site.
Um
But yeah, uh keep an eye out for posting. So if you ever have them feel free to apply.
Yeah.
OK.
Asks what item world or other asset would each of you say
all new players should see?
I have saved the Ring
of the
Landers.
Yeah, venture tutorial.
Um
Yeah,
I mean they already do see that. So
subsequent updates will do to it.
Yes,
let's see. We have a, a question I can answer from Coyo Blackstone.
Are there any plans on expanding the modular building system?
Uh Maybe a blank slate set made to be
customized in pieces that are floor only wall only,
uh roof only and are more standard shaped like screws,
triangles rather than curves.
Yes.
Uh The, the modular set as it is right now is kind of a little bit bare bones.
It's missing a lot of pieces.
But that's just because I haven't had the time to get to them yet. But
I do, I,
I definitely want to expand not just the set as
it is with all of its fancy curves and circles,
but I also want to
uh kind of have a subset of uh modular
pieces that are square or triangular or purely hexagonal,
et cetera.
Um
And at some point, uh I definitely plan on
releasing some kind of model package,
some kind of blender package so that users can take a look at these models and uh
you know,
see how they're made and maybe
make their own in the same style. If they'd like
all the assets that we've made so far in this style, we'll get them set up and
able to share with people,
especially I've seen people like say make clothing with the textures or
uh custom tools in the same style or furniture locations.
It's been pretty neat to see
and we'll make more sets over time to
there's one that we will make for the uh
Apollo reconstructed project down the line too.
Uh Ex
es
gloopy sauce one.
When,
why
now it does
a g
like
I've answered this before.
I'm not gonna ask for
the goofy
sauce, but
uh
the goopy,
it depends on where you lick it.
Um Because each different
or value is gonna have a different flavor
and that means every single slight change
in the gradient
or X value,
your tongue will actually explode.
Yep. Don't, don't need a whole gloppy.
You'll, you'll experience too much overload and
I don't know, ascend.
See, we actually have a question. Uh, how is bad lights going?
It's going honestly pretty well. Um,
the, the, the core systems for
managing
user and weapon attributes like a
O health, et cetera
is basically ready.
Um,
there's just a few things that need to be done in terms
of U I before we can start doing some play testing.
Um
Did I miss anything from her?
No, I mean, it, it's still moving along. Uh
It's just, yeah, we balanced a couple of projects at the same time. So
it's
yes, our plates are, well, not too heavy. Well,
we'll get, get more out for that.
Let's see. We have
11 whole minutes left. Keep the questions coming guys.
N has
I see.
Never
mind.
Oh yeah, that's a non question.
Even though it was marked as a question.
I see you
bt
let ask what tastes like purple, uh
purple
grape. I don't know, grape soda.
Niki has a good one. What would you recommend for a new user world?
Um
I don't know, something that just quickly shows them something cool
uh while giving links to
a place that can explain how to set up an avatar or has some premade avatars.
Yeah,
I would also probably put like a few areas to like hang out,
maybe a couple of games that you could spawn out
or links to games you can go to
but mainly like,
oh, go ahead. Sorry,
a good place to kind of like get your bearings
for like being in a platform
is like, it can be really easy to
get overwhelmed with like all the possibilities or
events you can go to.
It's probably best to just start simple, like have like a place to hang out,
spawn items in toys or
vehicles or
small games could be even suppose like
card game that has like cool effects or
uh object that modifies an avatar
like state or something.
Yeah, if you can show him something,
I, I
think it's good
for on boarding.
If people are getting overwhelmed by like the avatar process
just like remind them there's other cool stuff to do
as well and like power through learning something new.
If you just like jingle, hey look, this is a fun thing to do.
I've seen a lot of times where people will be like, oh,
well, I really like this now, I wanna
put in the extra effort to, to set up my avatar.
Yeah.
In other platforms, it's like the
process is separated
and most of the time people just click on an avatar base
and boom, they're done. And we got like
avatar bases that people have uploaded within rein
ready that people can use.
You can like look to them and people can customize, say the color
maybe clothing options,
body shape size depending on like
what the artists have done to it.
See, we have a question from modern.
Um What was the biggest challenge for you guys as a team?
Hm.
The past two years,
I'd say
at least for like the, the day to day stuff that I do on the content team.
For me personally, it's, it's all about the same kind of difficulty.
Uh I can manage all of it, but in terms of the team as a whole,
I definitely say
standing up a business was challenging
that definitely compared to where we were last year, I feel a lot more
calm as a person. So
um there's a lot to do but,
you know,
uh
things are getting done and it's not just kind of a,
you know,
this will probably work out
and now it's like, OK,
we're actually actively doing something instead of just living in a void.
So,
so I
kept
on her.
Let's see. We have a question from specs uh mostly for me.
Uh since you invest a bit in haptics,
do you make haptics a priority in content creation?
Could the content team create some haptics examples?
I was messing with the blow dryer and CYO
added haptics after I strapped a Google puck to my chest.
It really has a lot when there's, when it's there, but it feels easy.
Uh Forget if you don't have haptic
devices even though controllers still provide haptics.
Um
We definitely can
make a haptic examples
and provide them in the essentials folder.
I just have a lot of haptics m mostly because like
immersion,
but it also helps when we do want to
implement haptics and test other things like that.
Uh It makes it
easier for us because we can just have me doing it.
We do all the testing and work on the haptics in house
and anyone else who has haptics on the team as well?
Uh But yeah, I definitely think that's something that I will
write down.
I have some examples.
Reminds me, I still have to finish the
haptics pass on the weapons,
but that can be even done during the testing phase of it. So,
yeah,
Lex
asks any U I pain points that you'd like to prioritize
on the technical side.
That is more of like a question to bring to primes.
But in regardless of content, what do you think Ravi?
Well,
I would definitely say there is something that uh a pain
point right now is you have to go into say the at
least in terms of UIX
um like
designing you in terms of designing UIs.
Um We don't have something like a Whizzy wig editor
where you can just kind of drag things around,
scale them, et cetera that is planned eventually
because right now you have to do it manually through
inspectors.
That's definitely I think a pain point for users who are wanting
to just get in and start making you eyes in terms of
the rest of the U I.
Um I'd say the pin points right now is that we essentially have two UIs. We have
the, the U I elements that we've been creating recently, like the settings U I
and the home screen facets and we have other bits
of legacy U I that we have yet to update.
And I think that's just a bit of a pain point because
uh there's always gonna be kind of two styles. Uh There
one with more features than the other uh until we get it all up to date,
but that'll be something that'll be solved over time.
Um I'm gonna close the, the questions I think. All right. Yeah.
Yeah.
Let's see. Uh our next question from Squishy
Ravi. Are you answering all these questions from inside resonate?
And are you using it as a tool to organize this event somehow?
Well, I am actually just sitting in my cloud home right now,
sitting in a chair in resonate answering questions because why not?
It's comfortable when I'm gonna be doing things in resonate afterwards.
Uh But I didn't necessarily use it to organize this event.
Uh Our organization was done uh a little bit internally.
We have the Discord event and we have a checklist of things that we,
we need to set up when we set up these, these office hours,
like the form that you're currently typing in and
getting the event going,
but I didn't organize that personally.
I'm just here.
Uh
Zuru asks how were the colors in resonates palette chosen?
Were there other iterations in our styles you experimented
with endur or whatever the pre resonate game was?
No, we got it right. The first time there is not a single variant of this logo
that ever existed.
Uh
Many variants
uh color wise,
I like to think of it as representative of,
I don't know, a whole spectrum of different people
of content
uh ideas and
uses
um
in that rainbow instead of just being gay, which is also, yeah,
but
um
if it really is this kind of
thing,
uh
kind of follows the same ideology a bit there. But
yeah, it's,
it's supposed to just represent like a whole spectrum of stuff basically.
Mhm
Our next question from
Xero
uh asks, how did you choose the concept design of the Don modular set?
I saw the concept design of the default resonant avatar by,
by
my cloud home?
Well, that
it, that's actually an interesting question because um
when we were coming up with the design
for
what, what I've coined the Don modular uh theme or the Dawn Theme
uh was I, I wanted,
we wanted um
I guess I, because I, I've worked alongside a just here mostly. Uh we wanted um
the style to feel
fresh. I
wanted, we uh we wanted it to line up with the kind of the curves
and visuals and flow of the logo.
And I wanted it to feel.
I said, I, again, I'll just, I, I'm not even gonna correct myself.
We wanted it to feel. Uh
hm,
not necessarily sci fi,
but I kind of think of it like
a,
a futuristic style where the technology has advanced so much
that you can inject our aesthetic back into it.
You don't have all the little agreeable. It's just
pretty, it's aesthetic, it's functional.
Uh
Yeah, not sterile. It's one thing we wanted to uh to really emphasize is motion color
flow.
Uh And I guess in a way, you know, unification of, of things,
it's a modular set that works together
and
because static scenes are nice and all.
But if you add even just a little emotion into your scenes, it adds a lot
spin
uh huh speed.
Some of the inspirations in regards to like the design language
comes from
mostly
sacred geometry and like
the
kind of like mathematics behind it,
you'll see like a lot of things with like
based around the number three
and uh as well as like circles,
golden ratio
hexagons,
stuff like that.
It's all, it's all circles always has been
all these squares make a circle.
Let's see. Uh Just so we're, we're not going to over time. Our next question. Uh
Less of a question, more of a suggestion.
Why not make a super simple item that everyone can make?
That has a bare bones flex piece to make it do a thing. It's a material choice. And
uh basically everyone will have one.
They can show it off as universal first creation
like the Blender Mug and the 3d print uh
tugboat.
Um
That'd be interesting,
but granted,
um
actually, that's not a bad idea is to have a bunch of little, a very basic kind of,
hey, here's a basic thing you can make. Here's the pieces, here's how you can make it.
Uh But that, that,
that will require a little bit of thinking on something like that I would say.
And
I mean, generally when I'm, if, if someone is interested in proto
flux, for example, uh the first thing that I show them is here's a cube,
here's how to rotate the cube, it goes spin.
Um But I know everyone kind of
and I know a lot of people will,
will demonstrate kind of these basic things uniquely in a way.
So I'm not sure if one particular item would be enough. In this case.
Let's see.
Electrons
has a question. Is the haptics pass
going to involve lots of bird hunting.
Uh No,
no, I mean, maybe
I'll be a test dummy.
OK.
I'll just, uh, turn off the uh limiter for the grinning launcher
again.
Yep. Sure.
Uh Question from Zano.
What about a bottlenecks weapon that gives the hit player head pads?
If they have a giggle puck
just stuck in place. Having to suffer for a few seconds.
Uh, as someone who has two giggle pucks on my head right now.
No,
for,
mm.
Uh, we have a question after chroma said no more questions. So, no,
when
will the recording of this be up? Uh,
uh,
I'm recording on O BS and once it's done recording
I have to convert it from a video to a,
uh, ogg format.
Ok.
Oh, you, you, you finished its,
I, I see. Um
Yeah, because I, I'm still trying to figure out the audacity.
I don't know if I can record both the
audio of the desktop and my own voice.
It was like I can do them easily in O BS. So
we have one question from frogs. Why?
Uh
chromatic?
I don't know.
Entropy. Oh no, I just finished the final Streep.
What?
But cool. That is all of our questions.
Thank you all for coming to this office hours again.
That's, it's actually quite fun to chat with you all.
Yeah. Thank you for bothering to take care about what we have to say.
Uh and spending your
well for me Wednesday afternoon.
Uh
Yeah,
we'll be here next Wednesday at the same time.
Wow,
bye bye.
Yep. Bye bye. You all have a good rest of your day.